Player Matchup

Mulan
Mulan
Level9Anger
Mulan
Level 138
God Stats
3W - 0L
1,906 SR
Queue Stats
115W - 63L
1,796 Elo+
Party 1
Izanami
Izanami
Tokietoo
Izanami
Level 157
God Stats
5W - 1L
1,673 SR
Queue Stats
152W - 84L
1,791 Elo+
Party 1
Merlin
Merlin
TopkekleonSolo
Merlin
Level 149
God Stats
10W - 8L
1,646 SR
Queue Stats
157W - 83L
1,782 Elo+
Party 1
Khepri
Khepri
VonHath
Khepri
Level 27
God Stats
7W - 1L
2,013 SR
Queue Stats
17W - 3L
1,908 Elo+
Party 1
Team Averages
Level 118
1,809 SR
1,819 Elo+

VS

Team Averages
Level 50
1,715 SR
1,487 Elo+
Tyr
Tyr
Chanchan890
Tyr
Level 85
God Stats
0W - 1L
1,767 SR
Queue Stats
14W - 14L
1,458 Elo+
Party 2
Baron Samedi
Baron Samedi
Mundaret
Baron Samedi
Level 28
God Stats
1W - 1L
1,701 SR
Queue Stats
1W - 2L
1,444 Elo+
Party 2
Khepri
Khepri
bloodyblade12
Khepri
Level 29
God Stats
2W - 1L
1,818 SR
Queue Stats
4W - 4L
1,552 Elo+
Party 2
Neith
Neith
cseboldt1
Neith
Level 57
God Stats
4W - 3L
1,573 SR
Queue Stats
5W - 6L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
8,825
883
4,881
5,683
3,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Tokietoo
Izanami
15
8 / 0 / 2
9,599
960
8,330
5,115
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 1 / 7
8,563
856
8,748
4,557
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
VonHath
Khepri
13
2 / 0 / 9
8,874
887
2,995
6,339
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,686
669
3,920
10,022
6,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Mundaret
Baron Samedi
12
0 / 5 / 1
6,847
685
4,651
6,530
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 4 / 2
6,986
699
1,486
7,893
4,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
cseboldt1
Neith
13
2 / 1 / 0
7,259
726
4,002
5,047
1,807
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
2
2
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
3
1
4
5
L
Baron Samedi
Mundaret
Baron Samedi
0
5
1
0.1
W
Izanami
Tokietoo
Izanami
8
0
2
9
W
1
1
7
4.5
W
Khepri
VonHath
Khepri
2
0
9
6.5
L
0
4
2
0.25
L
Neith
cseboldt1
Neith
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,954
Damage
14,059
21,694
Taken
29,492
14,886
Mitigated
15,626
5,801
Healing
5,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,920
804
70
2,086
10,022
6,248
0
3,956
5,847
0
18,184
W
4,881
731
0
1,956
5,683
3,376
566
1,867
3,816
0
24,558
L
Baron Samedi
Mundaret
Baron Samedi
4,651
491
355
1,134
6,530
2,690
0
2,697
3,707
22,542
0
W
Izanami
Tokietoo
Izanami
8,330
5,557
0
418
5,115
2,403
3,098
1,424
3,691
0
41,229
W
8,748
1,059
0
1,799
4,557
2,174
1,761
794
3,763
32,053
0
W
Khepri
VonHath
Khepri
2,995
54
585
1,043
6,339
6,933
208
2,476
3,863
6,901
0
L
1,486
189
283
595
7,893
4,881
0
2,998
4,671
9,553
0
L
Neith
cseboldt1
Neith
4,002
1,290
0
542
5,047
1,807
0
1,879
3,052
0
23,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,861
Gold Earned
27,778
186
Minions Killed
130
12
Camps Cleared
6
782,658
Distance Traveled
660,577
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,686
669
28
3
5
179,588
0
W
Mulan
8,825
883
47
5
1
193,967
2
L
Baron Samedi
6,847
685
39
4
0
145,471
1
W
Izanami
9,599
960
79
8
6
218,740
3
W
Merlin
8,563
856
52
5
4
172,805
1
W
Khepri
8,874
887
8
1
1
197,146
0
L
Khepri
6,986
699
22
2
1
154,107
0
L
Neith
7,259
726
41
4
0
181,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role