Player Matchup

Chronos
Chronos
Chancethebro
Chronos
Level 146
God Stats
1W - 1L
1,457 SR
Queue Stats
79W - 72L
1,484 Elo+
Party 3
Anhur
Anhur
RufousManX74
Anhur
Level 156
God Stats
4W - 3L
1,606 SR
Queue Stats
127W - 112L
1,497 Elo+
Party 1
Kali
Kali
ShieldsXBL
Kali
Level 110
God Stats
10W - 7L
1,572 SR
Queue Stats
474W - 475L
1,522 Elo+
Party 3
Geb
Geb
SkyxXSaito
Geb
Level 129
God Stats
3W - 4L
1,570 SR
Queue Stats
86W - 66L
1,536 Elo+
Party 1
Hercules
Hercules
Unk_drew3
Hercules
Level 125
God Stats
38W - 53L
1,481 SR
Queue Stats
286W - 299L
1,502 Elo+
Solo
Team Averages
Level 133
1,537 SR
1,508 Elo+

VS

Team Averages
Level 131
1,605 SR
1,537 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Natrual_High
Janus
Level 129
God Stats
3W - 4L
1,564 SR
Queue Stats
475W - 447L
1,550 Elo+
Party 2
Skadi
Skadi
OliveFuzzball
Skadi
Level 156
God Stats
0W - 1L
1,679 SR
Queue Stats
412W - 395L
1,506 Elo+
Party 2
Ymir
Ymir
PolishGuyPro
Ymir
Level 124
God Stats
7W - 4L
1,649 SR
Queue Stats
35W - 33L
1,514 Elo+
Solo
Hun Batz
Hun Batz
dominichy
Hun Batz
Level 88
God Stats
0W - 1L
1,631 SR
Queue Stats
12W - 8L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Chancethebro
Chronos
18
3 / 0 / 4
10,365
797
7,639
12,302
4,821
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 0 / 5
10,482
806
4,233
3,635
1,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 0 / 7
9,865
759
9,907
7,651
4,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 9
9,620
740
3,016
13,146
12,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Unk_drew3
Hercules
16
4 / 1 / 7
10,221
786
9,091
14,946
12,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
0 / 1 / 1
8,261
635
5,007
6,031
2,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 2
7,789
599
9,419
2,864
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 3 / 1
8,864
682
6,367
7,759
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 2 / 2
8,423
648
5,379
13,074
10,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
dominichy
Hun Batz
14
1 / 5 / 0
7,915
609
8,407
12,160
4,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
13
Kills
2
2
Deaths
13
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
W
Chronos
Chancethebro
Chronos
3
0
4
5
L
0
2
2
0.5
L
1
3
1
0.5
L
0
2
2
0.5
W
3
0
5
5.5
W
2
0
7
5.5
W
1
1
9
5.5
W
Hercules
Unk_drew3
Hercules
4
1
7
7.5
L
Hun Batz
dominichy
Hun Batz
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,886
Damage
34,579
51,680
Taken
41,888
35,117
Mitigated
21,455
16,793
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,007
1,491
0
1,304
6,031
2,573
0
1,096
4,835
0
31,785
W
Chronos
Chancethebro
Chronos
7,639
3,031
0
2,958
12,302
4,821
1,658
3,713
8,445
49,936
0
L
9,419
0
0
250
2,864
890
0
775
2,014
24,257
0
L
6,367
1,666
0
0
7,759
2,956
0
1,437
6,247
0
44,868
L
5,379
357
0
1,346
13,074
10,790
0
6,175
6,757
21,863
0
W
4,233
2,296
0
816
3,635
1,441
3,066
351
3,284
0
49,496
W
9,907
4,781
0
2,325
7,651
4,748
349
1,746
5,794
2,284
29,861
W
3,016
217
0
1,386
13,146
12,004
409
4,986
7,830
11,503
0
W
Hercules
Unk_drew3
Hercules
9,091
2,352
0
9,308
14,946
12,103
907
3,802
11,006
0
27,234
L
Hun Batz
dominichy
Hun Batz
8,407
2,236
0
1,800
12,160
4,246
0
2,253
9,782
0
24,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,553
Gold Earned
41,252
345
Minions Killed
321
8
Camps Cleared
9
1,276,453
Distance Traveled
1,145,658
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,261
635
90
7
3
199,594
5
W
Chronos
10,365
797
123
9
2
253,538
3
L
Janus
7,789
599
43
3
2
237,605
2
L
Skadi
8,864
682
105
8
2
203,219
2
L
Ymir
8,423
648
42
3
1
256,594
2
W
Anhur
10,482
806
118
9
2
222,288
2
W
Kali
9,865
759
50
4
3
278,633
4
W
Geb
9,620
740
12
1
0
266,381
2
W
Hercules
10,221
786
42
3
1
255,613
3
L
Hun Batz
7,915
609
41
3
1
248,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role