Player Matchup

Bellona
Bellona
Bigcaliber245
Bellona
Level 13
God Stats
0W - 1L
1,271 SR
Queue Stats
5W - 10L
1,350 Elo+
Party 3
Cthulhu
Cthulhu
H_SL1MPICKINS
Cthulhu
Level 28
God Stats
42W - 54L
1,744 SR
Queue Stats
56W - 65L
1,496 Elo+
Party 4
Apollo
Apollo
Jrose_561
Apollo
Level 107
God Stats
8W - 10L
1,592 SR
Queue Stats
653W - 645L
1,472 Elo+
Party 4
Nu Wa
Nu Wa
Mystic1528
Nu Wa
Level 107
God Stats
4W - 7L
1,448 SR
Queue Stats
646W - 729L
1,523 Elo+
Party 3
Fenrir
Fenrir
minerglz
Fenrir
Level 67
God Stats
6W - 12L
1,387 SR
Queue Stats
218W - 288L
1,391 Elo+
Party 3
Team Averages
Level 64
1,489 SR
1,446 Elo+

VS

Team Averages
Level 58
1,535 SR
1,501 Elo+
Mercury
Mercury
PlatinumXL
Mercury
Level 45
God Stats
4W - 2L
1,680 SR
Queue Stats
134W - 108L
1,556 Elo+
Party 1
Nike
Nike
RaidenRen
Nike
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 116L
1,486 Elo+
Party 1
Merlin
Merlin
obt7x
Merlin
Level 109
God Stats
14W - 17L
1,462 SR
Queue Stats
370W - 422L
1,456 Elo+
Party 2
Ymir
Ymir
ullr5
Ymir
Level 60
God Stats
6W - 6L
1,532 SR
Queue Stats
195W - 186L
1,477 Elo+
Party 2
Izanami
Izanami
xXxullr69xXx
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
2 / 2 / 0
8,715
484
4,842
10,704
9,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
11
0 / 4 / 5
6,583
366
5,914
15,695
6,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Apollo
Jrose_561
Apollo
14
1 / 2 / 2
7,841
436
4,074
9,222
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
15
1 / 2 / 3
9,101
506
11,478
9,305
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
minerglz
Fenrir
12
6 / 8 / 3
8,356
464
6,285
14,200
5,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PlatinumXL
Mercury
16
3 / 4 / 5
9,878
549
7,083
11,860
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nike
16
4 / 1 / 1
10,406
578
8,245
14,742
7,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
obt7x
Merlin
17
4 / 1 / 3
10,626
590
9,686
7,216
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
ullr5
Ymir
15
4 / 2 / 5
9,843
547
8,684
13,366
5,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
xXxullr69xXx
Izanami
17
3 / 2 / 3
10,678
593
8,331
12,359
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
10
Kills
18
18
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
2
2
0
1
L
Cthulhu
0
4
5
0.63
L
Apollo
Jrose_561
Apollo
1
2
2
1
L
Nu Wa
1
2
3
1.25
W
Mercury
PlatinumXL
Mercury
3
4
5
1.38
W
Nike
4
1
1
4.5
L
Fenrir
minerglz
Fenrir
6
8
3
0.94
W
Merlin
obt7x
Merlin
4
1
3
5.5
W
Ymir
ullr5
Ymir
4
2
5
3.25
W
Izanami
xXxullr69xXx
Izanami
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,593
Damage
42,029
59,126
Taken
59,543
27,486
Mitigated
24,251
13,972
Healing
16,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
4,842
2,924
0
3,973
10,704
9,294
800
0
10,704
0
32,265
L
Cthulhu
5,914
257
0
2,300
15,695
6,481
65
8,472
7,072
24,016
0
L
Apollo
Jrose_561
Apollo
4,074
2,243
0
3,452
9,222
3,031
700
1,884
7,304
0
51,866
L
Nu Wa
11,478
1,285
0
2,972
9,305
3,397
0
3,918
4,962
71,831
0
W
Mercury
PlatinumXL
Mercury
7,083
3,312
0
1,060
11,860
4,439
108
1,620
9,970
0
74,681
W
Nike
8,245
1,368
0
3,440
14,742
7,076
728
2,339
12,187
0
62,649
L
Fenrir
minerglz
Fenrir
6,285
1,584
0
1,275
14,200
5,283
0
3,330
10,714
0
36,783
W
Merlin
obt7x
Merlin
9,686
447
0
1,639
7,216
2,777
3,113
3,334
3,465
75,092
0
W
Ymir
ullr5
Ymir
8,684
1,936
0
2,686
13,366
5,599
720
4,423
8,321
30,994
0
W
Izanami
xXxullr69xXx
Izanami
8,331
5,535
0
7,831
12,359
4,360
2,935
3,513
8,208
0
83,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,596
Gold Earned
51,431
417
Minions Killed
584
0
Camps Cleared
0
1,512,321
Distance Traveled
1,689,309
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,715
484
75
4
0
270,488
0
L
Cthulhu
6,583
366
38
2
0
328,382
3
L
Apollo
7,841
436
88
5
0
295,525
3
L
Nu Wa
9,101
506
155
9
0
330,280
4
W
Mercury
9,878
549
117
7
0
342,520
0
W
Nike
10,406
578
119
7
0
352,188
0
L
Fenrir
8,356
464
61
3
0
287,646
0
W
Merlin
10,626
590
154
9
0
346,880
4
W
Ymir
9,843
547
41
2
0
344,383
4
W
Izanami
10,678
593
153
9
0
303,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role