Player Matchup

Danzaburou
Danzaburou
CalebLox
Danzaburou
Level 126
God Stats
3W - 1L
1,738 SR
Queue Stats
412W - 400L
1,615 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DeceptivePower
Cu Chulainn
Level 78
God Stats
7W - 4L
1,686 SR
Queue Stats
294W - 281L
1,420 Elo+
Party 1
Ymir
Ymir
SevenOilRigs
Ymir
Level 128
God Stats
255W - 218L
1,661 SR
Queue Stats
376W - 382L
1,624 Elo+
Party 1
Nu Wa
Nu Wa
lDanTheMilkManl
Nu Wa
Level 116
God Stats
2W - 2L
1,461 SR
Queue Stats
219W - 224L
1,605 Elo+
Party 1
Bakasura
Bakasura
lKazzaKl
Bakasura
Level 154
God Stats
14W - 6L
1,774 SR
Queue Stats
690W - 701L
1,583 Elo+
Party 1
Team Averages
Level 120
1,664 SR
1,569 Elo+

VS

Team Averages
Level 142
1,557 SR
1,589 Elo+
Nu Wa
Nu Wa
Cbeson63
Nu Wa
Level 149
God Stats
0W - 1L
1,604 SR
Queue Stats
34W - 26L
1,666 Elo+
Party 2
Hel
Hel
Fusheri
Hel
Level 127
God Stats
1W - 2L
1,714 SR
Queue Stats
60W - 62L
1,480 Elo+
Solo
Apollo
Apollo
Jonaab93
Apollo
Level 155
God Stats
1W - 2L
1,497 SR
Queue Stats
38W - 31L
1,639 Elo+
Party 2
Osiris
Osiris
Revitalize2X
Osiris
Level 127
God Stats
3W - 8L
1,412 SR
Queue Stats
293W - 243L
1,621 Elo+
Solo
Tsukuyomi
Tsukuyomi
Topatoterasu
Tsukuyomi
Level 154
God Stats
20W - 28L
1,558 SR
Queue Stats
420W - 380L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CalebLox
Danzaburou
20
8 / 3 / 6
14,271
649
13,077
19,474
7,362
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
DeceptivePower
Cu Chulainn
15
5 / 5 / 2
10,535
479
7,032
13,090
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 5 / 14
11,772
535
11,273
15,569
18,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 4 / 11
11,067
503
14,120
10,067
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
lKazzaKl
Bakasura
20
6 / 4 / 5
13,451
611
13,272
23,410
9,495
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cbeson63
Nu Wa
17
6 / 3 / 9
11,217
510
21,314
10,795
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hel
15
5 / 6 / 6
10,508
478
10,093
17,328
14,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Jonaab93
Apollo
17
1 / 6 / 3
10,488
477
6,231
17,537
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
18
6 / 6 / 5
11,509
523
10,689
15,468
14,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Topatoterasu
Tsukuyomi
17
3 / 8 / 6
10,787
490
8,744
20,005
7,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
50
29
Kills
21
21
Deaths
29
38
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CalebLox
Danzaburou
8
3
6
3.67
L
Nu Wa
Cbeson63
Nu Wa
6
3
9
3.5
W
Cu Chulainn
DeceptivePower
Cu Chulainn
5
5
2
1.2
L
Hel
5
6
6
1.33
L
Apollo
Jonaab93
Apollo
1
6
3
0.42
L
Osiris
6
6
5
1.42
W
7
5
14
2.8
L
Tsukuyomi
Topatoterasu
Tsukuyomi
3
8
6
0.75
W
3
4
11
2.13
W
Bakasura
lKazzaKl
Bakasura
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,774
Damage
57,071
81,610
Taken
81,133
48,968
Mitigated
45,472
27,629
Healing
28,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CalebLox
Danzaburou
13,077
6,482
0
9,583
19,474
7,362
1,234
8,086
11,211
0
103,091
L
Nu Wa
Cbeson63
Nu Wa
21,314
3,053
0
688
10,795
3,949
681
3,957
6,134
78,284
0
W
Cu Chulainn
DeceptivePower
Cu Chulainn
7,032
1,039
0
3,424
13,090
10,715
0
3,096
9,882
6,009
34,928
L
Hel
10,093
540
5,863
8,550
17,328
14,301
242
6,808
9,168
39,761
0
L
Apollo
Jonaab93
Apollo
6,231
3,084
0
5,973
17,537
5,491
314
5,131
11,973
0
72,378
L
Osiris
10,689
4,333
0
2,536
15,468
14,321
773
5,062
9,359
12,012
58,456
W
11,273
1,773
0
1,445
15,569
18,512
0
6,622
8,590
32,065
0
L
Tsukuyomi
Topatoterasu
Tsukuyomi
8,744
2,263
0
4,972
20,005
7,410
0
4,662
13,973
0
86,423
W
14,120
2,391
0
397
10,067
2,884
18
5,971
3,810
75,916
0
W
Bakasura
lKazzaKl
Bakasura
13,272
6,675
0
12,780
23,410
9,495
0
8,368
14,742
0
107,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,096
Gold Earned
54,509
619
Minions Killed
584
0
Camps Cleared
0
1,969,899
Distance Traveled
1,962,391
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,271
649
162
7
0
387,833
2
L
Nu Wa
11,217
510
139
6
0
401,186
7
W
Cu Chulainn
10,535
479
66
3
0
275,382
0
L
Hel
10,508
478
50
2
0
416,789
0
L
Apollo
10,488
477
155
7
0
338,213
3
L
Osiris
11,509
523
127
6
0
361,147
6
W
Ymir
11,772
535
32
1
0
411,595
2
L
Tsukuyomi
10,787
490
113
5
0
445,056
2
W
Nu Wa
11,067
503
135
6
0
397,309
4
W
Bakasura
13,451
611
224
10
0
497,780
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role