Player Matchup

Sol
Sol
Metal Straws
Sol
Level 17
God Stats
23W - 20L
1,511 SR
Queue Stats
37W - 36L
1,473 Elo+
Party 1
King Arthur
King Arthur
RK43d
King Arthur
Level 14
God Stats
7W - 3L
1,587 SR
Queue Stats
11W - 6L
1,536 Elo+
Party 1
Ymir
Ymir
Wizard4
Ymir
Level 8
God Stats
3W - 2L
1,407 SR
Queue Stats
3W - 3L
1,318 Elo+
Party 1
Nu Wa
Nu Wa
famousprophets
Nu Wa
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 11L
1,521 Elo+
Party 1
Da Ji
Da Ji
yungtrapper
Da Ji
Level 17
God Stats
2W - 1L
1,290 SR
Queue Stats
26W - 29L
1,413 Elo+
Party 1
Team Averages
Level 15
1,459 SR
1,452 Elo+

VS

Team Averages
Level 16
1,542 SR
1,542 Elo+
Bastet
Bastet
ArRu8812
Bastet
Level 5
God Stats
1W - 2L
1,693 SR
Queue Stats
1W - 4L
1,373 Elo+
Solo
Neith
Neith
DemonicPieZ
Neith
Level 7
God Stats
2W - 2L
1,518 SR
Queue Stats
2W - 2L
1,511 Elo+
Solo
Medusa
Medusa
HughNeutronFan
Medusa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,723 Elo+
Party 2
Thoth
Thoth
Scroboped
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,634 Elo+
Party 2
Heimdallr
Heimdallr
kkingsizze
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 26
11,300
1,130
10,963
8,715
3,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
RK43d
King Arthur
19
11 / 3 / 30
11,807
1,181
15,675
14,482
14,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
Wizard4
Ymir
18
10 / 5 / 31
12,142
1,214
12,011
14,069
13,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
14 / 3 / 26
13,153
1,315
25,907
7,617
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
10 / 1 / 26
11,721
1,172
9,954
9,828
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

287

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ArRu8812
Bastet
16
0 / 16 / 8
9,262
926
2,993
22,452
10,433
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 9 / 9
10,869
1,087
11,912
13,788
5,175
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 8 / 5
12,431
1,243
19,745
17,235
6,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Scroboped
Thoth
16
2 / 10 / 5
10,070
1,007
6,562
14,869
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
kkingsizze
Heimdallr
15
0 / 7 / 8
9,145
915
5,819
10,730
3,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

189
Kill Participation
49
50
Kills
14
14
Deaths
50
139
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bastet
ArRu8812
Bastet
0
16
8
0.25
L
4
9
9
0.94
L
8
8
5
1.31
W
5
2
26
9
W
King Arthur
RK43d
King Arthur
11
3
30
8.67
L
Thoth
Scroboped
Thoth
2
10
5
0.45
W
Ymir
Wizard4
Ymir
10
5
31
5.1
W
14
3
26
9
L
Heimdallr
kkingsizze
Heimdallr
0
7
8
0.57
W
10
1
26
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,510
Damage
47,031
54,711
Taken
79,074
39,415
Mitigated
29,697
9,695
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
ArRu8812
Bastet
2,993
1,060
0
0
22,452
10,433
0
13,013
8,918
0
11,209
L
11,912
6,961
0
1,819
13,788
5,175
0
9,306
4,382
0
30,208
L
19,745
10,382
0
1,896
17,235
6,059
0
9,934
7,201
0
53,043
W
10,963
4,291
0
3,613
8,715
3,308
0
815
7,774
31,163
0
W
King Arthur
RK43d
King Arthur
15,675
1,903
0
3,129
14,482
14,854
0
1,694
12,580
94
25,791
L
Thoth
Scroboped
Thoth
6,562
920
0
92
14,869
4,396
0
10,555
4,264
14,458
0
W
Ymir
Wizard4
Ymir
12,011
2,992
0
1,027
14,069
13,642
0
1,657
12,138
22,944
0
W
25,907
5,365
122
1,244
7,617
3,016
0
627
6,900
47,127
0
L
Heimdallr
kkingsizze
Heimdallr
5,819
2,136
0
0
10,730
3,634
0
6,167
4,438
0
11,323
W
9,954
3,606
0
560
9,828
4,595
0
959
8,757
0
19,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,123
Gold Earned
51,777
160
Minions Killed
132
9
Camps Cleared
6
900,657
Distance Traveled
746,282
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,262
926
15
2
0
159,238
1
L
Neith
10,869
1,087
38
4
1
141,292
0
L
Medusa
12,431
1,243
50
5
5
199,093
0
W
Sol
11,300
1,130
54
5
3
157,574
2
W
King Arthur
11,807
1,181
16
2
0
190,834
1
L
Thoth
10,070
1,007
14
1
0
158,744
0
W
Ymir
12,142
1,214
29
3
0
179,472
2
W
Nu Wa
13,153
1,315
44
4
3
172,215
1
L
Heimdallr
9,145
915
15
2
0
87,915
0
W
Da Ji
11,721
1,172
17
2
3
200,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role