Player Matchup

Bacchus
Bacchus
PAMPRD PRINC3SS
Bacchus
Level 85
God Stats
28W - 29L
1,540 SR
Queue Stats
79W - 78L
1,426 Elo+
Solo
Jing Wei
Jing Wei
cerneto
Jing Wei
Level 66
God Stats
8W - 14L
1,565 SR
Queue Stats
66W - 67L
1,423 Elo+
Solo
Agni
Agni
cesargod2341
Agni
Level 109
God Stats
0W - 2L
1,223 SR
Queue Stats
60W - 55L
1,426 Elo+
Solo
Team Averages
Level 87
1,442 SR
1,425 Elo+

VS

Team Averages
Level 80
1,594 SR
1,437 Elo+
Danzaburou
Danzaburou
Hot n Spicy TNT
Danzaburou
Level 87
God Stats
2W - 0L
1,646 SR
Queue Stats
88W - 104L
1,407 Elo+
Solo
Yemoja
Yemoja
TheAceOfHearts24
Yemoja
Level 120
God Stats
6W - 4L
1,572 SR
Queue Stats
167W - 180L
1,437 Elo+
Party 1
Scylla
Scylla
XGN Lunermoon
Scylla
Level 33
God Stats
14W - 9L
1,564 SR
Queue Stats
108W - 88L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
6,654
739
5,601
4,035
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
cerneto
Jing Wei
8
0 / 1 / 2
6,189
688
2,368
4,240
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

8
0 / 3 / 1
5,704
634
4,927
6,448
1,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hot n Spicy TNT
Danzaburou
9
1 / 0 / 4
6,373
708
5,023
6,167
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 0 / 5
6,747
750
965
5,268
4,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 2 / 1
6,961
773
3,666
5,259
1,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
1
Kills
5
5
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Hot n Spicy TNT
Danzaburou
1
0
4
3
L
1
1
0
1
W
0
0
5
2.5
W
4
2
1
2.25
L
Jing Wei
cerneto
Jing Wei
0
1
2
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,896
Damage
9,654
14,723
Taken
16,694
7,014
Mitigated
8,268
6,483
Healing
6,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Hot n Spicy TNT
Danzaburou
5,023
1,402
0
2,076
6,167
2,174
630
4,237
1,930
0
19,338
L
5,601
127
405
1,357
4,035
3,831
0
1,232
2,770
13,834
0
W
965
354
1,814
1,130
5,268
4,381
482
3,303
1,965
8,257
0
W
3,666
208
0
1,277
5,259
1,713
97
3,044
2,215
23,730
0
L
Jing Wei
cerneto
Jing Wei
2,368
1,706
0
2,140
4,240
1,269
160
1,203
3,023
0
18,632
L
4,927
204
181
2,400
6,448
1,914
28
2,135
4,247
16,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,547
Gold Earned
20,081
88
Minions Killed
95
0
Camps Cleared
0
433,718
Distance Traveled
448,318
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,373
708
22
2
0
159,372
1
L
Bacchus
6,654
739
14
2
0
181,038
0
W
Yemoja
6,747
750
21
2
0
152,455
0
W
Scylla
6,961
773
52
6
0
136,491
1
L
Jing Wei
6,189
688
44
5
0
116,980
1
L
Agni
5,704
634
30
3
0
135,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role