Player Matchup

Artemis
Artemis
Luisger
Artemis
Level 87
God Stats
12W - 6L
1,564 SR
Queue Stats
40W - 37L
1,447 Elo+
Party 2
Sun Wukong
Sun Wukong
MatchB1
Sun Wukong
Level 17
God Stats
4W - 3L
1,405 SR
Queue Stats
33W - 30L
1,450 Elo+
Party 2
Ra
Ra
SirBinbin
Ra
Level 27
God Stats
1W - 1L
1,561 SR
Queue Stats
10W - 6L
1,489 Elo+
Party 2
Agni
Agni
darkmetrid
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,758 Elo+
Party 2
Mercury
Mercury
dvddali
Mercury
Level 17
God Stats
9W - 7L
1,475 SR
Queue Stats
31W - 33L
1,428 Elo+
Party 2
Team Averages
Level 33
1,501 SR
1,514 Elo+

VS

Team Averages
Level 20
1,496 SR
1,257 Elo+
Chaac
Chaac
BigBroHill
Chaac
Level 12
God Stats
1W - 2L
1,437 SR
Queue Stats
12W - 16L
1,364 Elo+
Solo
Thoth
Thoth
CheesePig49
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 30L
996 Elo+
Party 1
Hades
Hades
Erocarza
Hades
Level 18
God Stats
4W - 6L
1,470 SR
Queue Stats
27W - 31L
1,432 Elo+
Solo
Neith
Neith
Fonz31
Neith
Level 20
God Stats
16W - 15L
1,521 SR
Queue Stats
59W - 69L
1,394 Elo+
Solo
Ares
Ares
TempleMonkey1
Ares
Level 25
God Stats
1W - 2L
1,554 SR
Queue Stats
8W - 28L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Luisger
Artemis
18
11 / 2 / 18
12,073
1,207
21,369
15,501
6,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MatchB1
Sun Wukong
18
5 / 3 / 20
10,735
1,074
9,455
12,415
9,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 2 / 23
12,107
1,211
16,440
8,996
4,098
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
10 / 3 / 16
12,232
1,223
17,379
8,365
3,465
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
dvddali
Mercury
17
7 / 2 / 20
10,935
1,094
8,996
9,903
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

232

VS

Team 2 Tickets

88

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
4 / 9 / 4
11,044
1,104
10,746
20,340
21,833
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 11 / 4
9,321
932
3,934
13,597
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
Erocarza
Hades
16
4 / 7 / 3
10,550
1,055
19,186
21,242
12,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Fonz31
Neith
17
4 / 6 / 4
11,314
1,131
12,501
12,196
4,493
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
0 / 8 / 4
9,912
991
2,065
17,844
10,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
31
41
Kills
12
12
Deaths
41
97
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
4
9
4
0.67
L
0
11
4
0.18
L
Hades
Erocarza
Hades
4
7
3
0.79
L
Neith
Fonz31
Neith
4
6
4
1
W
Artemis
Luisger
Artemis
11
2
18
10
W
Sun Wukong
MatchB1
Sun Wukong
5
3
20
5
W
8
2
23
9.75
L
0
8
4
0.25
W
10
3
16
6
W
Mercury
dvddali
Mercury
7
2
20
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,639
Damage
48,432
55,180
Taken
85,219
27,529
Mitigated
53,256
9,860
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
10,746
754
0
1,462
20,340
21,833
0
8,502
11,838
319
33,718
L
3,934
375
0
0
13,597
4,181
0
5,672
7,925
22,332
0
L
Hades
Erocarza
Hades
19,186
1,839
479
4,683
21,242
12,328
0
7,924
13,318
30,117
0
L
Neith
Fonz31
Neith
12,501
6,466
0
1,426
12,196
4,493
0
4,466
7,730
0
39,480
W
Artemis
Luisger
Artemis
21,369
14,670
0
4,868
15,501
6,549
0
7,477
8,024
0
47,377
W
Sun Wukong
MatchB1
Sun Wukong
9,455
3,134
0
466
12,415
9,270
0
4,367
8,048
0
21,966
W
16,440
2,453
2,397
1,447
8,996
4,098
0
4,368
4,628
27,965
0
L
2,065
106
0
2,115
17,844
10,421
0
7,255
10,589
23,481
0
W
17,379
1,891
0
0
8,365
3,465
0
4,305
4,060
44,909
0
W
Mercury
dvddali
Mercury
8,996
5,092
0
682
9,903
4,147
0
4,987
4,916
0
14,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,082
Gold Earned
52,141
191
Minions Killed
183
9
Camps Cleared
5
928,171
Distance Traveled
779,420
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,044
1,104
45
5
0
165,546
1
L
Thoth
9,321
932
43
4
0
124,204
0
L
Hades
10,550
1,055
16
2
0
169,805
0
L
Neith
11,314
1,131
55
6
3
160,422
0
W
Artemis
12,073
1,207
58
6
5
176,335
0
W
Sun Wukong
10,735
1,074
18
2
0
169,428
0
W
Ra
12,107
1,211
30
3
1
179,576
0
L
Ares
9,912
991
24
2
2
159,443
0
W
Agni
12,232
1,223
67
7
2
180,849
0
W
Mercury
10,935
1,094
18
2
1
221,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role