Player Matchup

Sun Wukong
Sun Wukong
Blunted_777
Sun Wukong
Level 107
God Stats
17W - 21L
1,530 SR
Queue Stats
260W - 379L
1,390 Elo+
Party 2
Arachne
Arachne
Oxisoo_
Arachne
Level 104
God Stats
41W - 55L
1,402 SR
Queue Stats
254W - 341L
1,409 Elo+
Party 2
Sylvanus
Sylvanus
TinyWhitePeen
Sylvanus
Level 62
God Stats
1W - 4L
1,307 SR
Queue Stats
73W - 93L
1,345 Elo+
Solo
Izanami
Izanami
XGC Kiaser
Izanami
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,365 Elo+
Solo
Merlin
Merlin
juavi2312
Merlin
Level 68
God Stats
4W - 4L
1,482 SR
Queue Stats
68W - 48L
1,510 Elo+
Solo
Team Averages
Level 86
1,444 SR
1,404 Elo+

VS

Team Averages
Level 70
1,457 SR
1,430 Elo+
Sol
Sol
 
Sol
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
YourLocalWizard
Achilles
Level 82
God Stats
3W - 3L
1,453 SR
Queue Stats
18W - 20L
1,398 Elo+
Party 1
Eset
Eset
iForbiddenv2
Eset
Level 89
God Stats
9W - 12L
1,434 SR
Queue Stats
469W - 457L
1,469 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lronXeno
Ah Muzen Cab
Level 59
God Stats
2W - 0L
1,616 SR
Queue Stats
6W - 7L
1,417 Elo+
Party 1
Thor
Thor
yourloalwlffe
Thor
Level 68
God Stats
1W - 0L
1,283 SR
Queue Stats
31W - 38L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blunted_777
Sun Wukong
2
0 / 1 / 0
2,759
552
111
1,410
484
Arachne
Oxisoo_
Arachne
2
0 / 0 / 0
2,711
542
0
129
22
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
TinyWhitePeen
Sylvanus
5
0 / 1 / 0
3,372
674
1,708
3,737
1,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
XGC Kiaser
Izanami
5
0 / 1 / 0
3,240
648
2,191
2,618
555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
juavi2312
Merlin
6
2 / 4 / 0
4,009
802
1,424
3,475
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 0
4,030
806
471
3,499
709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Achilles
6
0 / 0 / 1
3,316
663
2,041
3,104
1,232
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
4 / 2 / 0
4,508
902
2,662
3,139
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
lronXeno
Ah Muzen Cab
6
2 / 0 / 0
3,809
762
2,477
3,479
857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

7
0 / 0 / 1
4,001
800
157
3,198
820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
6
7
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
L
Sun Wukong
Blunted_777
Sun Wukong
0
1
0
0
L
Arachne
Oxisoo_
Arachne
0
0
0
0
L
Sylvanus
TinyWhitePeen
Sylvanus
0
1
0
0
L
Izanami
XGC Kiaser
Izanami
0
1
0
0
W
Achilles
0
0
1
0.5
W
4
2
0
2
L
Merlin
juavi2312
Merlin
2
4
0
0.5
W
Ah Muzen Cab
lronXeno
Ah Muzen Cab
2
0
0
2
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,434
Damage
7,808
11,369
Taken
16,419
3,552
Mitigated
4,340
4,639
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
471
325
0
2,946
3,499
709
2,760
0
3,499
17,501
0
L
Sun Wukong
Blunted_777
Sun Wukong
111
0
0
410
1,410
484
0
471
939
0
1,933
L
Arachne
Oxisoo_
Arachne
0
0
0
0
129
22
0
0
129
0
1,532
L
Sylvanus
TinyWhitePeen
Sylvanus
1,708
1,042
663
2,320
3,737
1,523
0
0
3,737
7,397
0
L
Izanami
XGC Kiaser
Izanami
2,191
1,762
0
750
2,618
555
0
0
2,618
0
13,544
W
Achilles
2,041
674
444
1,478
3,104
1,232
0
783
2,321
0
7,731
W
2,662
320
0
121
3,139
722
495
1,424
1,715
15,060
0
L
Merlin
juavi2312
Merlin
1,424
94
0
496
3,475
968
0
2,412
813
11,614
0
W
Ah Muzen Cab
lronXeno
Ah Muzen Cab
2,477
681
357
2,447
3,479
857
0
925
2,554
0
17,098
W
157
110
0
1,856
3,198
820
0
0
3,198
0
16,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,091
Gold Earned
19,664
76
Minions Killed
155
0
Camps Cleared
0
325,201
Distance Traveled
511,254
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,030
806
35
7
0
93,840
0
L
Sun Wukong
2,759
552
9
2
0
34,063
0
L
Arachne
2,711
542
7
1
0
36,043
0
L
Sylvanus
3,372
674
11
2
0
77,932
0
L
Izanami
3,240
648
29
6
0
85,889
0
W
Achilles
3,316
663
14
3
0
109,057
0
W
Eset
4,508
902
30
6
0
92,707
0
L
Merlin
4,009
802
20
4
0
91,274
0
W
Ah Muzen Cab
3,809
762
32
6
0
108,125
0
W
Thor
4,001
800
44
9
0
107,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role