Player Matchup

Neith
Neith
GorgonsGaze
Neith
Level 29
God Stats
1W - 1L
1,361 SR
Queue Stats
3W - 5L
1,447 Elo+
Solo
Kali
Kali
Moonlinked
Kali
Level 29
God Stats
8W - 10L
1,407 SR
Queue Stats
83W - 77L
1,499 Elo+
Solo
Nox
Nox
PaCkAtTaCk08
Nox
Level 33
God Stats
4W - 3L
1,711 SR
Queue Stats
58W - 53L
1,493 Elo+
Party 2
Cerberus
Cerberus
R4ndoCalrissian
Cerberus
Level 29
God Stats
6W - 2L
1,697 SR
Queue Stats
63W - 64L
1,458 Elo+
Party 2
Nike
Nike
SuperScoundrel
Nike
Level 32
God Stats
32W - 15L
1,652 SR
Queue Stats
65W - 44L
1,589 Elo+
Party 2
Team Averages
Level 30
1,566 SR
1,497 Elo+

VS

Team Averages
Level 21
1,548 SR
1,459 Elo+
Cthulhu
Cthulhu
Cetrion1
Cthulhu
Level 28
God Stats
11W - 9L
1,605 SR
Queue Stats
64W - 63L
1,456 Elo+
Solo
Danzaburou
Danzaburou
Covfefefe
Danzaburou
Level 6
God Stats
2W - 3L
1,565 SR
Queue Stats
2W - 3L
1,436 Elo+
Party 1
Sylvanus
Sylvanus
Drooty
Sylvanus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,438 Elo+
Party 1
Kukulkan
Kukulkan
Golem35
Kukulkan
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
RedBirdHead
Bellona
Level 16
God Stats
1W - 3L
1,568 SR
Queue Stats
11W - 16L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
8,139
581
10,109
9,590
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 1
8,356
597
4,214
9,777
6,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
5 / 0 / 4
8,682
620
8,143
6,006
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
10
5 / 2 / 6
7,251
518
5,568
9,211
7,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 1 / 0
7,917
566
7,179
11,037
7,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cetrion1
Cthulhu
11
0 / 5 / 2
6,868
491
5,530
9,854
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Covfefefe
Danzaburou
9
0 / 4 / 1
5,960
426
7,129
7,727
2,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
Drooty
Sylvanus
9
0 / 6 / 0
6,012
429
3,023
11,853
5,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Golem35
Kukulkan
11
2 / 4 / 1
7,077
506
3,017
7,683
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
RedBirdHead
Bellona
14
4 / 1 / 0
8,597
614
8,721
12,978
8,868
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
6
7
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cetrion1
Cthulhu
0
5
2
0.2
L
Danzaburou
Covfefefe
Danzaburou
0
4
1
0.13
L
Sylvanus
Drooty
Sylvanus
0
6
0
0
L
Kukulkan
Golem35
Kukulkan
2
4
1
0.63
W
5
2
6
4
W
4
2
1
2.25
W
5
0
4
7
W
Cerberus
5
2
6
4
L
Bellona
RedBirdHead
Bellona
4
1
0
4
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,213
Damage
27,420
45,621
Taken
50,095
26,231
Mitigated
22,209
13,677
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cetrion1
Cthulhu
5,530
691
0
616
9,854
3,389
0
2,960
6,894
32,333
0
L
Danzaburou
Covfefefe
Danzaburou
7,129
3,851
0
814
7,727
2,179
343
3,547
4,180
0
31,059
L
Sylvanus
Drooty
Sylvanus
3,023
1,478
1,063
2,539
11,853
5,163
257
1,529
10,324
17,410
0
L
Kukulkan
Golem35
Kukulkan
3,017
326
195
1,566
7,683
2,610
132
5,334
2,349
24,795
0
W
10,109
4,866
0
4,467
9,590
3,013
1,760
3,043
6,471
0
53,361
W
4,214
1,899
286
2,886
9,777
6,025
0
1,639
8,016
13,276
58,944
W
8,143
297
0
1,305
6,006
2,421
601
2,664
3,156
51,443
0
W
Cerberus
5,568
846
0
1,951
9,211
7,610
0
2,564
6,483
14,427
0
L
Bellona
RedBirdHead
Bellona
8,721
3,372
0
1,971
12,978
8,868
862
962
11,491
0
50,112
W
7,179
1,665
0
2,782
11,037
7,162
464
1,070
9,925
0
46,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,345
Gold Earned
34,514
428
Minions Killed
310
0
Camps Cleared
0
1,302,196
Distance Traveled
1,335,696
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,868
491
60
4
0
297,183
0
L
Danzaburou
5,960
426
45
3
0
243,097
2
L
Sylvanus
6,012
429
28
2
0
236,687
4
L
Kukulkan
7,077
506
52
4
0
276,701
1
W
Neith
8,139
581
93
7
0
250,734
3
W
Kali
8,356
597
113
8
0
298,281
3
W
Nox
8,682
620
107
8
0
301,520
4
W
Cerberus
7,251
518
21
2
0
205,140
0
L
Bellona
8,597
614
125
9
0
282,028
5
W
Nike
7,917
566
94
7
0
246,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role