Player Matchup

Nemesis
Nemesis
Always4TheBoys
Nemesis
Level 122
God Stats
4W - 2L
1,669 SR
Queue Stats
51W - 31L
1,582 Elo+
Solo
Merlin
Merlin
CRAZZY M0NKEY64
Merlin
Level 149
God Stats
2W - 0L
1,715 SR
Queue Stats
54W - 58L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
IM TO CLUTCH22
Sylvanus
Level 93
God Stats
3W - 1L
1,736 SR
Queue Stats
8W - 13L
1,460 Elo+
Party 2
Odin
Odin
Tak3nPhalanx
Odin
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 53L
1,519 Elo+
Party 2
Apollo
Apollo
YoungSavage017
Apollo
Level 133
God Stats
2W - 0L
1,739 SR
Queue Stats
17W - 18L
1,515 Elo+
Party 2
Team Averages
Level 115
1,672 SR
1,520 Elo+

VS

Team Averages
Level 109
1,571 SR
1,529 Elo+
Danzaburou
Danzaburou
Curveball_King
Danzaburou
Level 63
God Stats
7W - 8L
1,622 SR
Queue Stats
217W - 184L
1,546 Elo+
Party 1
Ares
Ares
dark_silver2000
Ares
Level 127
God Stats
22W - 14L
1,629 SR
Queue Stats
308W - 257L
1,507 Elo+
Party 1
Osiris
Osiris
doughdominick
Osiris
Level 127
God Stats
3W - 6L
1,461 SR
Queue Stats
325W - 279L
1,564 Elo+
Solo
Mercury
Mercury
pope123456789
Mercury
Level 99
God Stats
79W - 57L
1,642 SR
Queue Stats
341W - 315L
1,530 Elo+
Solo
Anubis
Anubis
swinegod
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
4,411
735
1,844
2,979
646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
3 / 1 / 0
4,433
739
1,878
3,158
566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
6
0 / 0 / 0
3,753
626
761
2,276
752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
3,637
606
1,761
2,100
1,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
0 / 0 / 0
3,449
575
415
2,001
357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Curveball_King
Danzaburou
6
0 / 0 / 0
3,699
617
1,545
1,550
428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,890
648
647
2,163
751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 0
4,380
730
1,474
4,623
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
5
1 / 1 / 1
3,767
628
380
2,501
614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Anubis
swinegod
Anubis
7
1 / 4 / 1
4,470
745
2,393
3,735
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
3
1
0
3
L
Danzaburou
Curveball_King
Danzaburou
0
0
0
0
W
Sylvanus
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
0
0
0
0
L
Mercury
1
1
1
1.5
L
Anubis
swinegod
Anubis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,659
Damage
6,439
12,514
Taken
14,572
3,456
Mitigated
5,274
4,439
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,844
991
0
157
2,979
646
0
591
2,388
0
19,939
W
1,878
256
0
871
3,158
566
0
1,834
1,324
19,210
0
L
Danzaburou
Curveball_King
Danzaburou
1,545
398
0
996
1,550
428
0
426
1,124
0
15,064
W
Sylvanus
761
269
806
1,276
2,276
752
0
538
1,738
9,135
0
W
1,761
550
0
860
2,100
1,135
0
0
2,100
0
10,707
W
415
306
0
469
2,001
357
0
77
1,924
0
14,357
L
647
32
0
551
2,163
751
0
335
1,828
12,008
0
L
1,474
656
0
3,425
4,623
1,901
0
0
4,439
0
19,932
L
Mercury
380
318
0
1,013
2,501
614
0
110
2,391
0
8,348
L
Anubis
swinegod
Anubis
2,393
211
0
573
3,735
1,580
392
1,768
1,967
19,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,683
Gold Earned
20,206
163
Minions Killed
168
0
Camps Cleared
0
568,802
Distance Traveled
543,370
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,411
735
56
9
0
127,171
0
W
Merlin
4,433
739
31
5
0
113,252
2
L
Danzaburou
3,699
617
29
5
0
108,722
1
W
Sylvanus
3,753
626
17
3
0
103,630
4
W
Odin
3,637
606
27
5
0
117,622
0
W
Apollo
3,449
575
32
5
0
107,127
2
L
Ares
3,890
648
23
4
0
119,248
2
L
Osiris
4,380
730
48
8
0
132,251
2
L
Mercury
3,767
628
22
4
0
76,141
0
L
Anubis
4,470
745
46
8
0
107,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role