Player Matchup

Nemesis
Nemesis
SPYRALKUN
Nemesis
Level 25
God Stats
1W - 0L
1,298 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Tadeow2m12
Anhur
Level 28
God Stats
2W - 2L
1,320 SR
Queue Stats
49W - 77L
1,220 Elo+
Solo
Artemis
Artemis
TkBio77
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,440 Elo+
Solo
Ymir
Ymir
crhprince
Ymir
Level 17
God Stats
4W - 5L
1,632 SR
Queue Stats
16W - 16L
1,462 Elo+
Solo
Anubis
Anubis
sirsadsalot
Anubis
Level 15
God Stats
4W - 3L
1,493 SR
Queue Stats
14W - 19L
1,246 Elo+
Solo
Team Averages
Level 22
1,449 SR
1,374 Elo+

VS

Team Averages
Level 29
1,515 SR
1,432 Elo+
Merlin
Merlin
Cerdoth
Merlin
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Nemesis
Nemesis
DantesUwU
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
DawhyLiwhy
Neith
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,270 Elo+
Solo
Ganesha
Ganesha
FlatCONKEDOUT
Ganesha
Level 127
God Stats
4W - 4L
1,575 SR
Queue Stats
38W - 43L
1,392 Elo+
Party 1
Guan Yu
Guan Yu
LJL4S
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SPYRALKUN
Nemesis
14
7 / 0 / 4
8,503
607
8,115
9,346
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anhur
11
6 / 2 / 4
7,527
538
4,117
5,574
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
TkBio77
Artemis
13
6 / 2 / 7
8,109
579
7,549
10,721
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
11
1 / 1 / 9
7,175
513
4,271
7,678
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
13
10 / 4 / 4
8,265
590
9,076
9,511
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cerdoth
Merlin
7
0 / 10 / 0
4,961
354
2,222
7,602
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
DantesUwU
Nemesis
10
3 / 6 / 1
6,594
471
6,714
11,627
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
7
1 / 5 / 1
5,608
401
2,991
6,878
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
12
0 / 3 / 5
6,909
494
5,792
6,068
2,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
LJL4S
Guan Yu
10
5 / 6 / 0
6,917
494
5,918
13,660
7,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
30
Kills
9
9
Deaths
30
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cerdoth
Merlin
0
10
0
0
L
Nemesis
DantesUwU
Nemesis
3
6
1
0.58
L
Neith
1
5
1
0.3
L
Ganesha
0
3
5
0.83
L
Guan Yu
LJL4S
Guan Yu
5
6
0
0.83
W
Nemesis
SPYRALKUN
Nemesis
7
0
4
9
W
Anhur
6
2
4
4
W
Artemis
TkBio77
Artemis
6
2
7
4.75
W
Ymir
1
1
9
5.5
W
Anubis
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,128
Damage
23,637
42,830
Taken
45,835
15,302
Mitigated
17,216
16,737
Healing
7,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cerdoth
Merlin
2,222
612
0
195
7,602
1,683
0
4,630
2,972
13,798
0
L
Nemesis
DantesUwU
Nemesis
6,714
2,226
0
1,775
11,627
3,175
586
3,769
7,858
0
21,183
L
Neith
2,991
1,292
0
1,090
6,878
1,874
615
1,406
5,472
0
12,032
L
Ganesha
5,792
157
0
968
6,068
2,743
708
380
5,688
28,617
0
L
Guan Yu
LJL4S
Guan Yu
5,918
995
472
2,549
13,660
7,741
0
3,162
10,498
0
20,922
W
Nemesis
SPYRALKUN
Nemesis
8,115
4,445
0
3,721
9,346
3,074
496
1,239
8,082
0
47,605
W
Anhur
4,117
2,184
0
1,730
5,574
1,318
1,294
1,774
3,725
0
16,930
W
Artemis
TkBio77
Artemis
7,549
5,400
0
6,615
10,721
2,768
531
1,823
8,747
0
42,783
W
Ymir
4,271
735
0
587
7,678
4,901
404
1,591
6,016
16,321
0
W
Anubis
9,076
975
0
4,084
9,511
3,241
2,937
1,587
7,874
37,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,579
Gold Earned
30,989
291
Minions Killed
153
0
Camps Cleared
0
1,171,999
Distance Traveled
1,117,787
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,961
354
19
1
0
168,780
0
L
Nemesis
6,594
471
38
3
0
257,669
3
L
Neith
5,608
401
23
2
0
178,815
1
L
Ganesha
6,909
494
38
3
0
276,493
6
L
Guan Yu
6,917
494
35
3
0
236,030
3
W
Nemesis
8,503
607
91
7
0
289,613
1
W
Anhur
7,527
538
29
2
0
225,363
3
W
Artemis
8,109
579
66
5
0
203,215
2
W
Ymir
7,175
513
41
3
0
262,693
2
W
Anubis
8,265
590
64
5
0
191,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role