Player Matchup

Xing Tian
Xing Tian
Bronze III
AquilesReyes
Xing Tian
Bronze III
Level 145
God Stats
11W - 6L
1,631 SR
Queue Stats
391W - 411L
1,458 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
Eatzz
Ne Zha
Bronze III
Level 143
God Stats
4W - 3L
1,659 SR
Queue Stats
196W - 172L
1,496 MMR
Party 1
Hercules
Hercules
Bronze III
Fyuo
Hercules
Bronze III
Level 138
God Stats
1W - 7L
1,452 SR
Queue Stats
112W - 113L
1,496 MMR
Party 1
Janus
Janus
Bronze III
MaximusJCA
Janus
Bronze III
Level 140
God Stats
29W - 25L
1,539 SR
Queue Stats
309W - 322L
1,458 MMR
Party 2
Cupid
Cupid
Bronze III
spik3y
Cupid
Bronze III
Level 107
God Stats
5W - 2L
1,626 SR
Queue Stats
160W - 151L
1,458 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 135
1,581 SR
1,473 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,399 SR
1,490 MMR
Chaac
Chaac
Bronze III
DIEGPOKET10
Chaac
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
Meridyan
Mercury
Bronze III
Level 109
God Stats
1W - 1L
1,522 SR
Queue Stats
4W - 9L
1,457 MMR
Solo
Athena
Athena
Bronze III
Pshwe
Athena
Bronze III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
SantyAmmok
Ra
Bronze III
Level 129
God Stats
0W - 3L
1,134 SR
Queue Stats
48W - 54L
1,497 MMR
Party 3
Anhur
Anhur
Bronze III
fedezera
Anhur
Bronze III
Level 88
God Stats
1W - 4L
1,341 SR
Queue Stats
10W - 17L
1,497 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AquilesReyes
Xing Tian
16
0 / 0 / 10
9,461
526
13,633
15,892
19,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
Eatzz
Ne Zha
19
12 / 0 / 9
12,082
671
15,585
18,127
9,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Fyuo
Hercules
16
9 / 2 / 11
10,994
611
15,119
17,374
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
17
4 / 4 / 9
10,442
580
7,564
8,256
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
spik3y
Cupid
16
2 / 2 / 2
9,927
552
7,431
10,292
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
NemesisTsukuyomiSetPersephoneKing Arthur

VS

Bans
CthulhuHeimdallrCu ChulainnApolloOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,280
460
10,304
21,897
15,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Meridyan
Mercury
13
3 / 8 / 1
8,135
452
8,737
15,294
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
Pshwe
Athena
12
1 / 4 / 4
7,954
442
5,366
17,736
13,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 8 / 2
9,617
534
7,715
12,708
5,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
fedezera
Anhur
15
1 / 3 / 0
9,053
503
3,905
11,831
4,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
27
Kills
8
8
Deaths
27
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AquilesReyes
Xing Tian
0
0
10
5
L
0
4
0
0
W
Ne Zha
Eatzz
Ne Zha
12
0
9
16.5
W
Hercules
Fyuo
Hercules
9
2
11
7.25
W
Janus
4
4
9
2.13
L
Mercury
Meridyan
Mercury
3
8
1
0.44
L
Athena
Pshwe
Athena
1
4
4
0.75
L
3
8
2
0.5
L
Anhur
fedezera
Anhur
1
3
0
0.33
W
Cupid
spik3y
Cupid
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,332
Damage
36,027
69,941
Taken
79,466
45,990
Mitigated
45,195
28,407
Healing
16,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AquilesReyes
Xing Tian
13,633
2,876
0
3,520
15,892
19,165
215
2,246
13,002
49,782
0
L
10,304
1,321
0
9,001
21,897
15,748
0
10,368
10,530
681
51,438
W
Ne Zha
Eatzz
Ne Zha
15,585
5,198
0
10,977
18,127
9,153
160
3,670
14,332
0
92,435
W
Hercules
Fyuo
Hercules
15,119
4,896
0
5,123
17,374
11,616
0
4,328
12,971
0
45,210
W
Janus
7,564
618
228
2,127
8,256
2,919
593
2,524
5,732
72,024
0
L
Mercury
Meridyan
Mercury
8,737
3,744
0
220
15,294
6,491
0
1,315
13,929
0
54,681
L
Athena
Pshwe
Athena
5,366
1,802
0
1,528
17,736
13,372
0
5,372
12,314
26,790
0
L
7,715
262
538
1,970
12,708
5,020
0
2,280
10,378
55,254
0
L
Anhur
fedezera
Anhur
3,905
1,941
0
3,510
11,831
4,564
0
945
10,807
0
59,843
W
Cupid
spik3y
Cupid
7,431
2,770
566
5,866
10,292
3,137
4,292
936
9,356
0
72,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,906
Gold Earned
43,039
537
Minions Killed
463
0
Camps Cleared
0
1,838,873
Distance Traveled
1,679,915
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,461
526
71
4
0
306,058
4
L
Chaac
8,280
460
103
6
0
281,203
0
W
Ne Zha
12,082
671
144
8
0
437,664
0
W
Hercules
10,994
611
55
3
0
390,909
9
W
Janus
10,442
580
144
8
0
355,018
4
L
Mercury
8,135
452
82
5
0
381,149
0
L
Athena
7,954
442
40
2
0
387,231
1
L
Ra
9,617
534
113
6
0
309,308
4
L
Anhur
9,053
503
125
7
0
321,024
7
W
Cupid
9,927
552
123
7
0
349,224
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role