Player Matchup

Bakasura
Bakasura
Bronze III
AlwaysCarried
Bakasura
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,543 MMR
Party 2
Athena
Athena
Bronze III
FamiIyGuy
Athena
Bronze III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Bronze III
Govno4
Rama
Bronze III
Level 154
God Stats
3W - 2L
1,698 SR
Queue Stats
107W - 112L
1,543 MMR
Party 1
Bellona
Bellona
Bronze III
antigens
Bellona
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,543 MMR
Party 2
Anubis
Anubis
Bronze III
shizükesa
Anubis
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,540 SR
1,526 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,631 SR
1,559 MMR
Hou Yi
Hou Yi
Bronze III
Clankify
Hou Yi
Bronze III
Level 101
God Stats
3W - 4L
1,618 SR
Queue Stats
208W - 214L
1,543 MMR
Solo
Merlin
Merlin
Bronze III
Dugares
Merlin
Bronze III
Level 144
God Stats
109W - 76L
1,613 SR
Queue Stats
512W - 495L
1,445 MMR
Party 3
Ares
Ares
Bronze III
SolarFlarePike
Ares
Bronze III
Level 103
God Stats
19W - 9L
1,733 SR
Queue Stats
131W - 122L
1,543 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
crabmonster132
Erlang Shen
Bronze III
Level 139
God Stats
0W - 1L
1,716 SR
Queue Stats
136W - 122L
1,866 MMR
Party 3
Ne Zha
Ne Zha
Bronze III
hockeykiller08
Ne Zha
Bronze III
Level 100
God Stats
0W - 2L
1,471 SR
Queue Stats
115W - 134L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlwaysCarried
Bakasura
13
3 / 2 / 2
7,346
565
5,237
8,970
3,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
FamiIyGuy
Athena
12
4 / 2 / 3
7,329
564
3,928
8,383
3,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Govno4
Rama
14
4 / 1 / 1
8,014
616
6,638
5,788
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
antigens
Bellona
12
2 / 1 / 3
7,545
580
8,310
8,146
8,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
shizükesa
Anubis
13
1 / 1 / 2
7,427
571
4,505
7,202
3,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SetApolloDanzaburouScyllaGuan Yu

VS

Bans
PersephoneTsukuyomiYemojaCupidKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Clankify
Hou Yi
10
0 / 4 / 3
6,215
478
2,714
8,756
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Dugares
Merlin
13
1 / 3 / 1
6,989
538
2,355
4,946
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 3
6,100
469
4,342
11,095
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
crabmonster132
Erlang Shen
12
2 / 2 / 0
6,771
521
4,964
11,299
5,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 1 / 4
5,774
444
3,363
5,504
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
14
Kills
6
7
Deaths
14
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AlwaysCarried
Bakasura
3
2
2
2
L
Hou Yi
Clankify
Hou Yi
0
4
3
0.38
L
Merlin
Dugares
Merlin
1
3
1
0.5
W
Athena
FamiIyGuy
Athena
4
2
3
2.75
W
Rama
Govno4
Rama
4
1
1
4.5
L
2
4
3
0.88
W
Bellona
antigens
Bellona
2
1
3
3.5
L
Erlang Shen
crabmonster132
Erlang Shen
2
2
0
1
L
1
1
4
3
W
Anubis
shizükesa
Anubis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,618
Damage
17,738
38,489
Taken
41,600
22,821
Mitigated
19,049
10,800
Healing
12,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AlwaysCarried
Bakasura
5,237
3,606
0
1,488
8,970
3,263
62
1,807
7,083
0
35,216
L
Hou Yi
Clankify
Hou Yi
2,714
1,092
0
1,166
8,756
2,789
0
1,279
7,196
0
33,815
L
Merlin
Dugares
Merlin
2,355
186
0
581
4,946
1,404
0
1,588
3,150
45,209
0
W
Athena
FamiIyGuy
Athena
3,928
1,889
0
215
8,383
3,737
18
1,988
6,293
20,750
0
W
Rama
Govno4
Rama
6,638
4,846
0
3,778
5,788
3,350
948
779
5,009
4,342
43,794
L
4,342
457
0
2,031
11,095
7,320
0
4,908
5,893
18,083
0
W
Bellona
antigens
Bellona
8,310
3,487
0
1,316
8,146
8,566
821
523
7,623
3,491
39,030
L
Erlang Shen
crabmonster132
Erlang Shen
4,964
2,381
0
5,803
11,299
5,828
0
924
10,251
0
35,021
L
3,363
518
0
2,937
5,504
1,708
0
1,115
4,378
0
26,460
W
Anubis
shizükesa
Anubis
4,505
540
0
4,003
7,202
3,905
55
1,328
5,784
56,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,661
Gold Earned
31,849
423
Minions Killed
309
0
Camps Cleared
0
1,258,386
Distance Traveled
1,145,577
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,346
565
80
6
0
276,913
4
L
Hou Yi
6,215
478
63
5
0
207,321
2
L
Merlin
6,989
538
106
8
0
231,343
3
W
Athena
7,329
564
31
2
0
272,782
3
W
Rama
8,014
616
110
8
0
238,367
6
L
Ares
6,100
469
31
2
0
232,714
2
W
Bellona
7,545
580
80
6
0
241,799
4
L
Erlang Shen
6,771
521
62
5
0
251,380
2
L
Ne Zha
5,774
444
47
4
0
222,819
0
W
Anubis
7,427
571
122
9
0
228,525
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role