Player Matchup

King Arthur
King Arthur
DragonSlayerRIP
King Arthur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,184 Elo+
Party 1
Thoth
Thoth
TheMittler
Thoth
Level 28
God Stats
0W - 2L
1,263 SR
Queue Stats
0W - 3L
1,202 Elo+
Party 1
Ymir
Ymir
TheRealMlgSloth
Ymir
Level 44
God Stats
0W - 1L
1,030 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 38
1,265 SR
1,295 Elo+

VS

Team Averages
Level 50
1,529 SR
1,534 Elo+
Raijin
Raijin
FCSANKTPAULI
Raijin
Level 39
God Stats
2W - 1L
1,649 SR
Queue Stats
49W - 38L
1,512 Elo+
Party 2
Danzaburou
Danzaburou
FishOnCrack
Danzaburou
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 35L
1,500 Elo+
Solo
Hercules
Hercules
Hoojit
Hercules
Level 27
God Stats
3W - 2L
1,437 SR
Queue Stats
13W - 6L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DragonSlayerRIP
King Arthur
10
0 / 10 / 1
8,076
538
8,305
23,003
17,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thoth
12
1 / 6 / 1
9,230
615
12,716
11,110
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 7 / 1
10,284
686
4,771
19,171
16,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
3 / 1 / 17
10,822
721
14,304
9,890
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
FishOnCrack
Danzaburou
14
15 / 1 / 7
12,645
843
18,126
10,971
3,921
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Hoojit
Hercules
14
5 / 1 / 15
11,064
738
11,014
18,166
13,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
62
3
Kills
23
23
Deaths
3
3
Assists
39
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DragonSlayerRIP
King Arthur
0
10
1
0.05
W
Raijin
3
1
17
11.5
W
Danzaburou
FishOnCrack
Danzaburou
15
1
7
18.5
W
Hercules
Hoojit
Hercules
5
1
15
12.5
L
Thoth
1
6
1
0.25
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,792
Damage
43,444
53,284
Taken
39,027
37,631
Mitigated
22,502
5,414
Healing
15,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DragonSlayerRIP
King Arthur
8,305
1,105
0
3,591
23,003
17,326
0
5,725
16,812
0
21,620
W
Raijin
14,304
2,201
0
5,015
9,890
5,292
321
4,432
5,055
47,855
0
W
Danzaburou
FishOnCrack
Danzaburou
18,126
9,099
515
3,239
10,971
3,921
1,894
3,633
6,898
0
70,771
W
Hercules
Hoojit
Hercules
11,014
3,943
0
6,426
18,166
13,289
1,272
8,448
8,942
0
33,631
L
Thoth
12,716
508
0
23
11,110
3,588
0
3,113
7,747
43,364
0
L
4,771
828
219
1,581
19,171
16,717
14
5,363
13,378
17,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,590
Gold Earned
34,531
98
Minions Killed
168
0
Camps Cleared
0
749,263
Distance Traveled
761,251
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,076
538
19
1
0
255,045
0
W
Raijin
10,822
721
54
4
0
232,651
1
W
Danzaburou
12,645
843
79
5
0
262,308
1
W
Hercules
11,064
738
35
2
0
266,292
2
L
Thoth
9,230
615
62
4
0
260,944
0
L
Ymir
10,284
686
17
1
0
233,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role