Player Matchup

Ymir
Ymir
Dilpot
Ymir
Level 27
God Stats
1W - 0L
1,676 SR
Queue Stats
14W - 3L
1,850 Elo+
Party 1
Anhur
Anhur
Shizzi
Anhur
Level 134
God Stats
3W - 3L
1,429 SR
Queue Stats
177W - 169L
1,496 Elo+
Solo
Fafnir
Fafnir
exiledgrandpops
Fafnir
Level 142
God Stats
1W - 0L
1,286 SR
Queue Stats
18W - 8L
1,609 Elo+
Solo
Scylla
Scylla
manawar20
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
natsu9
Khepri
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 122L
1,558 Elo+
Solo
Team Averages
Level 115
1,478 SR
1,603 Elo+

VS

Team Averages
Level 80
1,450 SR
1,569 Elo+
Hercules
Hercules
Ashys23
Hercules
Level 28
God Stats
0W - 2L
1,278 SR
Queue Stats
57W - 49L
1,589 Elo+
Party 2
Thor
Thor
Lion150
Thor
Level 141
God Stats
4W - 3L
1,534 SR
Queue Stats
254W - 250L
1,605 Elo+
Party 2
Da Ji
Da Ji
Nightwolf LGCA
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Seyber
Medusa
Level 123
God Stats
7W - 4L
1,484 SR
Queue Stats
239W - 212L
1,576 Elo+
Party 2
Chiron
Chiron
lyongal
Chiron
Level 83
God Stats
3W - 7L
1,456 SR
Queue Stats
164W - 138L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dilpot
Ymir
13
1 / 4 / 19
9,487
730
3,282
15,138
17,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Shizzi
Anhur
17
11 / 3 / 17
11,291
869
12,321
16,764
9,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 22
9,805
754
7,223
13,006
18,830
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
manawar20
Scylla
20
18 / 0 / 17
13,510
1,039
26,232
8,832
5,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
natsu9
Khepri
16
6 / 3 / 22
10,458
804
8,598
15,204
26,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ashys23
Hercules
12
2 / 12 / 7
8,570
659
8,443
19,763
13,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
Lion150
Thor
14
1 / 8 / 4
8,426
648
11,256
13,900
8,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

8
0 / 7 / 2
6,551
504
82
6,727
2,077
Medusa
Seyber
Medusa
18
7 / 6 / 2
10,263
789
16,215
13,474
5,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
lyongal
Chiron
17
1 / 5 / 7
9,744
750
9,079
11,258
4,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
33
38
Kills
11
12
Deaths
38
97
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ashys23
Hercules
2
12
7
0.46
W
Ymir
Dilpot
Ymir
1
4
19
2.63
L
Thor
Lion150
Thor
1
8
4
0.38
L
0
7
2
0.14
L
Medusa
Seyber
Medusa
7
6
2
1.33
W
Anhur
Shizzi
Anhur
11
3
17
6.5
W
2
2
22
6.5
L
Chiron
lyongal
Chiron
1
5
7
0.9
W
Scylla
manawar20
Scylla
18
0
17
26.5
W
Khepri
natsu9
Khepri
6
3
22
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,656
Damage
45,075
68,944
Taken
65,122
77,104
Mitigated
34,390
23,675
Healing
13,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ashys23
Hercules
8,443
2,489
183
3,541
19,763
13,799
0
15,144
4,315
0
11,263
W
Ymir
Dilpot
Ymir
3,282
899
0
2,434
15,138
17,291
495
0
14,877
7,759
0
L
Thor
Lion150
Thor
11,256
1,063
72
2,089
13,900
8,654
0
9,101
4,591
0
26,899
L
82
23
0
0
6,727
2,077
0
3,740
2,873
0
298
L
Medusa
Seyber
Medusa
16,215
7,700
29
3,528
13,474
5,345
0
8,254
5,052
0
31,348
W
Anhur
Shizzi
Anhur
12,321
4,151
2,000
6,225
16,764
9,339
2,479
0
16,539
0
30,325
W
7,223
3,088
1,572
3,310
13,006
18,830
974
0
12,781
11,387
0
L
Chiron
lyongal
Chiron
9,079
2,250
940
3,444
11,258
4,515
0
8,058
2,956
0
27,782
W
Scylla
manawar20
Scylla
26,232
4,712
2,186
3,002
8,832
5,040
1,465
0
8,657
53,859
0
W
Khepri
natsu9
Khepri
8,598
1,311
1,886
1,060
15,204
26,604
463
0
14,979
15,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,551
Gold Earned
43,554
121
Minions Killed
101
0
Camps Cleared
0
1,053,335
Distance Traveled
818,163
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,570
659
13
1
0
160,456
0
W
Ymir
9,487
730
10
1
0
181,194
0
L
Thor
8,426
648
19
1
0
202,051
1
L
Da Ji
6,551
504
0
0
0
102,474
1
L
Medusa
10,263
789
27
2
0
196,587
1
W
Anhur
11,291
869
26
2
0
207,201
1
W
Fafnir
9,805
754
3
0
0
202,786
0
L
Chiron
9,744
750
42
3
0
156,595
1
W
Scylla
13,510
1,039
78
6
0
250,570
4
W
Khepri
10,458
804
4
0
0
211,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role