Player Matchup

Jing Wei
Jing Wei
Gimpums
Jing Wei
Level 7
God Stats
1W - 2L
1,428 SR
Queue Stats
4W - 9L
1,322 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Nozyn
Cu Chulainn
Level 27
God Stats
6W - 6L
1,500 SR
Queue Stats
115W - 120L
1,348 Elo+
Solo
Yemoja
Yemoja
Poowolf
Yemoja
Level 8
God Stats
4W - 10L
1,352 SR
Queue Stats
9W - 15L
1,357 Elo+
Party 1
Da Ji
Da Ji
Saint Mess
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,403 Elo+
Party 2
Scylla
Scylla
cranberryseltzer
Scylla
Level 5
God Stats
1W - 6L
1,108 SR
Queue Stats
3W - 8L
1,217 Elo+
Party 2
Team Averages
Level 34
1,377 SR
1,329 Elo+

VS

Team Averages
Level 26
1,602 SR
1,462 Elo+
Janus
Janus
GetClapFF
Janus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Neith
Neith
SailorPoyohh
Neith
Level 68
God Stats
6W - 5L
1,522 SR
Queue Stats
28W - 25L
1,507 Elo+
Party 3
Anhur
Anhur
SusanoMainZzZ
Anhur
Level 27
God Stats
3W - 0L
1,989 SR
Queue Stats
18W - 2L
1,924 Elo+
Party 3
Fenrir
Fenrir
Synpodz
Fenrir
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,233 Elo+
Solo
Thoth
Thoth
jeez99
Thoth
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gimpums
Jing Wei
15
0 / 13 / 4
8,820
882
7,749
24,680
7,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
Nozyn
Cu Chulainn
16
6 / 9 / 3
11,147
1,115
13,219
28,002
27,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Poowolf
Yemoja
17
0 / 7 / 11
10,116
1,012
7,343
24,363
25,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
16
5 / 8 / 6
11,260
1,126
12,136
24,373
8,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 7 / 3
8,714
871
1,706
10,851
2,951
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GetClapFF
Janus
19
6 / 0 / 32
11,896
1,190
30,255
4,446
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 3 / 23
10,273
1,027
11,070
10,049
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
22 / 3 / 17
14,231
1,423
35,111
15,270
7,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Synpodz
Fenrir
18
7 / 5 / 19
11,290
1,129
18,533
12,882
6,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
jeez99
Thoth
17
7 / 1 / 14
10,779
1,078
11,236
5,866
2,217
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
149
12
Kills
44
44
Deaths
12
27
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Janus
GetClapFF
Janus
6
0
32
22
L
Jing Wei
Gimpums
Jing Wei
0
13
4
0.15
L
Cu Chulainn
Nozyn
Cu Chulainn
6
9
3
0.83
L
Yemoja
Poowolf
Yemoja
0
7
11
0.79
W
2
3
23
4.5
L
Da Ji
5
8
6
1
W
22
3
17
10.17
W
Fenrir
Synpodz
Fenrir
7
5
19
3.3
L
1
7
3
0.36
W
Thoth
jeez99
Thoth
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,153
Damage
106,205
112,269
Taken
48,513
72,412
Mitigated
20,931
8,065
Healing
14,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
GetClapFF
Janus
30,255
3,203
0
624
4,446
1,829
0
1,604
2,842
52,081
0
L
Jing Wei
Gimpums
Jing Wei
7,749
4,805
0
1,702
24,680
7,168
0
9,551
14,919
0
26,389
L
Cu Chulainn
Nozyn
Cu Chulainn
13,219
1,911
0
620
28,002
27,931
0
8,175
19,477
513
25,900
L
Yemoja
Poowolf
Yemoja
7,343
1,415
4,083
1,140
24,363
25,756
0
11,129
12,964
28,555
0
W
11,070
6,803
0
3,152
10,049
3,722
0
1,843
7,051
0
25,383
L
Da Ji
12,136
3,500
0
520
24,373
8,606
0
7,088
17,062
0
24,909
W
35,111
20,794
0
6,458
15,270
7,035
0
1,818
13,277
0
49,165
W
Fenrir
Synpodz
Fenrir
18,533
5,088
0
1,151
12,882
6,128
0
2,716
9,891
0
27,607
L
1,706
164
0
0
10,851
2,951
0
4,423
6,356
4,368
0
W
Thoth
jeez99
Thoth
11,236
612
1,107
1,567
5,866
2,217
0
1,539
4,227
30,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,057
Gold Earned
58,469
153
Minions Killed
171
3
Camps Cleared
8
824,289
Distance Traveled
878,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,896
1,190
52
5
3
206,084
0
L
Jing Wei
8,820
882
31
3
0
163,193
0
L
Cu Chulainn
11,147
1,115
38
4
3
189,679
0
L
Yemoja
10,116
1,012
45
5
0
164,021
0
W
Neith
10,273
1,027
40
4
0
149,910
0
L
Da Ji
11,260
1,126
28
3
0
204,804
0
W
Anhur
14,231
1,423
32
3
1
173,251
0
W
Fenrir
11,290
1,129
9
1
4
202,828
0
L
Scylla
8,714
871
11
1
0
102,592
0
W
Thoth
10,779
1,078
38
4
0
146,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role