Player Matchup

Thor
Thor
Hylash287
Thor
Level 89
God Stats
2W - 9L
1,412 SR
Queue Stats
114W - 143L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
ManMachineKing
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
ManMachineQueen
Chang'e
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
ZealousStew09
Raijin
Level 99
God Stats
5W - 2L
1,840 SR
Queue Stats
269W - 279L
1,486 Elo+
Party 1
Heimdallr
Heimdallr
yungppskrt
Heimdallr
Level 68
God Stats
7W - 6L
1,590 SR
Queue Stats
218W - 223L
1,491 Elo+
Party 1
Team Averages
Level 102
1,568 SR
1,477 Elo+

VS

Team Averages
Level 100
1,520 SR
1,439 Elo+
Janus
Janus
Apathy530
Janus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
JeffDaTyphon
Jormungandr
Level 66
God Stats
2W - 0L
1,706 SR
Queue Stats
285W - 292L
1,431 Elo+
Solo
Danzaburou
Danzaburou
Rochaid
Danzaburou
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,432 Elo+
Solo
Hun Batz
Hun Batz
elinspectorRAUL
Hun Batz
Level 89
God Stats
2W - 3L
1,286 SR
Queue Stats
445W - 553L
1,385 Elo+
Solo
Osiris
Osiris
mauito1809
Osiris
Level 121
God Stats
5W - 3L
1,609 SR
Queue Stats
293W - 346L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
2 / 7 / 4
8,188
546
2,449
8,806
5,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
ManMachineKing
Sun Wukong
14
4 / 3 / 2
8,462
564
11,117
14,905
8,114
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 6 / 0
5,539
369
3,503
7,440
1,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 4 / 5
7,517
501
9,499
7,780
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
yungppskrt
Heimdallr
11
0 / 3 / 1
6,864
458
4,213
7,969
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Apathy530
Janus
14
4 / 0 / 5
8,764
584
3,550
4,870
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
JeffDaTyphon
Jormungandr
15
9 / 2 / 7
9,760
651
6,146
11,857
5,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
Rochaid
Danzaburou
14
6 / 1 / 9
9,340
623
8,840
9,241
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
14
3 / 4 / 9
8,693
580
5,028
11,616
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Osiris
mauito1809
Osiris
14
0 / 1 / 1
7,969
531
8,258
15,666
12,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
8
Kills
22
23
Deaths
8
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Janus
Apathy530
Janus
4
0
5
6.5
L
Thor
2
7
4
0.57
W
Jormungandr
JeffDaTyphon
Jormungandr
9
2
7
6.25
L
Sun Wukong
ManMachineKing
Sun Wukong
4
3
2
1.67
L
1
6
0
0.17
W
Danzaburou
Rochaid
Danzaburou
6
1
9
10.5
L
1
4
5
0.88
W
Hun Batz
3
4
9
1.88
W
Osiris
mauito1809
Osiris
0
1
1
0.5
L
Heimdallr
yungppskrt
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,781
Damage
31,822
46,900
Taken
53,250
21,077
Mitigated
26,748
8,588
Healing
18,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Apathy530
Janus
3,550
59
0
973
4,870
1,391
1,161
1,285
3,389
46,349
0
L
Thor
2,449
409
0
0
8,806
5,921
0
1,702
7,030
5,219
38,253
W
Jormungandr
JeffDaTyphon
Jormungandr
6,146
1,597
0
3,413
11,857
5,665
112
3,330
8,453
45,204
0
L
Sun Wukong
ManMachineKing
Sun Wukong
11,117
2,998
0
2,964
14,905
8,114
0
1,371
12,818
0
50,131
L
3,503
566
776
1,824
7,440
1,982
0
1,709
5,731
13,193
0
W
Danzaburou
Rochaid
Danzaburou
8,840
2,314
0
4,351
9,241
3,047
2,676
3,663
5,446
0
44,056
L
9,499
1,213
0
1,108
7,780
2,627
0
3,330
4,278
39,872
0
W
Hun Batz
5,028
1,328
0
2,958
11,616
4,027
818
2,890
8,616
0
49,363
W
Osiris
mauito1809
Osiris
8,258
2,935
0
7,176
15,666
12,618
0
1,319
14,293
0
45,619
L
Heimdallr
yungppskrt
Heimdallr
4,213
1,903
0
1,916
7,969
2,433
0
1,322
6,647
0
37,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,570
Gold Earned
44,526
357
Minions Killed
415
0
Camps Cleared
0
1,205,302
Distance Traveled
1,421,150
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,764
584
92
6
0
339,422
4
L
Thor
8,188
546
81
5
0
269,130
0
W
Jormungandr
9,760
651
71
5
0
258,400
5
L
Sun Wukong
8,462
564
91
6
0
282,223
0
L
Chang'e
5,539
369
21
1
0
163,787
0
W
Danzaburou
9,340
623
82
5
0
281,040
4
L
Raijin
7,517
501
89
6
0
230,375
3
W
Hun Batz
8,693
580
93
6
0
291,098
3
W
Osiris
7,969
531
77
5
0
251,190
0
L
Heimdallr
6,864
458
75
5
0
259,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role