Player Matchup

Ymir
Ymir
Albmanizan
Ymir
Level 17
God Stats
12W - 5L
1,670 SR
Queue Stats
13W - 6L
1,505 Elo+
Party 1
Chernobog
Chernobog
CadaverCat
Chernobog
Level 140
God Stats
2W - 2L
1,100 SR
Queue Stats
300W - 316L
1,435 Elo+
Party 1
Osiris
Osiris
Chief Chronick
Osiris
Level 154
God Stats
28W - 21L
1,560 SR
Queue Stats
731W - 711L
1,422 Elo+
Party 1
Zeus
Zeus
maggotwarlord
Zeus
Level 127
God Stats
4W - 2L
1,570 SR
Queue Stats
296W - 283L
1,447 Elo+
Party 1
Thor
Thor
that guy hybrid
Thor
Level 124
God Stats
16W - 5L
1,682 SR
Queue Stats
300W - 293L
1,409 Elo+
Party 1
Team Averages
Level 112
1,516 SR
1,444 Elo+

VS

Team Averages
Level 68
1,493 SR
1,426 Elo+
Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Geese are mean
Izanami
Level 21
God Stats
19W - 22L
1,472 SR
Queue Stats
37W - 36L
1,380 Elo+
Party 3
Hun Batz
Hun Batz
GutoNoga
Hun Batz
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 112L
1,305 Elo+
Party 2
Sylvanus
Sylvanus
deathyboi009
Sylvanus
Level 48
God Stats
1W - 3L
1,433 SR
Queue Stats
61W - 64L
1,450 Elo+
Solo
Merlin
Merlin
ll Robert
Merlin
Level 18
God Stats
1W - 1L
1,558 SR
Queue Stats
9W - 6L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
9,872
548
9,131
13,214
10,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
CadaverCat
Chernobog
17
7 / 2 / 4
10,265
570
17,055
8,153
4,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 1 / 2
11,077
615
15,915
13,326
17,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
9 / 6 / 0
11,717
651
14,504
10,803
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 5 / 3
9,241
513
3,066
14,784
5,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
6 / 3 / 3
10,389
577
9,249
16,836
11,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 5 / 1
8,866
493
6,348
16,795
5,743
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
GutoNoga
Hun Batz
15
0 / 4 / 0
8,671
482
8,855
18,935
9,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
deathyboi009
Sylvanus
13
2 / 4 / 2
8,378
465
6,523
15,931
13,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
ll Robert
Merlin
14
5 / 7 / 1
8,808
489
5,525
10,499
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
23
Kills
16
17
Deaths
23
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
6
3
3
2.5
W
3
3
6
2
W
Chernobog
CadaverCat
Chernobog
7
2
4
4.5
W
3
1
2
4
L
3
5
1
0.7
L
Hun Batz
GutoNoga
Hun Batz
0
4
0
0
L
Sylvanus
deathyboi009
Sylvanus
2
4
2
0.75
L
Merlin
ll Robert
Merlin
5
7
1
0.79
W
9
6
0
1.5
W
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,671
Damage
36,500
60,280
Taken
78,996
41,448
Mitigated
44,409
9,756
Healing
28,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,249
3,534
0
7,540
16,836
11,046
414
6,221
10,615
0
72,322
W
9,131
2,105
0
1,220
13,214
10,372
272
3,848
9,366
37,084
0
W
Chernobog
CadaverCat
Chernobog
17,055
10,690
0
0
8,153
4,848
2,320
1,903
6,250
6,089
61,166
W
15,915
6,175
0
3,415
13,326
17,062
2,236
0
13,326
7,930
72,014
L
6,348
4,239
0
6,039
16,795
5,743
0
4,526
12,269
0
58,858
L
Hun Batz
GutoNoga
Hun Batz
8,855
2,052
0
7,293
18,935
9,976
996
1,167
17,768
0
57,872
L
Sylvanus
deathyboi009
Sylvanus
6,523
1,921
2,337
4,840
15,931
13,174
0
5,988
9,943
24,195
0
L
Merlin
ll Robert
Merlin
5,525
293
0
500
10,499
4,470
226
8,664
1,835
46,958
0
W
14,504
849
147
1,389
10,803
3,883
1,313
4,392
6,411
67,606
0
W
3,066
646
0
3,585
14,784
5,283
111
1,905
12,879
14
50,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,172
Gold Earned
45,112
538
Minions Killed
439
0
Camps Cleared
0
1,559,829
Distance Traveled
1,488,122
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,389
577
119
7
0
362,575
7
W
Ymir
9,872
548
53
3
0
328,498
3
W
Chernobog
10,265
570
133
7
0
287,391
1
W
Osiris
11,077
615
143
8
0
346,611
0
L
Izanami
8,866
493
98
5
0
274,405
0
L
Hun Batz
8,671
482
112
6
0
324,196
0
L
Sylvanus
8,378
465
33
2
0
255,269
1
L
Merlin
8,808
489
77
4
0
271,677
0
W
Zeus
11,717
651
124
7
0
293,630
0
W
Thor
9,241
513
85
5
0
303,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role