Player Matchup

Hades
Hades
Antamania1
Hades
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 1L
1,963 Elo+
Party 2
Horus
Horus
DrBolt
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 2L
1,866 Elo+
Party 2
Chang'e
Chang'e
Lycku
Chang'e
Level 148
God Stats
1W - 0L
1,333 SR
Queue Stats
23W - 12L
1,677 Elo+
Party 2
Ymir
Ymir
Wasara
Ymir
Level 89
God Stats
5W - 0L
1,803 SR
Queue Stats
11W - 1L
1,844 Elo+
Party 2
Neith
Neith
YoungAdrian
Neith
Level 103
God Stats
9W - 0L
1,912 SR
Queue Stats
15W - 8L
1,612 Elo+
Party 2
Team Averages
Level 99
1,610 SR
1,792 Elo+

VS

Team Averages
Level 66
1,497 SR
1,456 Elo+
Cerberus
Cerberus
AkisameKun
Cerberus
Level 63
God Stats
2W - 2L
1,517 SR
Queue Stats
84W - 108L
1,284 Elo+
Party 3
Chang'e
Chang'e
Raithal
Chang'e
Level 100
God Stats
6W - 9L
1,348 SR
Queue Stats
306W - 300L
1,492 Elo+
Solo
Xbalanque
Xbalanque
Ritoloc
Xbalanque
Level 24
God Stats
15W - 10L
1,670 SR
Queue Stats
77W - 55L
1,624 Elo+
Party 1
Da Ji
Da Ji
TheBlyatlav
Da Ji
Level 126
God Stats
4W - 2L
1,747 SR
Queue Stats
115W - 94L
1,648 Elo+
Party 1
Ullr
Ullr
yami666
Ullr
Level 17
God Stats
0W - 2L
1,204 SR
Queue Stats
10W - 24L
1,233 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
5 / 1 / 19
10,807
1,081
14,097
12,331
7,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
DrBolt
Horus
17
6 / 0 / 21
10,528
1,053
13,716
7,805
7,257
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Lycku
Chang'e
17
14 / 1 / 17
11,522
1,152
23,151
12,093
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
Wasara
Ymir
17
4 / 0 / 24
10,934
1,093
15,962
8,462
7,666
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 0 / 23
10,705
1,071
18,595
9,559
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

282

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AkisameKun
Cerberus
15
0 / 8 / 2
9,689
969
8,531
27,312
15,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
Raithal
Chang'e
15
1 / 9 / 1
9,447
945
9,411
16,306
5,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
Ritoloc
Xbalanque
14
0 / 3 / 1
8,535
854
12,615
15,193
4,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 6 / 1
8,760
876
11,162
16,081
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
yami666
Ullr
14
0 / 8 / 1
8,537
854
3,930
15,939
7,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
8
34
Kills
2
2
Deaths
34
104
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AkisameKun
Cerberus
0
8
2
0.13
W
Hades
5
1
19
14.5
W
Horus
DrBolt
Horus
6
0
21
16.5
W
Chang'e
Lycku
Chang'e
14
1
17
22.5
L
Chang'e
Raithal
Chang'e
1
9
1
0.17
L
Xbalanque
Ritoloc
Xbalanque
0
3
1
0.17
L
1
6
1
0.25
W
Ymir
Wasara
Ymir
4
0
24
16
W
5
0
23
16.5
L
Ullr
yami666
Ullr
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,521
Damage
45,649
50,250
Taken
90,831
30,670
Mitigated
38,924
21,971
Healing
15,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AkisameKun
Cerberus
8,531
380
1,088
6,494
27,312
15,523
0
15,254
11,808
25,958
0
W
Hades
14,097
1,915
362
4,494
12,331
7,777
0
3,435
8,629
42,569
0
W
Horus
DrBolt
Horus
13,716
5,168
1,831
1,940
7,805
7,257
0
3,608
3,926
0
17,363
W
Chang'e
Lycku
Chang'e
23,151
1,218
4,830
5,224
12,093
4,519
0
4,620
7,158
37,188
0
L
Chang'e
Raithal
Chang'e
9,411
400
2,673
2,814
16,306
5,815
0
8,663
7,618
41,089
0
L
Xbalanque
Ritoloc
Xbalanque
12,615
6,545
0
917
15,193
4,620
0
9,432
5,686
0
34,028
L
11,162
2,322
0
362
16,081
5,498
0
9,816
6,090
0
16,262
W
Ymir
Wasara
Ymir
15,962
2,423
0
0
8,462
7,666
0
3,931
4,284
22,642
0
W
18,595
9,513
0
3,290
9,559
3,451
0
1,488
7,973
0
39,888
L
Ullr
yami666
Ullr
3,930
1,545
378
825
15,939
7,468
0
9,428
6,419
0
23,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,496
Gold Earned
44,968
187
Minions Killed
219
6
Camps Cleared
5
1,019,500
Distance Traveled
866,665
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,689
969
60
6
0
171,045
0
W
Hades
10,807
1,081
76
8
5
214,537
1
W
Horus
10,528
1,053
7
1
0
212,934
1
W
Chang'e
11,522
1,152
29
3
0
196,744
0
L
Chang'e
9,447
945
71
7
1
189,252
0
L
Xbalanque
8,535
854
39
4
0
174,846
1
L
Da Ji
8,760
876
15
2
3
183,441
0
W
Ymir
10,934
1,093
22
2
1
207,696
0
W
Neith
10,705
1,071
53
5
0
187,589
2
L
Ullr
8,537
854
34
3
1
148,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role