Player Matchup

Bakasura
Bakasura
Heat X Q
Bakasura
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 98L
1,476 Elo+
Party 1
Geb
Geb
ImSorryByUzi
Geb
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 129L
1,437 Elo+
Party 1
Anhur
Anhur
Kenyan Ice
Anhur
Level 105
God Stats
2W - 0L
1,492 SR
Queue Stats
15W - 16L
1,463 Elo+
Party 1
Bellona
Bellona
P3rcul3s7243
Bellona
Level 84
God Stats
2W - 4L
1,495 SR
Queue Stats
44W - 44L
1,445 Elo+
Party 1
Zhong Kui
Zhong Kui
Prolishes
Zhong Kui
Level 118
God Stats
17W - 12L
1,519 SR
Queue Stats
160W - 124L
1,485 Elo+
Solo
Team Averages
Level 99
1,501 SR
1,461 Elo+

VS

Team Averages
Level 116
1,500 SR
1,486 Elo+
Cthulhu
Cthulhu
FlacidShmeet
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Luis-593xD
Janus
Level 107
God Stats
0W - 1L
1,398 SR
Queue Stats
105W - 102L
1,462 Elo+
Party 3
Vamana
Vamana
Shimba32
Vamana
Level 145
God Stats
1W - 1L
1,716 SR
Queue Stats
372W - 392L
1,464 Elo+
Solo
Mercury
Mercury
Ssanty24
Mercury
Level 87
God Stats
0W - 1L
1,349 SR
Queue Stats
64W - 45L
1,554 Elo+
Party 3
Neith
Neith
jordan45453
Neith
Level 117
God Stats
72W - 70L
1,538 SR
Queue Stats
145W - 152L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Heat X Q
Bakasura
20
10 / 1 / 6
13,506
614
15,551
22,392
13,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 1 / 15
11,490
522
8,649
16,095
19,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
19
9 / 3 / 8
12,298
559
13,525
16,474
6,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
P3rcul3s7243
Bellona
17
0 / 2 / 8
10,933
497
11,212
15,729
19,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
Prolishes
Zhong Kui
18
4 / 1 / 3
11,885
540
11,432
14,544
11,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlacidShmeet
Cthulhu
12
1 / 6 / 2
8,561
389
10,782
20,108
11,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
16
2 / 5 / 3
10,530
479
7,604
11,989
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Shimba32
Vamana
16
1 / 3 / 1
9,811
446
11,055
19,587
20,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
Ssanty24
Mercury
13
3 / 6 / 3
9,267
421
5,879
15,401
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 6 / 2
8,751
398
8,976
11,035
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
26
Kills
8
8
Deaths
26
40
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FlacidShmeet
Cthulhu
1
6
2
0.33
W
Bakasura
Heat X Q
Bakasura
10
1
6
13
W
3
1
15
10.5
W
Anhur
9
3
8
4.33
L
Janus
2
5
3
0.7
W
Bellona
P3rcul3s7243
Bellona
0
2
8
2
W
Zhong Kui
Prolishes
Zhong Kui
4
1
3
5.5
L
Vamana
Shimba32
Vamana
1
3
1
0.5
L
Mercury
Ssanty24
Mercury
3
6
3
0.75
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,369
Damage
44,296
85,234
Taken
78,120
70,318
Mitigated
42,836
37,527
Healing
19,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FlacidShmeet
Cthulhu
10,782
636
371
3,304
20,108
11,108
0
4,316
14,881
34,746
0
W
Bakasura
Heat X Q
Bakasura
15,551
11,492
0
13,265
22,392
13,587
1,393
4,293
18,049
0
75,989
W
8,649
1,474
0
1,870
16,095
19,193
1,452
4,284
11,736
36,685
0
W
Anhur
13,525
7,979
0
9,322
16,474
6,602
4,247
6,012
10,462
0
86,619
L
Janus
7,604
606
0
1,416
11,989
3,669
56
5,312
5,673
74,375
0
W
Bellona
P3rcul3s7243
Bellona
11,212
3,194
0
2,410
15,729
19,885
1,617
1,530
13,670
0
61,908
W
Zhong Kui
Prolishes
Zhong Kui
11,432
1,030
0
10,660
14,544
11,051
2,004
2,857
11,637
84,182
0
L
Vamana
Shimba32
Vamana
11,055
4,309
0
8,007
19,587
20,415
0
2,037
15,695
590
65,517
L
Mercury
Ssanty24
Mercury
5,879
3,034
0
4,433
15,401
4,536
0
3,066
11,727
0
45,608
L
8,976
4,737
0
1,879
11,035
3,108
776
4,740
5,880
0
47,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,112
Gold Earned
46,920
608
Minions Killed
509
0
Camps Cleared
0
2,003,573
Distance Traveled
1,955,154
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,561
389
44
2
0
406,657
2
W
Bakasura
13,506
614
171
8
0
472,180
0
W
Geb
11,490
522
38
2
0
380,961
1
W
Anhur
12,298
559
120
5
0
342,232
0
L
Janus
10,530
479
147
7
0
359,276
3
W
Bellona
10,933
497
133
6
0
429,355
0
W
Zhong Kui
11,885
540
146
7
0
378,845
4
L
Vamana
9,811
446
134
6
0
397,539
2
L
Mercury
9,267
421
79
4
0
419,999
0
L
Neith
8,751
398
105
5
0
371,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role