Player Matchup

Cthulhu
Cthulhu
DEATHCOMES243
Cthulhu
Level 109
God Stats
11W - 3L
1,727 SR
Queue Stats
69W - 58L
1,511 Elo+
Party 2
Ra
Ra
ghostfreak8769
Ra
Level 82
God Stats
8W - 7L
1,575 SR
Queue Stats
27W - 30L
1,406 Elo+
Party 2
Heimdallr
Heimdallr
l Stealthy l770
Heimdallr
Level 126
God Stats
26W - 13L
1,558 SR
Queue Stats
86W - 80L
1,490 Elo+
Solo
Neith
Neith
xSailorDarex
Neith
Level 126
God Stats
48W - 50L
1,469 SR
Queue Stats
400W - 368L
1,444 Elo+
Solo
Arachne
Arachne
you okay man
Arachne
Level 112
God Stats
6W - 8L
1,339 SR
Queue Stats
74W - 76L
1,415 Elo+
Solo
Team Averages
Level 111
1,533 SR
1,453 Elo+

VS

Team Averages
Level 111
1,444 SR
1,450 Elo+
Amaterasu
Amaterasu
Crisppp
Amaterasu
Level 99
God Stats
0W - 4L
1,170 SR
Queue Stats
83W - 86L
1,412 Elo+
Party 1
Bacchus
Bacchus
im100110010120
Bacchus
Level 111
God Stats
5W - 9L
1,470 SR
Queue Stats
77W - 80L
1,410 Elo+
Party 1
Nu Wa
Nu Wa
lonewlolf274
Nu Wa
Level 92
God Stats
3W - 3L
1,549 SR
Queue Stats
196W - 176L
1,465 Elo+
Solo
Sol
Sol
twobuds
Sol
Level 144
God Stats
9W - 9L
1,529 SR
Queue Stats
374W - 345L
1,461 Elo+
Solo
Loki
Loki
xxShadowCobraX
Loki
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 4 / 10
9,165
509
10,340
15,408
14,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 2 / 5
10,119
562
9,179
8,939
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
l Stealthy l770
Heimdallr
16
2 / 4 / 2
10,132
563
9,967
16,054
6,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 4 / 8
9,212
512
12,216
14,050
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
you okay man
Arachne
17
10 / 5 / 4
10,653
592
10,558
15,822
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Crisppp
Amaterasu
16
1 / 2 / 3
9,411
523
9,665
14,855
9,972
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 5 / 3
7,754
431
4,281
15,795
15,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 6 / 6
8,751
486
10,593
11,735
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
14
4 / 4 / 6
8,382
466
13,640
16,650
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
10 / 3 / 2
10,043
558
10,913
12,231
7,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
38
20
Kills
18
19
Deaths
20
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Crisppp
Amaterasu
1
2
3
1.25
W
Cthulhu
1
4
10
1.5
W
4
2
5
3.25
L
0
5
3
0.3
W
Heimdallr
l Stealthy l770
Heimdallr
2
4
2
0.75
L
3
6
6
1
L
Sol
4
4
6
1.75
W
3
4
8
1.75
L
10
3
2
3.67
W
Arachne
you okay man
Arachne
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,260
Damage
49,092
70,273
Taken
71,266
35,378
Mitigated
41,488
28,481
Healing
15,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Crisppp
Amaterasu
9,665
3,331
0
3,528
14,855
9,972
0
1,305
13,550
0
60,722
W
Cthulhu
10,340
418
890
1,694
15,408
14,785
0
9,406
5,952
41,197
0
W
9,179
1,718
2,416
4,368
8,939
3,525
1,313
4,308
4,631
68,455
0
L
4,281
395
0
768
15,795
15,018
0
4,800
10,995
23,819
0
W
Heimdallr
l Stealthy l770
Heimdallr
9,967
5,846
0
7,066
16,054
6,378
1,383
1,524
13,974
0
56,799
L
10,593
3,038
207
718
11,735
4,098
0
4,904
6,831
48,377
0
L
Sol
13,640
1,798
785
9,272
16,650
4,805
0
5,366
11,284
60,823
0
W
12,216
4,929
0
6,210
14,050
4,953
1,357
7,510
6,540
0
53,005
L
10,913
3,343
0
500
12,231
7,595
0
3,144
9,086
7,804
61,391
W
Arachne
you okay man
Arachne
10,558
7,389
0
5,837
15,822
5,737
558
6,373
9,449
0
66,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,281
Gold Earned
44,341
525
Minions Killed
393
0
Camps Cleared
0
1,754,395
Distance Traveled
1,797,332
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,411
523
106
6
0
418,831
6
W
Cthulhu
9,165
509
79
4
0
372,232
0
W
Ra
10,119
562
152
8
0
338,061
4
L
Bacchus
7,754
431
39
2
0
352,306
5
W
Heimdallr
10,132
563
111
6
0
304,415
1
L
Nu Wa
8,751
486
70
4
0
302,365
1
L
Sol
8,382
466
77
4
0
336,368
2
W
Neith
9,212
512
69
4
0
334,471
12
L
Loki
10,043
558
101
6
0
387,462
0
W
Arachne
10,653
592
114
6
0
405,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role