Player Matchup

Ganesha
Ganesha
Jacttse
Ganesha
Level 58
God Stats
8W - 4L
1,567 SR
Queue Stats
213W - 216L
1,343 Elo+
Solo
Ne Zha
Ne Zha
Regular_Window25
Ne Zha
Level 69
God Stats
8W - 4L
1,434 SR
Queue Stats
63W - 76L
1,279 Elo+
Solo
Medusa
Medusa
TotalBurrito177
Medusa
Level 46
God Stats
2W - 2L
1,324 SR
Queue Stats
89W - 130L
1,256 Elo+
Solo
Anubis
Anubis
Xcellent_Vibez
Anubis
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 229L
1,385 Elo+
Solo
Apollo
Apollo
Zartan01
Apollo
Level 87
God Stats
10W - 15L
1,322 SR
Queue Stats
337W - 423L
1,277 Elo+
Solo
Team Averages
Level 65
1,429 SR
1,308 Elo+

VS

Team Averages
Level 84
1,342 SR
1,286 Elo+
Kali
Kali
D-O-M_3094
Kali
Level 74
God Stats
1W - 2L
1,416 SR
Queue Stats
288W - 333L
1,345 Elo+
Solo
Chaac
Chaac
DaddyDMC13
Chaac
Level 87
God Stats
39W - 44L
1,498 SR
Queue Stats
419W - 558L
1,357 Elo+
Solo
He Bo
He Bo
SlothPickle421
He Bo
Level 97
God Stats
0W - 3L
1,162 SR
Queue Stats
271W - 302L
1,250 Elo+
Party 1
Cupid
Cupid
craig391999
Cupid
Level 63
God Stats
1W - 5L
1,243 SR
Queue Stats
127W - 182L
1,226 Elo+
Party 1
Izanami
Izanami
elderflyer047
Izanami
Level 97
God Stats
14W - 24L
1,390 SR
Queue Stats
269W - 296L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Jacttse
Ganesha
12
0 / 3 / 6
8,389
524
1,782
11,808
9,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 2 / 1
9,373
586
6,135
10,226
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 2 / 1
8,026
502
4,335
4,874
1,447
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
1 / 0 / 0
9,613
601
535
4,475
2,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
Zartan01
Apollo
14
8 / 1 / 1
9,578
599
9,250
10,151
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,348
459
4,469
15,710
6,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
2
0 / 1 / 0
4,655
291
0
921
152
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 5 / 5
6,418
401
3,449
7,407
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 4 / 3
5,176
324
0
3,749
730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
8
2 / 1 / 3
6,334
396
2,922
4,557
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
16
Kills
5
8
Deaths
17
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Chaac
0
1
0
0
W
Ganesha
Jacttse
Ganesha
0
3
6
1
W
4
2
1
2.25
L
2
5
5
0.9
W
3
2
1
1.75
W
1
0
0
1
W
Apollo
Zartan01
Apollo
8
1
1
8.5
L
0
4
3
0.38
L
Izanami
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,037
Damage
10,840
41,534
Taken
32,344
20,521
Mitigated
9,923
20,329
Healing
6,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,469
2,166
0
4,375
15,710
6,051
0
223
15,487
0
40,679
L
Chaac
0
0
0
0
921
152
0
0
921
0
622
W
Ganesha
Jacttse
Ganesha
1,782
371
579
2,891
11,808
9,692
214
2,256
9,552
13,806
0
W
6,135
1,356
0
5,316
10,226
3,674
1,069
112
10,114
0
70,658
L
3,449
609
0
500
7,407
1,863
0
687
6,720
10,147
0
W
4,335
1,637
0
1,118
4,874
1,447
2,373
1,081
3,793
0
26,411
W
535
313
0
3,238
4,475
2,261
1,527
0
4,475
60,639
0
W
Apollo
Zartan01
Apollo
9,250
6,498
0
7,187
10,151
3,447
6,197
0
10,151
0
46,318
L
0
0
0
0
3,749
730
0
535
3,214
0
732
L
Izanami
2,922
2,195
0
1,708
4,557
1,127
572
872
3,685
0
20,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,979
Gold Earned
29,931
378
Minions Killed
141
0
Camps Cleared
0
1,361,228
Distance Traveled
620,399
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,348
459
81
5
0
279,745
1
L
Chaac
4,655
291
2
0
0
20,807
0
W
Ganesha
8,389
524
2
0
0
290,465
1
W
Ne Zha
9,373
586
112
7
0
324,826
0
L
He Bo
6,418
401
12
1
0
181,503
2
W
Medusa
8,026
502
61
4
0
262,566
0
W
Anubis
9,613
601
124
8
0
255,466
3
W
Apollo
9,578
599
79
5
0
227,905
0
L
Cupid
5,176
324
3
0
0
22,501
0
L
Izanami
6,334
396
43
3
0
115,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role