Player Matchup

Apollo
Apollo
Silver I
BMBobby420
Apollo
Silver I
Level 160
God Stats
32W - 28L
1,636 SR
Queue Stats
527W - 482L
1,600 MMR
Party 2
Chronos
Chronos
Bronze III
Jumpahhh
Chronos
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Silver I
JunkWarrior5
Loki
Silver I
Level 143
God Stats
5W - 4L
1,544 SR
Queue Stats
368W - 365L
1,581 MMR
Solo
The Morrigan
The Morrigan
Silver I
Kyrsed
The Morrigan
Silver I
Level 81
God Stats
2W - 3L
1,526 SR
Queue Stats
154W - 155L
1,589 MMR
Party 3
Chaac
Chaac
Bronze III
ThisMyLane
Chaac
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 65L
1,541 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,541 SR
1,562 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,578 SR
1,571 MMR
Fenrir
Fenrir
Bronze III
Jrod996
Fenrir
Bronze III
Level 89
God Stats
0W - 2L
1,611 SR
Queue Stats
3W - 4L
1,602 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
LastLimelight
Sylvanus
Bronze III
Level 160
God Stats
14W - 6L
1,702 SR
Queue Stats
182W - 184L
1,552 MMR
Solo
Ra
Ra
Bronze III
OriginReformed
Ra
Bronze III
Level 160
God Stats
8W - 12L
1,661 SR
Queue Stats
512W - 488L
1,585 MMR
Solo
Izanami
Izanami
Bronze III
PandaCat
Izanami
Bronze III
Level 158
God Stats
5W - 2L
1,707 SR
Queue Stats
99W - 78L
1,585 MMR
Solo
Cthulhu
Cthulhu
Bronze III
SwaggyGBaby
Cthulhu
Bronze III
Level 78
God Stats
0W - 1L
1,206 SR
Queue Stats
3W - 5L
1,532 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BMBobby420
Apollo
20
6 / 4 / 9
14,103
641
17,595
17,554
6,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
Jumpahhh
Chronos
20
7 / 0 / 6
14,112
641
16,675
16,951
8,310
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 1 / 10
14,001
636
19,658
21,113
14,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Kyrsed
The Morrigan
20
3 / 0 / 15
13,641
620
13,501
10,793
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
18
3 / 3 / 11
11,572
526
5,697
19,764
13,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
YemojaPersephoneJanusNemesisNu Wa

VS

Bans
HelYmirKuzenboSobekBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jrod996
Fenrir
15
2 / 12 / 2
9,895
450
7,998
20,415
8,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
LastLimelight
Sylvanus
13
1 / 5 / 4
9,360
425
6,962
21,150
24,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 4 / 3
11,547
525
10,171
12,486
6,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
PandaCat
Izanami
19
3 / 3 / 2
12,020
546
18,485
17,038
11,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
SwaggyGBaby
Cthulhu
17
1 / 8 / 1
10,334
470
5,413
20,149
18,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
20
32
Kills
8
8
Deaths
32
51
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
BMBobby420
Apollo
6
4
9
2.63
L
Fenrir
Jrod996
Fenrir
2
12
2
0.25
W
Chronos
Jumpahhh
Chronos
7
0
6
10
W
13
1
10
18
W
The Morrigan
Kyrsed
The Morrigan
3
0
15
10.5
L
Sylvanus
LastLimelight
Sylvanus
1
5
4
0.6
L
1
4
3
0.63
L
Izanami
PandaCat
Izanami
3
3
2
1.33
L
Cthulhu
SwaggyGBaby
Cthulhu
1
8
1
0.19
W
Chaac
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,126
Damage
49,029
86,175
Taken
91,238
47,793
Mitigated
69,315
36,159
Healing
23,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BMBobby420
Apollo
17,595
12,119
0
8,955
17,554
6,714
5,175
2,936
14,578
0
101,123
L
Fenrir
Jrod996
Fenrir
7,998
2,341
0
3,981
20,415
8,701
0
3,973
16,442
0
52,304
W
Chronos
Jumpahhh
Chronos
16,675
7,366
0
10,127
16,951
8,310
6,035
6,932
9,269
123,905
0
W
19,658
6,641
0
5,510
21,113
14,769
114
6,337
14,342
0
73,557
W
The Morrigan
Kyrsed
The Morrigan
13,501
3,220
0
6,350
10,793
4,035
1,389
2,837
7,777
104,258
7,623
L
Sylvanus
LastLimelight
Sylvanus
6,962
1,190
1,612
4,663
21,150
24,237
124
7,261
13,889
22,981
0
L
10,171
544
1,609
4,124
12,486
6,223
23
4,366
8,120
103,785
0
L
Izanami
PandaCat
Izanami
18,485
12,637
0
5,806
17,038
11,333
2,976
2,711
14,327
8,548
110,323
L
Cthulhu
SwaggyGBaby
Cthulhu
5,413
919
0
2,182
20,149
18,821
525
6,537
13,612
51,864
0
W
Chaac
5,697
1,466
0
5,217
19,764
13,965
83
4,902
14,565
0
59,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,429
Gold Earned
53,156
725
Minions Killed
654
0
Camps Cleared
0
2,210,392
Distance Traveled
1,988,456
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,103
641
184
8
0
408,513
7
L
Fenrir
9,895
450
87
4
0
405,981
3
W
Chronos
14,112
641
209
10
0
455,857
6
W
Loki
14,001
636
96
4
0
487,835
1
W
The Morrigan
13,641
620
161
7
0
445,510
5
L
Sylvanus
9,360
425
25
1
0
394,557
4
L
Ra
11,547
525
218
10
0
431,063
10
L
Izanami
12,020
546
212
10
0
378,669
7
L
Cthulhu
10,334
470
112
5
0
378,186
10
W
Chaac
11,572
526
75
3
0
412,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role