Player Matchup

Hun Batz
Hun Batz
BinkieWinkie
Hun Batz
Level 158
God Stats
1W - 1L
1,230 SR
Queue Stats
129W - 151L
1,485 Elo+
Party 3
Chaac
Chaac
Ducky No Swear
Chaac
Level 105
God Stats
3W - 6L
1,658 SR
Queue Stats
18W - 24L
1,491 Elo+
Party 3
Rama
Rama
HennyxHilton
Rama
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
SublimeFalcon
Nu Wa
Level 124
God Stats
5W - 1L
1,653 SR
Queue Stats
49W - 50L
1,554 Elo+
Party 1
Bacchus
Bacchus
ishootatrandom
Bacchus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 50L
1,618 Elo+
Party 1
Team Averages
Level 131
1,508 SR
1,530 Elo+

VS

Team Averages
Level 111
1,618 SR
1,572 Elo+
Fafnir
Fafnir
AbyssalJbby
Fafnir
Level 118
God Stats
1W - 1L
1,694 SR
Queue Stats
126W - 86L
1,578 Elo+
Party 2
Hercules
Hercules
CuckimusPrime
Hercules
Level 100
God Stats
4W - 4L
1,647 SR
Queue Stats
85W - 69L
1,591 Elo+
Solo
Set
Set
JaytheDaimaou
Set
Level 127
God Stats
4W - 8L
1,446 SR
Queue Stats
178W - 180L
1,522 Elo+
Party 2
Merlin
Merlin
PerfectHavok
Merlin
Level 139
God Stats
25W - 14L
1,687 SR
Queue Stats
266W - 185L
1,570 Elo+
Party 2
Danzaburou
Danzaburou
troompet
Danzaburou
Level 69
God Stats
10W - 11L
1,613 SR
Queue Stats
264W - 208L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BinkieWinkie
Hun Batz
6
0 / 0 / 0
3,561
712
1,306
3,331
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 0 / 0
3,273
655
150
1,497
481
6
0 / 0 / 2
3,651
730
1,680
2,063
398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 0
3,316
663
833
1,382
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
2 / 0 / 0
3,865
773
2,035
3,818
1,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
4
0 / 1 / 0
3,239
648
712
3,294
1,630
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hercules
CuckimusPrime
Hercules
1
0 / 0 / 0
984
197
0
93
28
6
0 / 0 / 0
3,511
702
1,076
2,924
836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Merlin
6
0 / 0 / 0
3,543
709
1,773
2,190
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
troompet
Danzaburou
5
0 / 1 / 0
3,055
611
1,392
2,664
640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
1
0
0
W
Hun Batz
BinkieWinkie
Hun Batz
0
0
0
0
L
Hercules
CuckimusPrime
Hercules
0
0
0
0
W
0
0
0
0
W
0
0
2
1
L
0
0
0
0
L
Merlin
0
0
0
0
W
0
0
0
0
W
2
0
0
2
L
Danzaburou
troompet
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,004
Damage
4,953
12,091
Taken
11,165
3,399
Mitigated
3,654
5,055
Healing
3,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
712
162
0
797
3,294
1,630
0
1,100
2,194
4,675
0
W
Hun Batz
BinkieWinkie
Hun Batz
1,306
497
0
1,648
3,331
821
0
457
2,802
0
14,499
L
Hercules
CuckimusPrime
Hercules
0
0
0
0
93
28
0
93
0
0
0
W
150
46
0
318
1,497
481
0
485
986
0
9,249
W
1,680
1,133
0
1,553
2,063
398
0
497
1,566
0
13,044
L
1,076
520
0
809
2,924
836
0
126
2,798
0
13,699
L
Merlin
1,773
0
0
999
2,190
520
0
485
1,705
17,067
0
W
833
296
0
23
1,382
296
0
587
649
12,082
0
W
2,035
657
0
1,513
3,818
1,403
0
215
3,603
7,283
0
L
Danzaburou
troompet
Danzaburou
1,392
901
0
935
2,664
640
0
1,064
1,600
0
8,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,666
Gold Earned
14,332
124
Minions Killed
117
0
Camps Cleared
0
495,493
Distance Traveled
380,431
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
3,239
648
12
2
0
80,948
0
W
Hun Batz
3,561
712
42
8
0
116,005
0
L
Hercules
984
197
0
0
0
0
0
W
Chaac
3,273
655
18
4
0
94,468
1
W
Rama
3,651
730
36
7
0
80,727
0
L
Set
3,511
702
40
8
0
110,897
0
L
Merlin
3,543
709
44
9
0
94,475
1
W
Nu Wa
3,316
663
25
5
0
96,315
1
W
Bacchus
3,865
773
3
1
0
107,978
2
L
Danzaburou
3,055
611
21
4
0
94,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role