Player Matchup

Izanami
Izanami
Kruphix777
Izanami
Level 73
God Stats
7W - 11L
1,410 SR
Queue Stats
146W - 172L
1,373 Elo+
Party 1
Scylla
Scylla
UNCLE SWIM
Scylla
Level 29
God Stats
1W - 2L
1,574 SR
Queue Stats
65W - 65L
1,539 Elo+
Party 3
Cthulhu
Cthulhu
WeaklyCrib7221
Cthulhu
Level 56
God Stats
6W - 2L
1,509 SR
Queue Stats
25W - 19L
1,538 Elo+
Party 3
Fenrir
Fenrir
XdragonX03
Fenrir
Level 97
God Stats
1W - 2L
1,395 SR
Queue Stats
118W - 138L
1,375 Elo+
Party 1
Chaac
Chaac
coolgyC05
Chaac
Level 28
God Stats
1W - 2L
1,476 SR
Queue Stats
3W - 4L
1,391 Elo+
Party 1
Team Averages
Level 57
1,473 SR
1,443 Elo+

VS

Team Averages
Level 59
1,556 SR
1,430 Elo+
Osiris
Osiris
Fancybat2844
Osiris
Level 83
God Stats
4W - 3L
1,517 SR
Queue Stats
375W - 324L
1,464 Elo+
Party 2
Ymir
Ymir
Lionrawr333
Ymir
Level 67
God Stats
8W - 5L
1,617 SR
Queue Stats
224W - 187L
1,430 Elo+
Party 2
Agni
Agni
PauloVelasco
Agni
Level 44
God Stats
1W - 0L
1,778 SR
Queue Stats
105W - 116L
1,373 Elo+
Solo
Nemesis
Nemesis
RIBSSSzzzzzzzzz
Nemesis
Level 74
God Stats
35W - 25L
1,589 SR
Queue Stats
342W - 296L
1,508 Elo+
Party 2
Neith
Neith
TheChad3490
Neith
Level 27
God Stats
1W - 0L
1,282 SR
Queue Stats
69W - 62L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kruphix777
Izanami
10
2 / 0 / 1
5,618
562
3,798
4,771
1,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
UNCLE SWIM
Scylla
1
0 / 0 / 0
1,827
183
0
0
0
1
0 / 0 / 0
1,827
183
0
0
0
Fenrir
XdragonX03
Fenrir
9
2 / 3 / 2
5,383
538
2,409
7,236
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
coolgyC05
Chaac
8
0 / 0 / 0
4,350
435
1,719
3,907
2,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 0 / 0
5,977
598
2,999
3,420
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 1
5,450
545
1,189
6,293
3,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
1 / 1 / 0
6,120
612
1,744
3,508
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
1 / 1 / 1
5,974
597
1,610
3,869
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 1 / 0
5,249
525
2,519
2,578
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
0
0
0
0
L
Izanami
Kruphix777
Izanami
2
0
1
2.5
W
0
1
1
0.5
W
1
1
0
1
W
1
1
1
1.5
W
1
1
0
1
L
Scylla
UNCLE SWIM
Scylla
0
0
0
0
L
0
0
0
0
L
Fenrir
XdragonX03
Fenrir
2
3
2
1
L
Chaac
coolgyC05
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,926
Damage
10,061
15,914
Taken
19,668
5,469
Mitigated
12,696
5,625
Healing
5,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
2,999
1,052
0
1,626
3,420
3,140
0
0
3,420
4,086
23,658
L
Izanami
Kruphix777
Izanami
3,798
2,459
0
2,068
4,771
1,191
0
1,026
3,745
0
32,736
W
1,189
343
0
1,792
6,293
3,614
0
0
6,293
15,305
0
W
1,744
176
0
1,201
3,508
1,975
1,289
0
3,508
36,181
0
W
1,610
608
0
453
3,869
2,479
0
0
3,869
7,664
30,447
W
2,519
1,168
0
580
2,578
1,488
0
0
2,578
2,761
22,243
L
Scylla
UNCLE SWIM
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
XdragonX03
Fenrir
2,409
851
0
2,074
7,236
2,210
0
2,445
4,791
0
20,076
L
Chaac
coolgyC05
Chaac
1,719
212
0
1,483
3,907
2,068
0
230
3,677
0
15,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,005
Gold Earned
28,770
140
Minions Killed
290
0
Camps Cleared
0
598,223
Distance Traveled
919,200
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,977
598
60
6
0
186,040
3
L
Izanami
5,618
562
68
7
0
177,183
5
W
Ymir
5,450
545
28
3
0
188,747
2
W
Agni
6,120
612
81
8
0
164,049
3
W
Nemesis
5,974
597
67
7
0
210,189
1
W
Neith
5,249
525
54
5
0
170,175
1
L
Scylla
1,827
183
0
0
0
0
0
L
Cthulhu
1,827
183
0
0
0
0
0
L
Fenrir
5,383
538
47
5
0
204,712
2
L
Chaac
4,350
435
25
3
0
216,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role