Player Matchup

Osiris
Osiris
HolaJc
Osiris
Level 146
God Stats
6W - 8L
1,680 SR
Queue Stats
518W - 465L
1,642 Elo+
Solo
Ra
Ra
NFz_CoBrA_NFz
Ra
Level 152
God Stats
2W - 2L
1,453 SR
Queue Stats
176W - 130L
1,655 Elo+
Party 3
Sylvanus
Sylvanus
Pyrofreezer
Sylvanus
Level 160
God Stats
3W - 3L
1,487 SR
Queue Stats
173W - 121L
1,647 Elo+
Party 3
Chernobog
Chernobog
Ragnot9608
Chernobog
Level 109
God Stats
2W - 2L
1,558 SR
Queue Stats
521W - 454L
1,625 Elo+
Solo
Kali
Kali
Tezcatolipoca-
Kali
Level 118
God Stats
9W - 6L
1,638 SR
Queue Stats
370W - 315L
1,556 Elo+
Solo
Team Averages
Level 137
1,563 SR
1,625 Elo+

VS

Team Averages
Level 108
1,730 SR
1,601 Elo+
Danzaburou
Danzaburou
Catfxshh
Danzaburou
Level 99
God Stats
18W - 13L
1,728 SR
Queue Stats
330W - 284L
1,646 Elo+
Party 2
Apollo
Apollo
CrixusFPS
Apollo
Level 68
God Stats
9W - 4L
1,652 SR
Queue Stats
96W - 58L
1,638 Elo+
Party 2
Ymir
Ymir
MtnDEWmercenary
Ymir
Level 135
God Stats
3W - 1L
1,557 SR
Queue Stats
95W - 87L
1,532 Elo+
Party 1
Izanami
Izanami
raffika09
Izanami
Level 116
God Stats
7W - 0L
2,007 SR
Queue Stats
107W - 93L
1,543 Elo+
Party 1
Merlin
Merlin
xDivine Anger
Merlin
Level 121
God Stats
45W - 28L
1,707 SR
Queue Stats
341W - 292L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
HolaJc
Osiris
20
4 / 2 / 2
11,914
596
13,278
15,271
17,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 5 / 4
10,682
534
5,714
13,184
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Pyrofreezer
Sylvanus
14
3 / 2 / 4
9,797
490
5,474
14,567
7,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Ragnot9608
Chernobog
17
2 / 4 / 5
11,125
556
6,416
15,536
5,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 5 / 5
10,738
537
8,770
19,210
7,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Catfxshh
Danzaburou
20
7 / 2 / 3
12,588
629
11,932
12,513
4,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
CrixusFPS
Apollo
15
3 / 7 / 2
9,177
459
7,694
14,473
5,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

5
0 / 0 / 0
6,259
313
1,088
3,065
1,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
raffika09
Izanami
18
1 / 5 / 4
10,810
541
10,247
16,167
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
6 / 2 / 8
12,252
613
16,938
10,756
3,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
34
16
Kills
17
18
Deaths
16
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Catfxshh
Danzaburou
7
2
3
4.25
W
Apollo
CrixusFPS
Apollo
3
7
2
0.57
L
Osiris
HolaJc
Osiris
4
2
2
2.5
W
0
0
0
0
L
3
5
4
1
L
Sylvanus
Pyrofreezer
Sylvanus
3
2
4
2.5
L
Chernobog
Ragnot9608
Chernobog
2
4
5
1.13
L
4
5
5
1.3
W
Izanami
raffika09
Izanami
1
5
4
0.6
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,652
Damage
47,899
77,768
Taken
56,974
43,216
Mitigated
21,902
23,383
Healing
17,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Catfxshh
Danzaburou
11,932
4,982
0
6,481
12,513
4,550
0
2,419
10,062
0
89,751
W
Apollo
CrixusFPS
Apollo
7,694
2,195
0
751
14,473
5,856
36
3,879
10,482
0
55,517
L
Osiris
HolaJc
Osiris
13,278
5,541
0
1,535
15,271
17,608
904
1,626
13,575
8,747
80,301
W
1,088
373
0
1,178
3,065
1,008
0
857
2,208
5,603
0
L
5,714
282
1,982
4,334
13,184
5,335
537
2,843
10,121
74,182
0
L
Sylvanus
Pyrofreezer
Sylvanus
5,474
1,013
1,701
3,158
14,567
7,030
176
5,081
9,340
24,872
0
L
Chernobog
Ragnot9608
Chernobog
6,416
4,384
0
6,664
15,536
5,457
29
2,653
12,759
0
86,065
L
8,770
3,947
0
4,009
19,210
7,786
0
4,998
13,947
0
67,507
W
Izanami
raffika09
Izanami
10,247
6,915
0
6,870
16,167
6,526
1,547
1,674
14,481
0
80,527
W
16,938
957
0
1,747
10,756
3,962
930
3,103
7,421
84,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,256
Gold Earned
51,086
583
Minions Killed
588
0
Camps Cleared
0
1,734,313
Distance Traveled
1,483,115
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,588
629
152
8
0
351,094
6
W
Apollo
9,177
459
92
5
0
357,974
4
L
Osiris
11,914
596
168
8
0
370,210
1
W
Ymir
6,259
313
12
1
0
86,209
2
L
Ra
10,682
534
140
7
0
334,662
4
L
Sylvanus
9,797
490
33
2
0
290,925
5
L
Chernobog
11,125
556
142
7
0
350,112
3
L
Kali
10,738
537
100
5
0
388,404
2
W
Izanami
10,810
541
172
9
0
310,167
1
W
Merlin
12,252
613
160
8
0
377,671
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role