Player Matchup

Hercules
Hercules
ChrisDogLips
Hercules
Level 27
God Stats
0W - 1L
1,464 SR
Queue Stats
4W - 7L
1,323 Elo+
Party 2
Janus
Janus
Davemg97
Janus
Level 105
God Stats
2W - 1L
1,575 SR
Queue Stats
8W - 10L
1,389 Elo+
Party 2
Thanatos
Thanatos
KRVM
Thanatos
Level 49
God Stats
0W - 1L
1,577 SR
Queue Stats
34W - 38L
1,365 Elo+
Party 2
Bellona
Bellona
LynxPGN
Bellona
Level 39
God Stats
0W - 1L
1,460 SR
Queue Stats
2W - 7L
1,210 Elo+
Party 2
Hachiman
Hachiman
nicknn97
Hachiman
Level 62
God Stats
1W - 9L
1,544 SR
Queue Stats
8W - 10L
1,366 Elo+
Party 2
Team Averages
Level 56
1,524 SR
1,330 Elo+

VS

Team Averages
Level 54
1,512 SR
1,407 Elo+
Cthulhu
Cthulhu
C0LDRAMEN
Cthulhu
Level 29
God Stats
7W - 4L
1,576 SR
Queue Stats
35W - 44L
1,429 Elo+
Party 1
Apollo
Apollo
JoeyNSB
Apollo
Level 101
God Stats
35W - 18L
1,658 SR
Queue Stats
384W - 397L
1,451 Elo+
Party 3
Pele
Pele
Kiioshima
Pele
Level 63
God Stats
2W - 0L
1,568 SR
Queue Stats
29W - 44L
1,389 Elo+
Party 1
Amaterasu
Amaterasu
TripleJ346
Amaterasu
Level 29
God Stats
1W - 1L
1,218 SR
Queue Stats
37W - 59L
1,351 Elo+
Party 1
Discordia
Discordia
yikesaf
Discordia
Level 47
God Stats
12W - 10L
1,538 SR
Queue Stats
125W - 157L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChrisDogLips
Hercules
13
4 / 6 / 0
7,913
495
5,413
13,299
11,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Davemg97
Janus
12
0 / 1 / 0
6,801
425
3,584
7,513
2,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
KRVM
Thanatos
11
1 / 6 / 1
6,717
420
3,822
12,652
3,873
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
LynxPGN
Bellona
10
0 / 6 / 0
6,082
380
2,328
11,400
5,915
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
nicknn97
Hachiman
10
0 / 5 / 0
6,232
390
4,363
6,751
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
C0LDRAMEN
Cthulhu
12
1 / 0 / 10
8,121
508
2,854
6,808
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
JoeyNSB
Apollo
16
10 / 0 / 6
9,924
620
15,245
11,207
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
16
11 / 0 / 0
9,767
610
10,398
9,400
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
TripleJ346
Amaterasu
13
1 / 4 / 1
7,952
497
2,080
7,536
4,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
yikesaf
Discordia
14
1 / 1 / 0
8,263
516
3,939
4,736
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
5
Kills
24
24
Deaths
5
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
C0LDRAMEN
Cthulhu
1
0
10
6
L
Hercules
ChrisDogLips
Hercules
4
6
0
0.67
L
Janus
Davemg97
Janus
0
1
0
0
W
Apollo
JoeyNSB
Apollo
10
0
6
13
L
Thanatos
KRVM
Thanatos
1
6
1
0.25
W
Pele
11
0
0
11
L
Bellona
LynxPGN
Bellona
0
6
0
0
W
Amaterasu
TripleJ346
Amaterasu
1
4
1
0.38
L
Hachiman
nicknn97
Hachiman
0
5
0
0
W
Discordia
yikesaf
Discordia
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,510
Damage
34,516
51,615
Taken
39,687
26,135
Mitigated
21,313
17,140
Healing
17,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
C0LDRAMEN
Cthulhu
2,854
200
1,036
2,025
6,808
6,636
132
1,594
5,194
17,405
0
L
Hercules
ChrisDogLips
Hercules
5,413
1,879
0
4,376
13,299
11,715
426
924
12,333
0
36,753
L
Janus
Davemg97
Janus
3,584
0
0
2,910
7,513
2,933
0
2,080
5,225
41,895
0
W
Apollo
JoeyNSB
Apollo
15,245
8,262
0
7,982
11,207
4,351
2,590
669
10,513
0
77,531
L
Thanatos
KRVM
Thanatos
3,822
636
0
7,725
12,652
3,873
0
1,071
11,525
0
41,811
W
Pele
10,398
3,430
0
3,758
9,400
3,821
0
332
8,968
0
62,363
L
Bellona
LynxPGN
Bellona
2,328
361
791
1,338
11,400
5,915
0
1,529
9,845
0
22,785
W
Amaterasu
TripleJ346
Amaterasu
2,080
1,125
0
2,126
7,536
4,854
1,568
0
7,318
5,722
21,613
L
Hachiman
nicknn97
Hachiman
4,363
2,405
0
0
6,751
1,699
0
1,221
5,530
0
31,782
W
Discordia
yikesaf
Discordia
3,939
0
0
968
4,736
1,651
0
989
3,747
52,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,745
Gold Earned
44,027
345
Minions Killed
450
0
Camps Cleared
0
1,484,304
Distance Traveled
1,479,965
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,121
508
27
2
0
274,302
1
L
Hercules
7,913
495
86
5
0
307,724
3
L
Janus
6,801
425
76
5
0
278,328
3
W
Apollo
9,924
620
155
10
0
316,425
3
L
Thanatos
6,717
420
65
4
0
323,132
2
W
Pele
9,767
610
112
7
0
308,029
2
L
Bellona
6,082
380
50
3
0
321,117
0
W
Amaterasu
7,952
497
56
4
0
279,194
1
L
Hachiman
6,232
390
68
4
0
254,003
2
W
Discordia
8,263
516
100
6
0
302,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role