Player Matchup

Xing Tian
Xing Tian
Bronze III
 
Xing Tian
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Barboosh
King Arthur
Bronze III
Level 160
God Stats
24W - 15L
1,773 SR
Queue Stats
484W - 366L
1,411 MMR
Solo
Ratatoskr
Ratatoskr
Bronze III
Excuse_Me_EAD
Ratatoskr
Bronze III
Level 129
God Stats
8W - 8L
1,509 SR
Queue Stats
385W - 365L
1,410 MMR
Solo
Cupid
Cupid
Bronze III
UltGuzzler69
Cupid
Bronze III
Level 153
God Stats
2W - 1L
1,610 SR
Queue Stats
30W - 24L
1,457 MMR
Party 1
Vulcan
Vulcan
Bronze III
WarHero2013
Vulcan
Bronze III
Level 149
God Stats
1W - 1L
1,618 SR
Queue Stats
5W - 8L
1,457 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,602 SR
1,447 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 79
1,513 SR
1,439 MMR
Merlin
Merlin
Bronze III
Dementer_RD
Merlin
Bronze III
Level 69
God Stats
0W - 1L
1,568 SR
Queue Stats
60W - 67L
1,411 MMR
Solo
Cerberus
Cerberus
Bronze III
Vaping_Beerus3
Cerberus
Bronze III
Level 74
God Stats
0W - 1L
1,657 SR
Queue Stats
13W - 18L
1,411 MMR
Solo
Fenrir
Fenrir
Bronze III
YungDXVZ
Fenrir
Bronze III
Level 59
God Stats
0W - 2L
1,355 SR
Queue Stats
10W - 24L
1,457 MMR
Solo
Mulan
Mulan
Bronze III
l EternityOne l
Mulan
Bronze III
Level 107
God Stats
7W - 12L
1,431 SR
Queue Stats
130W - 165L
1,457 MMR
Solo
Izanami
Izanami
Bronze III
white-swagg
Izanami
Bronze III
Level 88
God Stats
14W - 11L
1,553 SR
Queue Stats
38W - 43L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
2 / 2 / 8
10,141
507
3,150
10,416
7,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Barboosh
King Arthur
20
19 / 3 / 3
13,962
698
22,983
21,786
12,624
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
Excuse_Me_EAD
Ratatoskr
18
11 / 2 / 4
12,237
612
13,331
14,021
5,561
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
4 / 2 / 11
12,015
601
15,940
15,962
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
17
7 / 3 / 7
11,882
594
20,294
8,075
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
DanzaburouBakasuraCthulhuErlang ShenAchilles

VS

Bans
HadesArachneHeraYmirAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 7 / 4
8,698
435
4,379
12,301
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
13
3 / 9 / 4
8,914
446
5,305
25,281
24,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
YungDXVZ
Fenrir
14
5 / 9 / 2
9,751
488
4,733
17,219
9,919
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 12 / 3
7,944
397
7,425
19,220
10,461
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
white-swagg
Izanami
14
0 / 6 / 3
8,857
443
7,163
18,516
6,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
43
Kills
10
12
Deaths
43
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
2
8
3
W
King Arthur
Barboosh
King Arthur
19
3
3
6.83
L
Merlin
1
7
4
0.43
W
Ratatoskr
Excuse_Me_EAD
Ratatoskr
11
2
4
6.5
W
4
2
11
4.75
L
Cerberus
3
9
4
0.56
W
Vulcan
7
3
7
3.5
L
Fenrir
YungDXVZ
Fenrir
5
9
2
0.67
L
1
12
3
0.21
L
Izanami
white-swagg
Izanami
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,698
Damage
29,005
70,260
Taken
92,537
33,828
Mitigated
55,513
23,836
Healing
11,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
3,150
63
0
1,779
10,416
7,024
390
1,235
7,652
21,039
0
W
King Arthur
Barboosh
King Arthur
22,983
3,924
0
4,274
21,786
12,624
276
2,197
16,913
0
101,539
L
Merlin
4,379
186
0
673
12,301
4,684
0
3,624
8,677
42,987
0
W
Ratatoskr
Excuse_Me_EAD
Ratatoskr
13,331
5,066
0
6,188
14,021
5,561
436
2,277
11,670
0
80,600
W
15,940
8,897
493
10,338
15,962
5,585
5,016
1,034
14,928
0
99,744
L
Cerberus
5,305
419
0
2,707
25,281
24,250
171
5,139
20,142
32,812
0
W
Vulcan
20,294
7,842
0
764
8,075
3,034
2,346
2,758
5,061
78,989
0
L
Fenrir
YungDXVZ
Fenrir
4,733
888
0
2,273
17,219
9,919
874
5,615
11,604
2,877
37,985
L
7,425
991
0
978
19,220
10,461
0
5,092
14,053
0
33,520
L
Izanami
white-swagg
Izanami
7,163
5,444
0
4,655
18,516
6,199
2,222
3,974
14,542
0
61,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,237
Gold Earned
44,164
575
Minions Killed
444
0
Camps Cleared
0
1,888,095
Distance Traveled
1,526,542
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,141
507
42
2
0
344,263
1
W
King Arthur
13,962
698
162
8
0
402,374
1
L
Merlin
8,698
435
95
5
0
273,051
4
W
Ratatoskr
12,237
612
108
5
0
398,519
4
W
Cupid
12,015
601
133
7
0
357,358
7
L
Cerberus
8,914
446
75
4
0
340,852
0
W
Vulcan
11,882
594
130
7
0
385,581
2
L
Fenrir
9,751
488
92
5
0
323,858
5
L
Mulan
7,944
397
57
3
0
314,555
5
L
Izanami
8,857
443
125
6
0
274,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role