Player Matchup

King Arthur
King Arthur
Bronze III
CRUSHEDYODAPP
King Arthur
Bronze III
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,463 MMR
Solo
Nemesis
Nemesis
Bronze III
Izulian
Nemesis
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,506 MMR
Solo
Xbalanque
Xbalanque
Bronze III
NicolasLaverde
Xbalanque
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
OhhViperzz
Nu Wa
Bronze III
Level 156
God Stats
1W - 0L
1,867 SR
Queue Stats
184W - 169L
1,506 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
xzjhonaxz
Kuzenbo
Bronze III
Level 158
God Stats
22W - 22L
1,633 SR
Queue Stats
264W - 273L
1,506 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,600 SR
1,496 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,568 SR
1,446 MMR
Cernunnos
Cernunnos
Bronze III
Hugo23L
Cernunnos
Bronze III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze III
PalomaFrita
Odin
Bronze III
Level 143
God Stats
5W - 5L
1,617 SR
Queue Stats
28W - 45L
1,409 MMR
Solo
Hades
Hades
Bronze III
Parzival33
Hades
Bronze III
Level 88
God Stats
1W - 1L
1,721 SR
Queue Stats
79W - 96L
1,457 MMR
Solo
Bakasura
Bakasura
Bronze III
RyukUnreal
Bakasura
Bronze III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
XxprohousexX
Janus
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CRUSHEDYODAPP
King Arthur
15
2 / 1 / 0
9,320
548
4,881
8,687
7,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
Izulian
Nemesis
15
4 / 1 / 5
9,668
569
7,181
9,988
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
NicolasLaverde
Xbalanque
18
9 / 0 / 6
11,480
675
16,940
10,081
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
18
9 / 0 / 6
11,074
651
10,770
6,177
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
xzjhonaxz
Kuzenbo
12
1 / 0 / 14
8,979
528
5,664
10,920
10,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SetDanzaburouCu ChulainnCthulhuTsukuyomi

VS

Bans
CupidSobekScyllaRamaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hugo23L
Cernunnos
12
0 / 7 / 0
6,775
399
5,592
13,591
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 7 / 0
6,554
386
3,495
14,463
4,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hades
15
0 / 2 / 1
8,813
518
7,796
13,237
6,727
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
RyukUnreal
Bakasura
13
1 / 6 / 1
7,633
449
4,590
13,826
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 3 / 1
7,562
445
4,784
5,800
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
25
Kills
2
2
Deaths
25
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CRUSHEDYODAPP
King Arthur
2
1
0
2
L
Cernunnos
Hugo23L
Cernunnos
0
7
0
0
W
Nemesis
Izulian
Nemesis
4
1
5
6.5
W
Xbalanque
NicolasLaverde
Xbalanque
9
0
6
12
W
Nu Wa
9
0
6
12
L
1
7
0
0.14
L
Hades
0
2
1
0.25
L
Bakasura
RyukUnreal
Bakasura
1
6
1
0.25
L
0
3
1
0.17
W
Kuzenbo
xzjhonaxz
Kuzenbo
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,436
Damage
26,257
45,853
Taken
60,917
26,147
Mitigated
20,877
16,253
Healing
16,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CRUSHEDYODAPP
King Arthur
4,881
878
0
2,935
8,687
7,032
620
4,739
3,838
0
46,685
L
Cernunnos
Hugo23L
Cernunnos
5,592
3,423
0
4,745
13,591
3,413
0
2,125
11,424
0
39,294
W
Nemesis
Izulian
Nemesis
7,181
3,864
0
4,936
9,988
3,809
540
1,470
8,436
0
66,581
W
Xbalanque
NicolasLaverde
Xbalanque
16,940
10,670
0
5,342
10,081
3,281
2,867
1,224
8,717
0
92,016
W
Nu Wa
10,770
2,439
0
1,463
6,177
1,962
0
3,151
2,860
92,867
0
L
3,495
1,472
0
346
14,463
4,669
0
3,972
10,353
496
26,204
L
Hades
7,796
1,172
64
7,991
13,237
6,727
0
3,121
9,701
63,963
0
L
Bakasura
RyukUnreal
Bakasura
4,590
3,068
0
1,687
13,826
4,370
0
3,447
10,240
0
49,202
L
4,784
274
0
1,260
5,800
1,698
0
3,258
2,419
48,831
0
W
Kuzenbo
xzjhonaxz
Kuzenbo
5,664
2,422
0
1,577
10,920
10,063
170
2,534
7,871
20,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,521
Gold Earned
37,337
515
Minions Killed
484
0
Camps Cleared
0
1,784,922
Distance Traveled
1,464,777
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,320
548
100
6
0
332,919
0
L
Cernunnos
6,775
399
69
4
0
285,485
1
W
Nemesis
9,668
569
108
6
0
405,965
10
W
Xbalanque
11,480
675
146
9
0
348,822
2
W
Nu Wa
11,074
651
142
8
0
333,965
2
L
Odin
6,554
386
52
3
0
330,343
4
L
Hades
8,813
518
135
8
0
285,455
3
L
Bakasura
7,633
449
112
7
0
312,386
2
L
Janus
7,562
445
116
7
0
251,108
5
W
Kuzenbo
8,979
528
19
1
0
363,251
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role