Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BeagleSmalls
Sobek
Level 62
God Stats
2W - 1L
1,741 SR
Queue Stats
76W - 69L
1,464 Elo+
Solo
Janus
Janus
ChristianRG
Janus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
417W - 434L
1,433 Elo+
Solo
Danzaburou
Danzaburou
TheMortalyzer
Danzaburou
Level 89
God Stats
0W - 3L
1,248 SR
Queue Stats
112W - 109L
1,427 Elo+
Solo
Nike
Nike
sadboiixoxo
Nike
Level 86
God Stats
7W - 10L
1,491 SR
Queue Stats
332W - 334L
1,410 Elo+
Solo
Team Averages
Level 78
1,496 SR
1,447 Elo+

VS

Team Averages
Level 126
1,477 SR
1,434 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
NATSUDRAGNEEL439
Hun Batz
Level 100
God Stats
3W - 1L
1,537 SR
Queue Stats
114W - 112L
1,437 Elo+
Solo
Bellona
Bellona
SRaz87
Bellona
Level 152
God Stats
38W - 32L
1,514 SR
Queue Stats
708W - 644L
1,460 Elo+
Solo
Scylla
Scylla
XGC Kiaser
Scylla
Level 88
God Stats
1W - 1L
1,307 SR
Queue Stats
4W - 6L
1,341 Elo+
Solo
Sobek
Sobek
adrunknpirate
Sobek
Level 153
God Stats
6W - 5L
1,527 SR
Queue Stats
279W - 256L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 1 / 0
6,138
512
3,923
7,094
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 5 / 2
5,676
473
3,872
9,283
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 2 / 1
6,884
574
4,147
6,434
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TheMortalyzer
Danzaburou
10
1 / 4 / 1
6,097
508
4,083
5,745
1,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 1
6,807
567
4,390
8,809
3,609
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
6 / 0 / 1
7,847
654
6,199
5,699
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 1
6,653
554
2,861
7,837
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
SRaz87
Bellona
13
2 / 1 / 1
7,164
597
6,724
7,108
6,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
XGC Kiaser
Scylla
11
1 / 3 / 4
6,573
548
2,949
5,067
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 6
5,797
483
2,732
9,527
4,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
12
12
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
0
1
W
Danzaburou
 
Danzaburou
6
0
1
6.5
L
1
5
2
0.4
L
2
2
1
1.25
W
3
1
1
3.5
W
Bellona
SRaz87
Bellona
2
1
1
2.5
L
Danzaburou
TheMortalyzer
Danzaburou
1
4
1
0.38
W
Scylla
XGC Kiaser
Scylla
1
3
4
1
W
0
2
6
1.5
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,415
Damage
21,465
37,365
Taken
35,238
14,181
Mitigated
17,242
11,356
Healing
13,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,923
1,537
0
4,316
7,094
2,242
0
1,175
5,919
0
34,536
W
Danzaburou
 
Danzaburou
6,199
2,679
0
3,006
5,699
3,148
200
1,364
4,335
4,107
42,889
L
3,872
595
0
2,203
9,283
4,800
0
1,543
7,740
18,624
0
L
4,147
310
0
1,579
6,434
2,068
728
2,139
4,295
43,711
0
W
2,861
351
0
2,989
7,837
2,436
0
1,600
6,145
0
35,483
W
Bellona
SRaz87
Bellona
6,724
2,539
0
3,072
7,108
6,043
0
372
6,703
6,025
41,579
L
Danzaburou
TheMortalyzer
Danzaburou
4,083
1,906
0
1,040
5,745
1,462
0
715
5,030
0
29,674
W
Scylla
XGC Kiaser
Scylla
2,949
143
0
1,352
5,067
1,510
0
1,564
3,371
31,518
0
W
2,732
279
0
2,623
9,527
4,105
0
2,782
6,665
9,446
0
L
4,390
522
0
2,218
8,809
3,609
324
1,706
7,103
0
36,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,602
Gold Earned
34,034
337
Minions Killed
347
0
Camps Cleared
0
1,163,371
Distance Traveled
1,150,601
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,138
512
71
6
0
243,015
1
W
Danzaburou
7,847
654
99
8
0
211,702
4
L
Sobek
5,676
473
18
2
0
244,320
2
L
Janus
6,884
574
90
8
0
242,200
0
W
Hun Batz
6,653
554
74
6
0
267,891
3
W
Bellona
7,164
597
96
8
0
221,389
3
L
Danzaburou
6,097
508
68
6
0
197,689
1
W
Scylla
6,573
548
66
6
0
203,448
2
W
Sobek
5,797
483
12
1
0
246,171
1
L
Nike
6,807
567
90
8
0
236,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role