Player Matchup

Arachne
Arachne
BrickWall0418
Arachne
Level 66
God Stats
1W - 2L
1,514 SR
Queue Stats
39W - 60L
1,177 Elo+
Solo
Anubis
Anubis
DIO6940
Anubis
Level 117
God Stats
2W - 5L
1,427 SR
Queue Stats
170W - 238L
1,238 Elo+
Solo
Bacchus
Bacchus
KingHerbalist710
Bacchus
Level 102
God Stats
7W - 15L
1,379 SR
Queue Stats
16W - 30L
1,323 Elo+
Solo
Neith
Neith
XxLatinaWolfxX
Neith
Level 86
God Stats
49W - 60L
1,440 SR
Queue Stats
329W - 458L
1,330 Elo+
Solo
Hera
Hera
wilianoliver
Hera
Level 136
God Stats
3W - 6L
1,439 SR
Queue Stats
71W - 114L
1,305 Elo+
Solo
Team Averages
Level 101
1,440 SR
1,275 Elo+

VS

Team Averages
Level 99
1,408 SR
1,323 Elo+
Yemoja
Yemoja
 
Yemoja
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Aaronstone8494
Nemesis
Level 86
God Stats
4W - 1L
1,604 SR
Queue Stats
290W - 355L
1,314 Elo+
Solo
Sobek
Sobek
Mr_King_of_Rats
Sobek
Level 50
God Stats
3W - 4L
1,370 SR
Queue Stats
45W - 56L
1,276 Elo+
Solo
Merlin
Merlin
NahuelDL-43
Merlin
Level 137
God Stats
1W - 1L
1,273 SR
Queue Stats
29W - 39L
1,279 Elo+
Solo
Heimdallr
Heimdallr
Pelonp792
Heimdallr
Level 67
God Stats
1W - 0L
1,295 SR
Queue Stats
126W - 195L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
1 / 6 / 0
6,067
404
1,423
12,310
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
DIO6940
Anubis
1
0 / 0 / 0
4,399
293
0
0
0
8
0 / 2 / 2
5,812
387
3,016
5,643
4,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
0 / 3 / 0
6,527
435
4,779
8,363
2,515
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 4 / 1
8,473
565
6,419
7,911
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
6 / 0 / 2
8,604
574
6,683
3,317
1,712
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 2 / 4
8,075
538
2,118
8,993
2,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 1 / 3
7,580
505
1,386
8,400
5,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
14
3 / 2 / 3
8,272
551
5,111
6,720
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Pelonp792
Heimdallr
13
4 / 1 / 1
8,372
558
4,897
5,839
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
15
15
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
6
0
2
7
W
1
2
4
1.5
L
Arachne
1
6
0
0.17
L
Anubis
DIO6940
Anubis
0
0
0
0
L
0
2
2
0.5
W
1
1
3
2.5
W
Merlin
3
2
3
2.25
W
Heimdallr
Pelonp792
Heimdallr
4
1
1
4.5
L
0
3
0
0
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,637
Damage
20,195
34,227
Taken
33,269
12,873
Mitigated
16,154
7,166
Healing
8,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,683
355
1,129
856
3,317
1,712
1,270
864
2,453
38,519
0
W
2,118
326
0
1,504
8,993
2,844
0
2,830
6,163
0
34,137
L
Arachne
1,423
959
123
1,884
12,310
3,274
0
4,058
8,252
0
25,749
L
Anubis
DIO6940
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
3,016
226
0
611
5,643
4,607
0
2,732
2,911
8,944
0
W
1,386
202
0
2,298
8,400
5,401
150
1,377
7,023
17,677
0
W
Merlin
5,111
636
0
1,886
6,720
2,505
1,506
3,034
3,686
44,385
0
W
Heimdallr
Pelonp792
Heimdallr
4,897
2,291
304
482
5,839
3,692
3,177
1,330
4,509
7,000
38,865
L
4,779
1,429
292
2,169
8,363
2,515
38
3,200
5,163
0
39,897
L
6,419
1,777
162
1,925
7,911
2,477
205
3,515
4,396
58,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,278
Gold Earned
40,903
239
Minions Killed
357
0
Camps Cleared
0
1,093,308
Distance Traveled
1,328,490
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,604
574
75
5
0
270,386
0
W
Nemesis
8,075
538
76
5
0
324,394
2
L
Arachne
6,067
404
48
3
0
287,950
0
L
Anubis
4,399
293
0
0
0
10,123
1
L
Bacchus
5,812
387
9
1
0
273,821
2
W
Sobek
7,580
505
27
2
0
262,388
0
W
Merlin
8,272
551
90
6
0
243,312
11
W
Heimdallr
8,372
558
89
6
0
228,010
0
L
Neith
6,527
435
77
5
0
286,219
5
L
Hera
8,473
565
105
7
0
235,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role