Player Matchup

Neith
Neith
Devtaikuh
Neith
Level 74
God Stats
21W - 24L
1,496 SR
Queue Stats
24W - 27L
1,418 Elo+
Party 1
Jormungandr
Jormungandr
Sremex
Jormungandr
Level 59
God Stats
28W - 17L
1,630 SR
Queue Stats
56W - 52L
1,510 Elo+
Party 1
Mercury
Mercury
Sticky Nicky261
Mercury
Level 121
God Stats
94W - 86L
1,618 SR
Queue Stats
203W - 184L
1,518 Elo+
Party 1
Achilles
Achilles
Supermashbro20
Achilles
Level 148
God Stats
11W - 22L
1,384 SR
Queue Stats
487W - 441L
1,524 Elo+
Party 1
Hel
Hel
x0x Fenix x0x
Hel
Level 113
God Stats
41W - 17L
1,705 SR
Queue Stats
144W - 121L
1,510 Elo+
Party 1
Team Averages
Level 103
1,567 SR
1,496 Elo+

VS

Team Averages
Level 112
1,460 SR
1,492 Elo+
Sun Wukong
Sun Wukong
MINDfreak108
Sun Wukong
Level 118
God Stats
0W - 2L
1,515 SR
Queue Stats
47W - 33L
1,513 Elo+
Solo
Bakasura
Bakasura
Teahandz
Bakasura
Level 103
God Stats
3W - 4L
1,511 SR
Queue Stats
43W - 37L
1,543 Elo+
Solo
Izanami
Izanami
ThatsMyDude0241
Izanami
Level 104
God Stats
1W - 2L
1,463 SR
Queue Stats
116W - 109L
1,497 Elo+
Solo
Hades
Hades
Toxic DreDon
Hades
Level 110
God Stats
41W - 24L
1,603 SR
Queue Stats
123W - 121L
1,384 Elo+
Solo
Cu Chulainn
Cu Chulainn
markslaw
Cu Chulainn
Level 123
God Stats
0W - 3L
1,210 SR
Queue Stats
154W - 158L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Devtaikuh
Neith
17
6 / 4 / 14
10,919
607
16,509
10,663
4,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Sremex
Jormungandr
17
9 / 1 / 9
11,358
631
10,832
18,613
14,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
6 / 0 / 14
10,682
593
6,862
13,030
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
17
2 / 0 / 3
10,404
578
10,834
13,837
14,106
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 2 / 7
10,726
596
9,250
14,696
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MINDfreak108
Sun Wukong
15
0 / 3 / 0
9,122
507
10,086
15,063
10,277
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Teahandz
Bakasura
15
2 / 6 / 0
9,018
501
5,531
14,147
9,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 7 / 2
8,649
481
8,244
12,213
4,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 6 / 2
9,547
530
9,930
14,928
8,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
markslaw
Cu Chulainn
11
1 / 6 / 1
7,167
398
4,879
16,538
9,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
28
Kills
7
7
Deaths
28
47
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
Devtaikuh
Neith
6
4
14
3.25
L
Sun Wukong
MINDfreak108
Sun Wukong
0
3
0
0
W
Jormungandr
Sremex
Jormungandr
9
1
9
13.5
W
6
0
14
13
W
Achilles
2
0
3
3.5
L
Bakasura
Teahandz
Bakasura
2
6
0
0.33
L
1
7
2
0.29
L
3
6
2
0.67
L
Cu Chulainn
markslaw
Cu Chulainn
1
6
1
0.25
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,287
Damage
38,670
70,839
Taken
72,889
43,593
Mitigated
40,909
36,450
Healing
14,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Devtaikuh
Neith
16,509
6,400
0
2,868
10,663
4,266
3,000
1,705
8,668
0
62,874
L
Sun Wukong
MINDfreak108
Sun Wukong
10,086
2,555
0
1,495
15,063
10,277
336
5,753
9,214
0
66,465
W
Jormungandr
Sremex
Jormungandr
10,832
3,013
915
10,146
18,613
14,647
272
1,624
16,390
63,006
0
W
6,862
2,140
0
3,863
13,030
4,939
2,742
990
12,012
0
69,884
W
Achilles
10,834
3,658
0
5,543
13,837
14,106
1,748
1,553
11,966
18,435
45,860
L
Bakasura
Teahandz
Bakasura
5,531
2,554
0
2,456
14,147
9,205
0
4,555
9,512
9,207
51,992
L
8,244
5,050
0
2,404
12,213
4,037
1,188
3,192
9,021
0
55,820
L
9,930
879
453
5,337
14,928
8,159
314
3,781
10,861
55,846
0
L
Cu Chulainn
markslaw
Cu Chulainn
4,879
871
0
2,380
16,538
9,231
0
6,181
10,238
4,983
26,664
W
9,250
195
3,104
10,011
14,696
5,635
1,140
4,752
9,440
71,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,089
Gold Earned
43,503
546
Minions Killed
531
0
Camps Cleared
0
1,721,164
Distance Traveled
1,546,477
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,919
607
115
6
0
309,681
2
L
Sun Wukong
9,122
507
143
8
0
318,178
3
W
Jormungandr
11,358
631
82
5
0
310,648
3
W
Mercury
10,682
593
97
5
0
410,509
2
W
Achilles
10,404
578
123
7
0
314,289
3
L
Bakasura
9,018
501
121
7
0
346,281
3
L
Izanami
8,649
481
116
6
0
255,385
2
L
Hades
9,547
530
111
6
0
281,266
5
L
Cu Chulainn
7,167
398
40
2
0
345,367
2
W
Hel
10,726
596
129
7
0
376,037
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role