Player Matchup

Merlin
Merlin
Artagorn
Merlin
Level 160
God Stats
18W - 20L
1,512 SR
Queue Stats
275W - 254L
1,488 Elo+
Solo
Cupid
Cupid
CozmicImplosion
Cupid
Level 128
God Stats
17W - 5L
1,739 SR
Queue Stats
163W - 149L
1,460 Elo+
Party 2
Osiris
Osiris
Sapphyjewel21
Osiris
Level 106
God Stats
1W - 1L
1,234 SR
Queue Stats
241W - 224L
1,573 Elo+
Party 2
Ymir
Ymir
SovietGrizzly18
Ymir
Level 108
God Stats
2W - 0L
1,489 SR
Queue Stats
49W - 49L
1,437 Elo+
Solo
Arachne
Arachne
WidestSky467
Arachne
Level 124
God Stats
1W - 0L
1,304 SR
Queue Stats
292W - 285L
1,573 Elo+
Party 2
Team Averages
Level 125
1,456 SR
1,507 Elo+

VS

Team Averages
Level 120
1,546 SR
1,559 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
HondonKage
Bellona
Level 69
God Stats
1W - 4L
1,285 SR
Queue Stats
69W - 67L
1,560 Elo+
Solo
Raijin
Raijin
Kin Jae
Raijin
Level 135
God Stats
1W - 2L
1,702 SR
Queue Stats
121W - 103L
1,660 Elo+
Party 1
Cthulhu
Cthulhu
Pretti_VenoM
Cthulhu
Level 160
God Stats
31W - 18L
1,633 SR
Queue Stats
1,297W - 1,287L
1,520 Elo+
Solo
Susano
Susano
SilentStalkTBCE
Susano
Level 83
God Stats
1W - 2L
1,613 SR
Queue Stats
89W - 66L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Artagorn
Merlin
12
0 / 0 / 1
6,854
571
1,602
2,613
920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 2 / 1
6,975
581
1,821
6,213
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
0 / 2 / 2
7,139
595
4,907
11,083
6,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
1 / 1 / 0
6,205
517
911
4,443
1,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
WidestSky467
Arachne
13
4 / 0 / 0
7,383
615
3,406
5,565
4,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
3
0 / 1 / 1
4,294
358
1,103
1,226
519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
HondonKage
Bellona
12
0 / 2 / 1
6,815
568
8,007
11,312
7,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
Kin Jae
Raijin
10
0 / 1 / 0
5,956
496
1,280
4,581
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Pretti_VenoM
Cthulhu
11
3 / 0 / 0
6,879
573
4,831
5,634
2,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
2 / 2 / 1
5,524
460
1,361
4,202
1,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
5
Kills
5
5
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
W
Merlin
Artagorn
Merlin
0
0
1
0.5
W
0
2
1
0.25
L
Bellona
HondonKage
Bellona
0
2
1
0.25
L
Raijin
Kin Jae
Raijin
0
1
0
0
L
Cthulhu
Pretti_VenoM
Cthulhu
3
0
0
3
W
0
2
2
0.5
L
2
2
1
1.25
W
1
1
0
1
W
Arachne
WidestSky467
Arachne
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,647
Damage
16,582
29,917
Taken
26,955
15,274
Mitigated
13,339
12,777
Healing
10,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,103
623
0
514
1,226
519
0
311
915
802
4,236
W
Merlin
Artagorn
Merlin
1,602
0
0
1,495
2,613
920
1,820
1,065
1,414
42,569
0
W
1,821
1,135
110
2,940
6,213
1,793
450
2,990
3,223
0
36,523
L
Bellona
HondonKage
Bellona
8,007
3,433
0
6,590
11,312
7,735
424
543
10,769
0
44,706
L
Raijin
Kin Jae
Raijin
1,280
171
0
820
4,581
1,385
0
1,883
2,698
31,712
0
L
Cthulhu
Pretti_VenoM
Cthulhu
4,831
88
0
1,700
5,634
2,365
0
215
5,419
33,115
0
W
4,907
2,467
0
3,900
11,083
6,897
637
0
11,083
0
37,969
L
1,361
381
0
1,316
4,202
1,335
0
374
3,828
0
14,530
W
911
100
0
1,294
4,443
1,610
102
2,027
2,376
17,319
0
W
Arachne
WidestSky467
Arachne
3,406
1,629
0
3,038
5,565
4,054
0
0
5,565
8,351
39,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,556
Gold Earned
29,468
352
Minions Killed
278
0
Camps Cleared
0
1,136,117
Distance Traveled
830,369
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,294
358
12
1
0
46,027
0
W
Merlin
6,854
571
88
7
0
234,998
3
W
Cupid
6,975
581
84
7
0
195,944
3
L
Bellona
6,815
568
93
8
0
208,803
3
L
Raijin
5,956
496
74
6
0
156,358
2
L
Cthulhu
6,879
573
59
5
0
232,049
3
W
Osiris
7,139
595
74
6
0
229,047
0
L
Susano
5,524
460
40
3
0
187,132
3
W
Ymir
6,205
517
22
2
0
213,367
3
W
Arachne
7,383
615
84
7
0
262,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role