Player Matchup

Danzaburou
Danzaburou
BamXC
Danzaburou
Level 89
God Stats
10W - 4L
1,640 SR
Queue Stats
194W - 256L
1,288 Elo+
Solo
Baron Samedi
Baron Samedi
Kjkman1
Baron Samedi
Level 85
God Stats
1W - 2L
1,335 SR
Queue Stats
4W - 10L
1,302 Elo+
Party 1
Cerberus
Cerberus
RevanKohl
Cerberus
Level 106
God Stats
0W - 1L
1,328 SR
Queue Stats
3W - 3L
1,547 Elo+
Party 1
Chernobog
Chernobog
VanillaWeis13
Chernobog
Level 119
God Stats
0W - 3L
1,402 SR
Queue Stats
52W - 79L
1,225 Elo+
Solo
Achilles
Achilles
sixteennineseven
Achilles
Level 69
God Stats
2W - 4L
1,203 SR
Queue Stats
12W - 21L
1,235 Elo+
Solo
Team Averages
Level 94
1,382 SR
1,320 Elo+

VS

Team Averages
Level 102
1,451 SR
1,339 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Banana_surf15
Nu Wa
Level 68
God Stats
7W - 7L
1,570 SR
Queue Stats
64W - 82L
1,261 Elo+
Solo
Danzaburou
Danzaburou
Gurajii
Danzaburou
Level 112
God Stats
2W - 1L
1,292 SR
Queue Stats
36W - 33L
1,382 Elo+
Solo
Discordia
Discordia
One of a Kindx3
Discordia
Level 142
God Stats
2W - 0L
1,595 SR
Queue Stats
26W - 17L
1,391 Elo+
Solo
Khepri
Khepri
Patio4niture
Khepri
Level 29
God Stats
1W - 1L
1,300 SR
Queue Stats
4W - 11L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BamXC
Danzaburou
15
0 / 4 / 3
8,979
641
5,473
10,969
4,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Kjkman1
Baron Samedi
14
0 / 4 / 2
8,375
598
11,928
13,961
8,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
RevanKohl
Cerberus
13
0 / 6 / 2
8,077
577
6,021
15,191
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
VanillaWeis13
Chernobog
16
3 / 4 / 0
9,501
679
7,287
18,161
8,174
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 7 / 0
8,622
616
5,234
12,442
6,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
9 / 1 / 6
11,495
821
11,110
13,454
14,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 1 / 8
10,913
780
15,700
6,256
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Gurajii
Danzaburou
16
6 / 0 / 11
11,430
816
13,682
11,081
4,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Discordia
One of a Kindx3
Discordia
18
5 / 1 / 11
11,868
848
12,463
10,093
5,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Khepri
15
2 / 2 / 11
9,453
675
5,582
12,936
13,447
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
5
Kills
25
25
Deaths
5
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
9
1
6
12
L
Danzaburou
BamXC
Danzaburou
0
4
3
0.38
W
3
1
8
7
W
Danzaburou
Gurajii
Danzaburou
6
0
11
11.5
L
Baron Samedi
Kjkman1
Baron Samedi
0
4
2
0.25
W
Discordia
One of a Kindx3
Discordia
5
1
11
10.5
W
Khepri
2
2
11
3.75
L
Cerberus
RevanKohl
Cerberus
0
6
2
0.17
L
Chernobog
VanillaWeis13
Chernobog
3
4
0
0.75
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,943
Damage
58,537
70,724
Taken
53,820
39,108
Mitigated
40,176
19,194
Healing
16,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
11,110
3,100
0
4,388
13,454
14,238
2,800
3,158
10,029
483
29,771
L
Danzaburou
BamXC
Danzaburou
5,473
1,709
0
1,087
10,969
4,300
528
6,946
3,973
0
34,223
W
15,700
2,320
324
1,836
6,256
2,376
776
2,184
3,994
47,865
0
W
Danzaburou
Gurajii
Danzaburou
13,682
5,404
696
4,320
11,081
4,705
2,249
4,611
6,286
0
35,634
L
Baron Samedi
Kjkman1
Baron Samedi
11,928
827
1,696
3,632
13,961
8,148
0
7,377
6,409
29,854
0
W
Discordia
One of a Kindx3
Discordia
12,463
1,367
291
4,197
10,093
5,410
1,632
1,921
8,086
52,348
0
W
Khepri
5,582
333
0
460
12,936
13,447
505
5,420
7,251
12,490
0
L
Cerberus
RevanKohl
Cerberus
6,021
430
0
2,058
15,191
11,911
14
4,454
10,612
21,154
0
L
Chernobog
VanillaWeis13
Chernobog
7,287
4,143
1,411
7,611
18,161
8,174
15
9,610
8,506
0
41,273
L
5,234
1,402
573
1,126
12,442
6,575
0
5,841
6,554
360
14,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,554
Gold Earned
55,159
263
Minions Killed
310
2
Camps Cleared
8
931,665
Distance Traveled
1,270,319
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,495
821
64
5
3
294,905
3
L
Danzaburou
8,979
641
81
6
1
167,939
0
W
Nu Wa
10,913
780
84
6
3
209,286
2
W
Danzaburou
11,430
816
47
3
1
262,289
0
L
Baron Samedi
8,375
598
43
3
0
190,821
1
W
Discordia
11,868
848
108
8
1
224,865
1
W
Khepri
9,453
675
7
1
0
278,974
2
L
Cerberus
8,077
577
44
3
0
173,791
0
L
Chernobog
9,501
679
71
5
1
233,909
0
L
Achilles
8,622
616
24
2
0
165,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role