Player Matchup

Cerberus
Cerberus
bar71tony
Cerberus
Level 49
God Stats
10W - 5L
1,653 SR
Queue Stats
54W - 60L
1,413 Elo+
Party 2
Janus
Janus
schwauneeq_boiq
Janus
Level 60
God Stats
0W - 1L
1,593 SR
Queue Stats
41W - 41L
1,434 Elo+
Party 2
Neith
Neith
xXNightmare54Xx
Neith
Level 66
God Stats
4W - 4L
1,581 SR
Queue Stats
7W - 6L
1,494 Elo+
Solo
Team Averages
Level 58
1,609 SR
1,447 Elo+

VS

Team Averages
Level 88
1,478 SR
1,507 Elo+
Ne Zha
Ne Zha
BBQspareR1bs
Ne Zha
Level 87
God Stats
1W - 0L
1,193 SR
Queue Stats
4W - 3L
1,469 Elo+
Party 1
Bacchus
Bacchus
Magarkip2
Bacchus
Level 86
God Stats
1W - 0L
1,645 SR
Queue Stats
7W - 3L
1,576 Elo+
Party 1
Ra
Ra
Popevan24
Ra
Level 90
God Stats
3W - 2L
1,596 SR
Queue Stats
5W - 4L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
bar71tony
Cerberus
12
1 / 4 / 5
8,782
627
6,615
12,930
8,670
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
5 / 6 / 1
10,505
750
4,772
8,949
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 1 / 3
7,930
566
0
1,388
293
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
2 / 3 / 4
9,628
688
4,967
8,378
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Magarkip2
Bacchus
14
3 / 1 / 5
9,911
708
4,433
7,167
5,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
6 / 3 / 3
10,669
762
10,437
7,470
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
6
Kills
11
11
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
2
3
4
1.33
W
Bacchus
Magarkip2
Bacchus
3
1
5
5.5
W
6
3
3
2.5
L
Cerberus
bar71tony
Cerberus
1
4
5
0.88
L
5
6
1
0.92
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,387
Damage
19,837
23,267
Taken
23,015
13,233
Mitigated
10,328
1,391
Healing
6,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
4,967
1,723
0
2,208
8,378
2,809
692
4,896
3,482
0
30,549
W
Bacchus
Magarkip2
Bacchus
4,433
353
0
906
7,167
5,536
414
1,806
5,361
19,199
0
W
10,437
1,268
937
2,670
7,470
1,983
1,310
4,714
2,192
52,576
0
L
Cerberus
bar71tony
Cerberus
6,615
417
0
1,155
12,930
8,670
0
8,605
4,325
22,763
0
L
4,772
190
0
236
8,949
4,270
0
5,460
3,489
54,059
0
L
0
0
0
0
1,388
293
0
821
567
0
497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,217
Gold Earned
30,208
131
Minions Killed
151
0
Camps Cleared
0
470,278
Distance Traveled
709,632
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,628
688
44
3
0
268,028
1
W
Bacchus
9,911
708
21
2
0
225,781
0
W
Ra
10,669
762
86
6
0
215,823
0
L
Cerberus
8,782
627
32
2
0
243,146
0
L
Janus
10,505
750
99
7
0
207,509
3
L
Neith
7,930
566
0
0
0
19,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role