Player Matchup

Hun Batz
Hun Batz
Bronze III
Fakesmed
Hun Batz
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Bronze III
Jalins
The Morrigan
Bronze III
Level 148
God Stats
2W - 1L
1,454 SR
Queue Stats
8W - 10L
1,495 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
TheGreenestBean
Heimdallr
Bronze III
Level 117
God Stats
3W - 1L
1,632 SR
Queue Stats
52W - 52L
1,401 MMR
Party 1
King Arthur
King Arthur
Bronze III
dkdmn9
King Arthur
Bronze III
Level 160
God Stats
9W - 11L
1,610 SR
Queue Stats
271W - 241L
1,701 MMR
Solo
Khepri
Khepri
Bronze III
joshua251234
Khepri
Bronze III
Level 103
God Stats
3W - 3L
1,424 SR
Queue Stats
6W - 7L
1,497 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,524 SR
1,519 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,638 SR
1,352 MMR
Janus
Janus
Bronze III
BloodWarth
Janus
Bronze III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Dizz5280
Cu Chulainn
Bronze III
Level 88
God Stats
6W - 12L
1,635 SR
Queue Stats
86W - 94L
1,061 MMR
Solo
Ymir
Ymir
Bronze III
Envydiame
Ymir
Bronze III
Level 47
God Stats
0W - 1L
1,709 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Rama
Rama
Bronze III
Majuhstyy
Rama
Bronze III
Level 112
God Stats
14W - 11L
1,604 SR
Queue Stats
84W - 83L
1,231 MMR
Solo
Arachne
Arachne
Bronze III
TheRebeLeader
Arachne
Bronze III
Level 67
God Stats
0W - 1L
1,740 SR
Queue Stats
11W - 33L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fakesmed
Hun Batz
6
0 / 0 / 0
3,420
684
297
2,116
472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

The Morrigan
Jalins
The Morrigan
6
0 / 0 / 0
3,589
718
596
704
174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
TheGreenestBean
Heimdallr
6
0 / 0 / 0
3,561
712
0
520
134
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

King Arthur
dkdmn9
King Arthur
7
0 / 0 / 0
3,702
740
0
876
463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Khepri
5
0 / 0 / 0
3,391
678
169
1,256
485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
PersephoneTsukuyomiDanzaburouRaSet

VS

Bans
CthulhuCupidGuan YuApolloYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
0 / 0 / 0
3,681
736
0
1,611
325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
Dizz5280
Cu Chulainn
1
0 / 0 / 0
927
185
0
0
0
Ymir
3
0 / 0 / 0
2,652
530
0
138
51
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
1
0 / 0 / 0
927
185
0
0
0
Arachne
2
0 / 0 / 0
2,631
526
483
888
424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
0
0
0
0
L
Cu Chulainn
Dizz5280
Cu Chulainn
0
0
0
0
L
Ymir
0
0
0
0
W
Hun Batz
Fakesmed
Hun Batz
0
0
0
0
W
The Morrigan
Jalins
The Morrigan
0
0
0
0
L
Rama
0
0
0
0
W
Heimdallr
TheGreenestBean
Heimdallr
0
0
0
0
L
Arachne
0
0
0
0
W
King Arthur
dkdmn9
King Arthur
0
0
0
0
W
Khepri
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,062
Damage
483
5,472
Taken
2,637
1,728
Mitigated
800
2,905
Healing
825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
0
0
0
515
1,611
325
0
478
1,015
18,997
0
L
Cu Chulainn
Dizz5280
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
0
0
0
0
138
51
0
0
138
2,156
0
W
Hun Batz
Fakesmed
Hun Batz
297
108
0
1,699
2,116
472
0
0
2,116
0
12,923
W
The Morrigan
Jalins
The Morrigan
596
175
0
253
704
174
0
0
704
14,710
0
L
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
TheGreenestBean
Heimdallr
0
0
0
124
520
134
0
0
520
0
14,987
L
Arachne
483
358
0
310
888
424
0
169
719
1,044
2,589
W
King Arthur
dkdmn9
King Arthur
0
0
0
506
876
463
0
0
876
0
12,328
W
Khepri
169
0
0
323
1,256
485
0
85
1,171
8,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,663
Gold Earned
10,818
163
Minions Killed
59
0
Camps Cleared
0
437,765
Distance Traveled
207,906
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,681
736
45
9
0
92,359
1
L
Cu Chulainn
927
185
0
0
0
0
0
L
Ymir
2,652
530
6
1
0
66,921
0
W
Hun Batz
3,420
684
51
10
0
105,021
0
W
The Morrigan
3,589
718
33
7
0
83,585
1
L
Rama
927
185
0
0
0
0
0
W
Heimdallr
3,561
712
31
6
0
79,004
0
L
Arachne
2,631
526
8
2
0
48,626
0
W
King Arthur
3,702
740
31
6
0
77,208
0
W
Khepri
3,391
678
17
3
0
92,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role