Player Matchup

King Arthur
King Arthur
Lowando
King Arthur
Level 16
God Stats
3W - 6L
1,457 SR
Queue Stats
23W - 21L
1,510 Elo+
Party 3
Olorun
Olorun
ObLULvion
Olorun
Level 18
God Stats
14W - 10L
1,617 SR
Queue Stats
28W - 26L
1,517 Elo+
Party 3
Fenrir
Fenrir
Rygnar
Fenrir
Level 24
God Stats
19W - 16L
1,569 SR
Queue Stats
35W - 27L
1,543 Elo+
Party 2
Ymir
Ymir
VeloxHus
Ymir
Level 17
God Stats
9W - 4L
1,791 SR
Queue Stats
15W - 11L
1,556 Elo+
Party 2
Medusa
Medusa
taixan
Medusa
Level 29
God Stats
0W - 1L
1,712 SR
Queue Stats
48W - 51L
1,469 Elo+
Solo
Team Averages
Level 21
1,629 SR
1,519 Elo+

VS

Team Averages
Level 22
1,481 SR
1,534 Elo+
Danzaburou
Danzaburou
BakerBoots
Danzaburou
Level 11
God Stats
1W - 1L
1,529 SR
Queue Stats
3W - 3L
1,496 Elo+
Party 1
Yemoja
Yemoja
DouYuTv麒麟
Yemoja
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
RamAballa
Zhong Kui
Level 29
God Stats
38W - 31L
1,558 SR
Queue Stats
95W - 80L
1,493 Elo+
Solo
Persephone
Persephone
ZеroTwо
Persephone
Level 26
God Stats
1W - 0L
1,359 SR
Queue Stats
37W - 31L
1,569 Elo+
Solo
Cu Chulainn
Cu Chulainn
cks619
Cu Chulainn
Level 23
God Stats
3W - 1L
1,460 SR
Queue Stats
20W - 13L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lowando
King Arthur
14
1 / 6 / 0
8,256
459
4,499
18,295
10,001
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
ObLULvion
Olorun
13
1 / 7 / 1
8,334
463
5,720
11,012
3,737
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Rygnar
Fenrir
11
1 / 6 / 2
7,279
404
4,836
18,121
12,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
9
1 / 8 / 1
6,884
382
3,506
14,434
8,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
taixan
Medusa
12
1 / 6 / 1
7,943
441
4,244
11,536
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BakerBoots
Danzaburou
14
8 / 1 / 10
9,995
555
8,318
8,388
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 14
9,657
537
7,872
9,506
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
RamAballa
Zhong Kui
16
5 / 1 / 6
10,464
581
13,481
12,149
9,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Persephone
ZеroTwо
Persephone
16
9 / 2 / 14
11,305
628
17,519
7,924
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
cks619
Cu Chulainn
18
7 / 1 / 12
11,399
633
11,333
16,954
10,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
89
5
Kills
33
33
Deaths
5
5
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BakerBoots
Danzaburou
8
1
10
13
W
4
0
14
11
L
King Arthur
Lowando
King Arthur
1
6
0
0.17
L
Olorun
ObLULvion
Olorun
1
7
1
0.21
W
Zhong Kui
RamAballa
Zhong Kui
5
1
6
8
L
Fenrir
Rygnar
Fenrir
1
6
2
0.33
L
Ymir
1
8
1
0.19
W
Persephone
ZеroTwо
Persephone
9
2
14
8
W
Cu Chulainn
cks619
Cu Chulainn
7
1
12
13
L
Medusa
taixan
Medusa
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,805
Damage
58,523
73,398
Taken
54,921
39,676
Mitigated
37,254
12,588
Healing
24,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BakerBoots
Danzaburou
8,318
4,215
0
2,432
8,388
3,679
1,569
2,549
5,839
0
42,975
W
7,872
1,734
3,145
3,575
9,506
10,068
236
1,358
8,148
26,251
0
L
King Arthur
Lowando
King Arthur
4,499
613
6
4,162
18,295
10,001
0
11,744
6,508
0
34,539
L
Olorun
ObLULvion
Olorun
5,720
2,450
227
1,985
11,012
3,737
0
5,388
5,306
47,350
0
W
Zhong Kui
RamAballa
Zhong Kui
13,481
3,523
0
7,193
12,149
9,542
2,596
1,318
10,831
62,190
0
L
Fenrir
Rygnar
Fenrir
4,836
2,312
0
3,418
18,121
12,584
0
6,986
10,944
7,607
25,215
L
Ymir
3,506
393
0
1,718
14,434
8,317
0
8,048
6,175
9,721
0
W
Persephone
ZеroTwо
Persephone
17,519
1,526
0
1,211
7,924
3,567
2,014
1,570
6,353
67,128
0
W
Cu Chulainn
cks619
Cu Chulainn
11,333
2,304
0
6,997
16,954
10,398
363
3,155
13,799
0
93,207
L
Medusa
taixan
Medusa
4,244
1,078
0
1,072
11,536
5,037
0
5,856
5,593
6,733
38,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,696
Gold Earned
52,820
293
Minions Killed
483
0
Camps Cleared
0
1,569,427
Distance Traveled
1,672,454
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,995
555
80
4
0
313,963
2
W
Yemoja
9,657
537
31
2
0
321,877
5
L
King Arthur
8,256
459
64
4
0
333,684
2
L
Olorun
8,334
463
92
5
0
323,150
6
W
Zhong Kui
10,464
581
114
6
0
309,047
2
L
Fenrir
7,279
404
53
3
0
310,714
1
L
Ymir
6,884
382
10
1
0
292,033
7
W
Persephone
11,305
628
113
6
0
356,488
4
W
Cu Chulainn
11,399
633
145
8
0
371,079
3
L
Medusa
7,943
441
74
4
0
309,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role