Player Matchup

Arachne
Arachne
CavaliereSolaire
Arachne
Level 26
God Stats
21W - 11L
1,638 SR
Queue Stats
51W - 48L
1,370 Elo+
Party 2
Hades
Hades
ll-_-Kuma-_-ll
Hades
Level 25
God Stats
7W - 3L
1,664 SR
Queue Stats
41W - 42L
1,338 Elo+
Party 2
Chiron
Chiron
olek_barta04
Chiron
Level 8
God Stats
1W - 2L
1,478 SR
Queue Stats
3W - 5L
1,384 Elo+
Solo
Geb
Geb
tmat2003
Geb
Level 24
God Stats
0W - 1L
1,725 SR
Queue Stats
39W - 34L
1,356 Elo+
Party 2
Merlin
Merlin
xTheMiggs
Merlin
Level 18
God Stats
13W - 11L
1,558 SR
Queue Stats
28W - 30L
1,363 Elo+
Solo
Team Averages
Level 20
1,613 SR
1,363 Elo+

VS

Team Averages
Level 55
1,575 SR
1,423 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
MxrkYew
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Apollo
Apollo
SUQQMYTO3S
Apollo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,228 Elo+
Party 1
Ares
Ares
Unreliable Luck
Ares
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,341 Elo+
Solo
Sylvanus
Sylvanus
fqthis
Sylvanus
Level 148
God Stats
3W - 0L
1,877 SR
Queue Stats
144W - 165L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 0
6,196
326
1,822
3,175
721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

2
0 / 1 / 1
5,249
276
88
1,380
567
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
12
2 / 7 / 0
7,654
403
7,021
10,792
3,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

4
0 / 2 / 0
5,296
279
936
2,329
906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
xTheMiggs
Merlin
14
1 / 1 / 2
7,807
411
7,216
8,591
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 1 / 2
10,619
559
3,315
7,481
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
MxrkYew
Nemesis
20
4 / 0 / 1
14,216
748
3,226
8,746
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
SUQQMYTO3S
Apollo
13
2 / 1 / 3
9,468
498
2,834
9,583
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 5
9,138
481
3,589
14,071
10,699
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
fqthis
Sylvanus
13
2 / 1 / 3
10,270
541
3,136
18,300
16,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
10
12
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
2
3
L
2
1
0
2
W
Nemesis
MxrkYew
Nemesis
4
0
1
4.5
W
Apollo
SUQQMYTO3S
Apollo
2
1
3
3.5
W
0
3
5
0.83
W
Sylvanus
fqthis
Sylvanus
2
1
3
3.5
L
0
1
1
0.5
L
Chiron
2
7
0
0.29
L
0
2
0
0
L
Merlin
xTheMiggs
Merlin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,083
Damage
16,100
26,267
Taken
58,181
8,583
Mitigated
38,393
4,287
Healing
20,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,315
96
0
710
7,481
2,796
6,936
462
7,019
67,299
0
L
1,822
1,481
0
858
3,175
721
0
573
2,602
0
6,395
W
Nemesis
MxrkYew
Nemesis
3,226
1,638
0
2,256
8,746
3,829
2,484
727
8,019
0
128,246
W
Apollo
SUQQMYTO3S
Apollo
2,834
1,575
0
4,785
9,583
4,108
3,140
2,602
6,981
0
54,225
W
3,589
251
0
2,027
14,071
10,699
1,708
2,503
11,568
20,757
0
W
Sylvanus
fqthis
Sylvanus
3,136
930
2,306
8,081
18,300
16,961
1,558
1,946
16,354
37,014
0
L
88
0
28
130
1,380
567
0
219
1,133
2,163
0
L
Chiron
7,021
3,175
117
1,978
10,792
3,823
603
4,039
6,500
0
39,118
L
936
450
0
436
2,329
906
0
656
1,673
3,842
0
L
Merlin
xTheMiggs
Merlin
7,216
662
0
740
8,591
2,566
253
4,092
4,319
44,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,202
Gold Earned
53,711
159
Minions Killed
517
0
Camps Cleared
0
663,811
Distance Traveled
1,504,304
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,619
559
114
6
0
291,490
0
L
Arachne
6,196
326
17
1
0
80,176
0
W
Nemesis
14,216
748
227
12
0
379,029
0
W
Apollo
9,468
498
94
5
0
318,145
0
W
Ares
9,138
481
32
2
0
250,514
0
W
Sylvanus
10,270
541
50
3
0
265,126
2
L
Hades
5,249
276
4
0
0
47,916
0
L
Chiron
7,654
403
66
3
0
165,545
0
L
Geb
5,296
279
4
0
0
70,907
0
L
Merlin
7,807
411
68
4
0
299,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role