Player Matchup

Danzaburou
Danzaburou
Kmargoo
Danzaburou
Level 153
God Stats
2W - 1L
1,860 SR
Queue Stats
74W - 84L
1,468 Elo+
Solo
Nox
Nox
ShibaTatasuya
Nox
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Tall-T530
Hercules
Level 158
God Stats
3W - 3L
1,579 SR
Queue Stats
145W - 141L
1,507 Elo+
Party 2
Fenrir
Fenrir
Two6Warrior
Fenrir
Level 149
God Stats
0W - 2L
1,590 SR
Queue Stats
18W - 35L
1,336 Elo+
Party 2
Chang'e
Chang'e
gta___champ
Chang'e
Level 156
God Stats
6W - 2L
1,780 SR
Queue Stats
104W - 89L
1,579 Elo+
Party 2
Team Averages
Level 145
1,662 SR
1,478 Elo+

VS

Team Averages
Level 94
1,535 SR
1,446 Elo+
Merlin
Merlin
BigMCharlamagne
Merlin
Level 89
God Stats
2W - 5L
1,478 SR
Queue Stats
59W - 50L
1,446 Elo+
Party 1
Sylvanus
Sylvanus
Gamings1Maximum
Sylvanus
Level 80
God Stats
2W - 0L
1,657 SR
Queue Stats
77W - 75L
1,405 Elo+
Party 1
Heimdallr
Heimdallr
Nolez
Heimdallr
Level 54
God Stats
7W - 6L
1,540 SR
Queue Stats
10W - 10L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
Octupi
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Quantavias lll
Nike
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 52L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kmargoo
Danzaburou
15
1 / 5 / 5
8,588
716
7,419
11,607
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

16
3 / 4 / 2
8,858
738
5,466
9,303
4,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Tall-T530
Hercules
13
0 / 3 / 2
7,147
596
3,218
13,048
5,323
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
12
2 / 5 / 2
7,661
638
3,473
8,111
5,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
gta___champ
Chang'e
14
2 / 4 / 2
8,660
722
6,698
11,047
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 11
10,552
879
12,642
5,816
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
16
3 / 0 / 16
10,807
901
5,280
9,537
14,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Nolez
Heimdallr
16
3 / 3 / 14
9,620
802
7,138
10,231
5,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Danzaburou
Octupi
Danzaburou
16
2 / 1 / 6
9,097
758
12,136
6,306
3,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 4 / 10
10,398
867
8,595
12,111
9,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
78
8
Kills
21
21
Deaths
8
13
Assists
57
Player
Kills
Deaths
Assists
KDA
W
7
0
11
12.5
W
Sylvanus
3
0
16
11
L
Danzaburou
Kmargoo
Danzaburou
1
5
5
0.7
W
Heimdallr
Nolez
Heimdallr
3
3
14
3.33
W
Danzaburou
Octupi
Danzaburou
2
1
6
5
W
6
4
10
2.75
L
3
4
2
1
L
Hercules
Tall-T530
Hercules
0
3
2
0.33
L
Fenrir
2
5
2
0.6
L
Chang'e
gta___champ
Chang'e
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,274
Damage
45,791
53,116
Taken
44,001
22,538
Mitigated
35,125
10,406
Healing
13,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,642
638
361
880
5,816
2,991
553
1,178
4,638
35,568
0
W
Sylvanus
5,280
1,117
2,497
3,138
9,537
14,902
374
3,010
6,527
14,943
0
L
Danzaburou
Kmargoo
Danzaburou
7,419
1,402
0
3,117
11,607
3,809
0
4,594
6,641
0
29,865
W
Heimdallr
Nolez
Heimdallr
7,138
4,415
1,307
3,333
10,231
5,023
1,527
3,521
6,610
0
23,151
W
Danzaburou
Octupi
Danzaburou
12,136
2,975
0
1,657
6,306
3,001
4,678
2,188
4,093
0
42,101
W
8,595
859
0
462
12,111
9,208
414
2,351
9,691
0
24,730
L
5,466
223
0
747
9,303
4,788
0
2,787
6,200
28,797
0
L
Hercules
Tall-T530
Hercules
3,218
471
0
1,826
13,048
5,323
0
3,633
9,060
0
19,499
L
Fenrir
3,473
624
0
344
8,111
5,620
0
3,104
4,786
0
4,872
L
Chang'e
gta___champ
Chang'e
6,698
0
1,430
2,942
11,047
2,998
1
2,955
7,839
20,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,914
Gold Earned
50,474
208
Minions Killed
262
4
Camps Cleared
8
922,648
Distance Traveled
1,126,224
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,552
879
70
6
2
226,334
2
W
Sylvanus
10,807
901
28
2
0
234,589
1
L
Danzaburou
8,588
716
69
6
2
175,129
3
W
Heimdallr
9,620
802
42
4
0
197,213
0
W
Danzaburou
9,097
758
74
6
4
236,493
1
W
Nike
10,398
867
48
4
2
231,595
0
L
Nox
8,858
738
53
4
0
210,010
6
L
Hercules
7,147
596
40
3
1
190,397
0
L
Fenrir
7,661
638
3
0
0
172,730
2
L
Chang'e
8,660
722
43
4
1
174,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role