Player Matchup

Danzaburou
Danzaburou
Bronze III
Burd6ix
Danzaburou
Bronze III
Level 81
God Stats
1W - 2L
1,810 SR
Queue Stats
257W - 267L
1,543 MMR
Party 3
Xing Tian
Xing Tian
Bronze III
LEJ28
Xing Tian
Bronze III
Level 133
God Stats
24W - 35L
1,502 SR
Queue Stats
227W - 235L
1,543 MMR
Solo
Ah Puch
Ah Puch
Bronze III
Sahota
Ah Puch
Bronze III
Level 157
God Stats
2W - 5L
1,474 SR
Queue Stats
570W - 539L
1,543 MMR
Party 3
The Morrigan
The Morrigan
Bronze III
Shockenhull
The Morrigan
Bronze III
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 3L
1,543 MMR
Party 2
Mercury
Mercury
Bronze III
l-Ryukaiii-l
Mercury
Bronze III
Level 160
God Stats
4W - 6L
1,538 SR
Queue Stats
380W - 351L
1,543 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,565 SR
1,543 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,529 SR
1,318 MMR
Skadi
Skadi
Bronze III
 
Skadi
Bronze III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Fenrir
Fenrir
Bronze III
Aeneki
Fenrir
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 97L
1,587 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
AlkoStas
Cthulhu
Bronze III
Level 79
God Stats
1W - 0L
1,387 SR
Queue Stats
67W - 94L
1,543 MMR
Solo
Hel
Hel
Bronze III
evotioNN
Hel
Bronze III
Level 156
God Stats
1W - 0L
1,782 SR
Queue Stats
49W - 22L
1,587 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
luiiisito_
Sun Wukong
Bronze III
Level 109
God Stats
2W - 0L
1,476 SR
Queue Stats
27W - 55L
376 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Burd6ix
Danzaburou
7
5 / 1 / 1
4,650
775
4,324
3,777
1,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Xing Tian
LEJ28
Xing Tian
7
2 / 0 / 2
4,242
707
826
3,399
960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ah Puch
Sahota
Ah Puch
5
1 / 2 / 1
3,558
593
1,533
3,178
591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

The Morrigan
Shockenhull
The Morrigan
7
1 / 2 / 2
4,312
719
2,056
2,963
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
l-Ryukaiii-l
Mercury
9
3 / 0 / 1
4,968
828
1,929
4,496
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TsukuyomiNemesisPersephoneBakasuraSet

VS

Bans
AphroditeCabrakanSylvanusOdinKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
5
0 / 3 / 1
3,618
603
2,034
2,987
541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Aeneki
Fenrir
7
2 / 2 / 1
4,287
715
1,556
4,041
1,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
AlkoStas
Cthulhu
5
0 / 3 / 0
3,438
573
959
4,067
1,059
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 2 / 1
4,850
808
1,790
3,588
772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
luiiisito_
Sun Wukong
7
1 / 2 / 0
4,121
687
1,122
3,335
1,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
12
Kills
5
5
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
3
1
0.17
W
Fenrir
Aeneki
Fenrir
2
2
1
1.25
W
Cthulhu
AlkoStas
Cthulhu
0
3
0
0
L
Danzaburou
Burd6ix
Danzaburou
5
1
1
5.5
L
Xing Tian
LEJ28
Xing Tian
2
0
2
3
L
Ah Puch
Sahota
Ah Puch
1
2
1
0.75
L
The Morrigan
Shockenhull
The Morrigan
1
2
2
1
W
2
2
1
1.25
L
Mercury
l-Ryukaiii-l
Mercury
3
0
1
3.5
W
Sun Wukong
luiiisito_
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,668
Damage
7,461
17,813
Taken
18,018
4,736
Mitigated
5,552
7,626
Healing
5,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
2,034
984
99
234
2,987
541
0
397
2,590
0
10,493
W
Fenrir
Aeneki
Fenrir
1,556
324
0
1,529
4,041
1,219
0
875
3,118
0
13,421
W
Cthulhu
AlkoStas
Cthulhu
959
242
29
768
4,067
1,059
0
153
3,914
8,210
0
L
Danzaburou
Burd6ix
Danzaburou
4,324
2,461
0
2,106
3,777
1,005
0
1,104
2,633
0
20,068
L
Xing Tian
LEJ28
Xing Tian
826
136
0
500
3,399
960
0
203
3,196
9,039
0
L
Ah Puch
Sahota
Ah Puch
1,533
58
0
1,396
3,178
591
0
0
3,028
9,132
0
L
The Morrigan
Shockenhull
The Morrigan
2,056
669
0
802
2,963
879
0
723
2,220
21,189
1,879
W
1,790
196
27
1,464
3,588
772
0
604
2,902
20,649
0
L
Mercury
l-Ryukaiii-l
Mercury
1,929
1,462
0
2,822
4,496
1,301
0
603
3,812
0
23,091
W
Sun Wukong
luiiisito_
Sun Wukong
1,122
109
0
936
3,335
1,961
353
1,348
1,987
0
15,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,730
Gold Earned
20,314
176
Minions Killed
166
0
Camps Cleared
0
561,703
Distance Traveled
576,816
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,618
603
19
3
0
107,890
0
W
Fenrir
4,287
715
37
6
0
124,315
2
W
Cthulhu
3,438
573
14
2
0
108,360
1
L
Danzaburou
4,650
775
42
7
0
90,110
0
L
Xing Tian
4,242
707
14
2
0
112,563
3
L
Ah Puch
3,558
593
13
2
0
82,500
0
L
The Morrigan
4,312
719
45
8
0
116,269
3
W
Hel
4,850
808
56
9
0
117,156
1
L
Mercury
4,968
828
62
10
0
160,261
2
W
Sun Wukong
4,121
687
40
7
0
119,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role