Player Matchup

Hercules
Hercules
AggroPenguin
Hercules
Level 24
God Stats
3W - 3L
1,442 SR
Queue Stats
38W - 29L
1,459 Elo+
Solo
Thor
Thor
ChosenBerserker
Thor
Level 12
God Stats
2W - 2L
1,195 SR
Queue Stats
9W - 8L
1,372 Elo+
Solo
Hera
Hera
NjaTrtle
Hera
Level 26
God Stats
4W - 2L
1,632 SR
Queue Stats
67W - 52L
1,538 Elo+
Solo
Anhur
Anhur
salmoncat303
Anhur
Level 29
God Stats
12W - 12L
1,446 SR
Queue Stats
67W - 54L
1,432 Elo+
Solo
Osiris
Osiris
xXWolfsHungerXx
Osiris
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,443 SR
1,460 Elo+

VS

Team Averages
Level 20
1,452 SR
1,367 Elo+
Medusa
Medusa
DrGoslar
Medusa
Level 16
God Stats
3W - 10L
1,270 SR
Queue Stats
12W - 29L
1,320 Elo+
Solo
Chaac
Chaac
Mecho69
Chaac
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Pifferotty
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,151 Elo+
Solo
Jormungandr
Jormungandr
Woorbe
Jormungandr
Level 29
God Stats
5W - 12L
1,473 SR
Queue Stats
78W - 93L
1,438 Elo+
Solo
Ymir
Ymir
aIxn2K_
Ymir
Level 22
God Stats
17W - 16L
1,517 SR
Queue Stats
47W - 46L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AggroPenguin
Hercules
12
3 / 0 / 4
8,045
503
6,726
10,567
8,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
5 / 0 / 5
9,310
582
3,921
8,880
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
14
8 / 4 / 1
9,144
572
12,298
8,797
4,569
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 2 / 4
8,553
535
12,046
9,759
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 1 / 4
9,158
572
13,163
14,544
11,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrGoslar
Medusa
10
1 / 5 / 4
6,530
408
6,576
10,135
3,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Chaac
Mecho69
Chaac
12
0 / 6 / 2
6,842
428
6,521
15,601
13,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 6 / 0
7,101
444
3,257
8,712
2,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Woorbe
Jormungandr
13
3 / 4 / 3
8,098
506
6,414
14,578
7,548
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
aIxn2K_
Ymir
11
1 / 5 / 3
6,975
436
5,231
16,315
7,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
26
Kills
7
7
Deaths
26
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
AggroPenguin
Hercules
3
0
4
5
W
5
0
5
7.5
L
Medusa
DrGoslar
Medusa
1
5
4
0.6
L
Chaac
Mecho69
Chaac
0
6
2
0.17
W
Hera
8
4
1
2.13
L
2
6
0
0.33
L
Jormungandr
Woorbe
Jormungandr
3
4
3
1.13
L
Ymir
aIxn2K_
Ymir
1
5
3
0.5
W
6
2
4
4
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,154
Damage
27,999
52,547
Taken
65,341
30,681
Mitigated
34,274
22,467
Healing
15,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AggroPenguin
Hercules
6,726
1,637
0
3,361
10,567
8,577
75
4,445
6,122
0
18,913
W
3,921
916
0
4,264
8,880
2,954
0
667
8,213
0
66,008
L
Medusa
DrGoslar
Medusa
6,576
2,633
0
2,411
10,135
3,245
472
642
9,493
0
27,871
L
Chaac
Mecho69
Chaac
6,521
1,604
0
4,655
15,601
13,425
303
3,673
11,928
0
31,306
W
Hera
12,298
4,207
0
1,256
8,797
4,569
269
2,831
5,941
47,165
0
L
3,257
1,260
0
1,030
8,712
2,695
0
1,986
6,726
0
40,368
L
Jormungandr
Woorbe
Jormungandr
6,414
934
189
2,762
14,578
7,548
0
6,543
8,035
32,002
0
L
Ymir
aIxn2K_
Ymir
5,231
553
0
4,871
16,315
7,361
28
1,528
14,787
24,280
0
W
12,046
7,126
0
4,098
9,759
3,393
303
2,429
7,330
0
58,899
W
13,163
3,723
0
9,488
14,544
11,188
1,147
1,273
12,796
8,556
47,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,210
Gold Earned
35,546
415
Minions Killed
267
0
Camps Cleared
0
1,365,830
Distance Traveled
1,285,881
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,045
503
18
1
0
277,372
1
W
Thor
9,310
582
103
6
0
286,707
2
L
Medusa
6,530
408
52
3
0
229,028
3
L
Chaac
6,842
428
60
4
0
262,820
1
W
Hera
9,144
572
98
6
0
266,014
3
L
Loki
7,101
444
62
4
0
277,094
1
L
Jormungandr
8,098
506
51
3
0
275,311
0
L
Ymir
6,975
436
42
3
0
241,628
3
W
Anhur
8,553
535
104
7
0
254,542
6
W
Osiris
9,158
572
92
6
0
281,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role