Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Jalopy Turtles
Pele
Level 127
God Stats
11W - 7L
1,662 SR
Queue Stats
189W - 169L
1,568 Elo+
Solo
Freya
Freya
Mr_Stay_Fresh25
Freya
Level 147
God Stats
3W - 3L
1,642 SR
Queue Stats
273W - 239L
1,619 Elo+
Solo
Set
Set
My Sore Thumbz
Set
Level 109
God Stats
22W - 16L
1,594 SR
Queue Stats
467W - 416L
1,576 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ronin_Smite
Cu Chulainn
Level 147
God Stats
1W - 0L
1,378 SR
Queue Stats
27W - 27L
1,577 Elo+
Solo
Team Averages
Level 137
1,555 SR
1,568 Elo+

VS

Team Averages
Level 123
1,627 SR
1,618 Elo+
Chronos
Chronos
AAverse
Chronos
Level 124
God Stats
0W - 1L
1,806 SR
Queue Stats
231W - 189L
1,585 Elo+
Party 1
Ao Kuang
Ao Kuang
Bezerk Adapted
Ao Kuang
Level 129
God Stats
0W - 2L
1,343 SR
Queue Stats
140W - 145L
1,600 Elo+
Party 1
Danzaburou
Danzaburou
Remy-si-es-duro
Danzaburou
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,751 Elo+
Solo
Cu Chulainn
Cu Chulainn
metzzz93
Cu Chulainn
Level 160
God Stats
18W - 15L
1,608 SR
Queue Stats
454W - 464L
1,522 Elo+
Solo
Cabrakan
Cabrakan
not geesus
Cabrakan
Level 103
God Stats
1W - 1L
1,880 SR
Queue Stats
68W - 54L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
4 / 1 / 6
8,725
545
8,192
8,480
3,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 2 / 6
8,362
523
8,393
11,623
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 1 / 0
8,727
545
8,993
11,519
3,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 7 / 3
7,193
450
7,092
11,809
7,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Ronin_Smite
Cu Chulainn
12
4 / 5 / 4
8,034
502
7,759
15,999
11,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AAverse
Chronos
13
0 / 5 / 6
7,606
475
7,013
11,479
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
16
6 / 3 / 3
9,614
601
6,895
15,214
6,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Remy-si-es-duro
Danzaburou
13
0 / 3 / 2
8,264
517
4,830
9,169
3,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
metzzz93
Cu Chulainn
15
7 / 1 / 2
9,120
570
11,160
11,575
12,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
not geesus
Cabrakan
11
2 / 4 / 4
7,830
489
6,833
16,258
14,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
16
Kills
15
16
Deaths
16
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
6
7
L
Chronos
AAverse
Chronos
0
5
6
0.6
L
Ao Kuang
6
3
3
2.5
W
4
2
6
3.5
W
3
1
0
3
W
1
7
3
0.36
L
Danzaburou
Remy-si-es-duro
Danzaburou
0
3
2
0.33
W
Cu Chulainn
Ronin_Smite
Cu Chulainn
4
5
4
1.2
L
Cu Chulainn
metzzz93
Cu Chulainn
7
1
2
8
L
Cabrakan
not geesus
Cabrakan
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,429
Damage
36,731
59,430
Taken
63,695
31,024
Mitigated
40,455
21,049
Healing
21,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,192
2,643
0
3,928
8,480
3,675
33
4,157
4,323
0
47,171
L
Chronos
AAverse
Chronos
7,013
2,447
0
2,398
11,479
4,110
486
438
11,041
52,983
0
L
Ao Kuang
6,895
1,608
0
8,476
15,214
6,172
0
2,295
12,919
64,320
0
W
8,393
3,129
0
4,396
11,623
4,184
12
4,193
7,430
0
55,909
W
8,993
3,079
0
7,021
11,519
3,945
0
4,296
7,223
55,538
0
W
7,092
3,256
0
2,805
11,809
7,679
275
3,917
7,892
3,364
39,928
L
Danzaburou
Remy-si-es-duro
Danzaburou
4,830
1,749
0
3,406
9,169
3,261
1,500
3,985
5,184
0
46,710
W
Cu Chulainn
Ronin_Smite
Cu Chulainn
7,759
1,717
0
2,899
15,999
11,541
32
5,079
10,920
4,696
19,600
L
Cu Chulainn
metzzz93
Cu Chulainn
11,160
2,482
0
2,866
11,575
12,213
86
965
10,610
5,586
47,850
L
Cabrakan
not geesus
Cabrakan
6,833
705
0
4,088
16,258
14,699
0
3,263
12,995
18,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,041
Gold Earned
42,434
412
Minions Killed
435
0
Camps Cleared
0
1,499,294
Distance Traveled
1,463,322
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,725
545
95
6
0
271,800
4
L
Chronos
7,606
475
92
6
0
293,063
7
L
Ao Kuang
9,614
601
119
7
0
328,136
6
W
Pele
8,362
523
105
7
0
354,848
4
W
Freya
8,727
545
108
7
0
269,650
2
W
Set
7,193
450
82
5
0
285,858
2
L
Danzaburou
8,264
517
98
6
0
271,620
4
W
Cu Chulainn
8,034
502
22
1
0
317,138
4
L
Cu Chulainn
9,120
570
101
6
0
291,984
2
L
Cabrakan
7,830
489
25
2
0
278,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role