Player Matchup

Ymir
Ymir
Febast
Ymir
Level 109
God Stats
0W - 2L
1,807 SR
Queue Stats
6W - 8L
1,528 Elo+
Party 2
Scylla
Scylla
KhSe2000
Scylla
Level 106
God Stats
3W - 7L
1,462 SR
Queue Stats
87W - 65L
1,601 Elo+
Party 1
Izanami
Izanami
LuxeraxD
Izanami
Level 102
God Stats
1W - 4L
1,568 SR
Queue Stats
107W - 79L
1,558 Elo+
Party 1
Fenrir
Fenrir
PIETRUS94
Fenrir
Level 149
God Stats
2W - 6L
1,331 SR
Queue Stats
46W - 38L
1,566 Elo+
Party 2
Xing Tian
Xing Tian
antikatze
Xing Tian
Level 78
God Stats
6W - 4L
1,547 SR
Queue Stats
155W - 153L
1,509 Elo+
Solo
Team Averages
Level 109
1,543 SR
1,553 Elo+

VS

Team Averages
Level 87
1,503 SR
1,516 Elo+
Chang'e
Chang'e
AcidHuntBoi
Chang'e
Level 53
God Stats
2W - 3L
1,462 SR
Queue Stats
127W - 130L
1,519 Elo+
Solo
Neith
Neith
BiliveInMe
Neith
Level 116
God Stats
4W - 5L
1,393 SR
Queue Stats
455W - 468L
1,499 Elo+
Solo
Erlang Shen
Erlang Shen
Donae
Erlang Shen
Level 149
God Stats
1W - 0L
1,581 SR
Queue Stats
8W - 6L
1,526 Elo+
Solo
Thanatos
Thanatos
KoreanSmurf
Thanatos
Level 68
God Stats
7W - 5L
1,578 SR
Queue Stats
77W - 67L
1,534 Elo+
Solo
Cerberus
Cerberus
YoNWaN
Cerberus
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Febast
Ymir
13
0 / 6 / 3
8,516
426
4,306
20,316
15,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
KhSe2000
Scylla
18
5 / 5 / 3
11,487
574
12,098
13,124
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
LuxeraxD
Izanami
16
3 / 6 / 3
10,046
502
15,179
13,304
8,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
PIETRUS94
Fenrir
15
3 / 6 / 1
9,709
485
6,012
21,612
8,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
antikatze
Xing Tian
17
1 / 5 / 0
10,123
506
10,166
21,203
14,217
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AcidHuntBoi
Chang'e
18
6 / 4 / 13
12,393
620
15,896
13,444
6,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
17
2 / 1 / 8
11,622
581
9,956
12,776
4,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Donae
Erlang Shen
19
2 / 1 / 7
12,441
622
16,845
24,525
18,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
KoreanSmurf
Thanatos
20
12 / 2 / 10
13,123
656
16,559
16,463
6,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
YoNWaN
Cerberus
17
6 / 4 / 6
11,469
573
9,174
18,726
15,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
12
Kills
28
28
Deaths
12
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AcidHuntBoi
Chang'e
6
4
13
3.13
W
Neith
2
1
8
6
W
Erlang Shen
Donae
Erlang Shen
2
1
7
5.5
L
Ymir
Febast
Ymir
0
6
3
0.25
L
Scylla
KhSe2000
Scylla
5
5
3
1.3
W
Thanatos
KoreanSmurf
Thanatos
12
2
10
8.5
L
Izanami
LuxeraxD
Izanami
3
6
3
0.75
L
Fenrir
PIETRUS94
Fenrir
3
6
1
0.58
W
Cerberus
YoNWaN
Cerberus
6
4
6
2.25
L
Xing Tian
antikatze
Xing Tian
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,761
Damage
68,430
89,559
Taken
85,934
50,307
Mitigated
52,152
16,615
Healing
54,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AcidHuntBoi
Chang'e
15,896
1,529
5,662
6,820
13,444
6,563
985
3,537
9,853
83,992
0
W
Neith
9,956
3,026
0
3,868
12,776
4,579
5,152
4,469
8,279
0
83,372
W
Erlang Shen
Donae
Erlang Shen
16,845
6,869
0
16,919
24,525
18,686
1,992
12,434
12,021
14,389
76,188
L
Ymir
Febast
Ymir
4,306
461
0
1,169
20,316
15,499
0
7,641
12,675
17,729
0
L
Scylla
KhSe2000
Scylla
12,098
2,051
27
2,120
13,124
3,748
0
4,929
8,195
79,880
0
W
Thanatos
KoreanSmurf
Thanatos
16,559
5,316
0
16,274
16,463
6,498
2,162
6,235
10,144
0
74,571
L
Izanami
LuxeraxD
Izanami
15,179
9,558
0
1,915
13,304
8,254
718
3,510
9,794
6,392
76,630
L
Fenrir
PIETRUS94
Fenrir
6,012
2,165
0
6,542
21,612
8,589
0
7,673
13,939
0
65,342
W
Cerberus
YoNWaN
Cerberus
9,174
659
0
4,543
18,726
15,826
768
4,164
14,488
47,699
0
L
Xing Tian
antikatze
Xing Tian
10,166
1,654
57
4,785
21,203
14,217
605
3,178
18,025
67,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,881
Gold Earned
61,048
547
Minions Killed
596
0
Camps Cleared
0
1,762,302
Distance Traveled
1,900,352
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,393
620
129
6
0
373,266
5
W
Neith
11,622
581
132
7
0
352,205
5
W
Erlang Shen
12,441
622
164
8
0
364,192
3
L
Ymir
8,516
426
23
1
0
354,929
7
L
Scylla
11,487
574
156
8
0
346,228
3
W
Thanatos
13,123
656
85
4
0
421,853
4
L
Izanami
10,046
502
151
8
0
321,944
1
L
Fenrir
9,709
485
104
5
0
379,106
1
W
Cerberus
11,469
573
86
4
0
388,836
4
L
Xing Tian
10,123
506
113
6
0
360,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role