Player Matchup

Amaterasu
Amaterasu
Minimoossee
Amaterasu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 92L
1,459 Elo+
Party 2
Cthulhu
Cthulhu
Zinowl
Cthulhu
Level 42
God Stats
12W - 6L
1,680 SR
Queue Stats
13W - 13L
1,457 Elo+
Party 2
Chang'e
Chang'e
isntlachie
Chang'e
Level 41
God Stats
3W - 2L
1,648 SR
Queue Stats
41W - 46L
1,399 Elo+
Party 2
Team Averages
Level 68
1,609 SR
1,439 Elo+

VS

Team Averages
Level 47
1,447 SR
1,213 Elo+
He Bo
He Bo
HEXAFROG
He Bo
Level 67
God Stats
2W - 3L
1,605 SR
Queue Stats
16W - 32L
1,299 Elo+
Party 1
Hel
Hel
HEXAKAMI
Hel
Level 45
God Stats
0W - 3L
1,237 SR
Queue Stats
2W - 17L
1,117 Elo+
Party 1
Chronos
Chronos
Harlama
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 28L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Minimoossee
Amaterasu
18
11 / 3 / 3
13,614
756
17,954
18,290
17,380
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Zinowl
Cthulhu
15
2 / 4 / 12
12,814
712
12,368
18,749
21,863
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
isntlachie
Chang'e
15
2 / 5 / 11
11,701
650
12,364
17,701
12,845
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HEXAFROG
He Bo
14
4 / 7 / 6
11,567
643
14,337
11,982
3,751
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 8
11,002
611
8,179
13,700
4,896
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
Harlama
Chronos
15
6 / 4 / 6
11,967
665
16,660
22,696
8,461
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
15
Kills
12
12
Deaths
15
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
He Bo
HEXAFROG
He Bo
4
7
6
1
L
2
4
8
1.5
L
Chronos
Harlama
Chronos
6
4
6
2.25
W
Amaterasu
Minimoossee
Amaterasu
11
3
3
4.17
W
Cthulhu
Zinowl
Cthulhu
2
4
12
2
W
Chang'e
isntlachie
Chang'e
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,686
Damage
39,176
54,740
Taken
48,378
52,088
Mitigated
17,108
26,666
Healing
20,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
HEXAFROG
He Bo
14,337
258
0
295
11,982
3,751
0
6,057
5,585
41,333
0
L
8,179
870
6,644
6,569
13,700
4,896
483
5,944
7,581
35,369
0
L
Chronos
Harlama
Chronos
16,660
12,352
0
7,404
22,696
8,461
1,816
12,612
9,856
60,461
0
W
Amaterasu
Minimoossee
Amaterasu
17,954
6,251
0
7,543
18,290
17,380
1,032
11,024
7,266
0
62,710
W
Cthulhu
Zinowl
Cthulhu
12,368
134
66
1,763
18,749
21,863
857
15,923
2,826
47,391
0
W
Chang'e
isntlachie
Chang'e
12,364
644
8,156
9,138
17,701
12,845
889
12,630
5,071
51,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,129
Gold Earned
34,536
183
Minions Killed
185
0
Camps Cleared
0
1,041,452
Distance Traveled
869,899
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,567
643
50
3
0
294,838
4
L
Hel
11,002
611
57
3
0
281,232
0
L
Chronos
11,967
665
78
4
0
293,829
0
W
Amaterasu
13,614
756
70
4
0
366,261
1
W
Cthulhu
12,814
712
56
3
0
357,584
0
W
Chang'e
11,701
650
57
3
0
317,607
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role