Player Matchup

Zhong Kui
Zhong Kui
GotLosted
Zhong Kui
Level 68
God Stats
23W - 19L
1,549 SR
Queue Stats
217W - 206L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
Hunted4FUN
Baron Samedi
Level 88
God Stats
48W - 29L
1,587 SR
Queue Stats
284W - 257L
1,482 Elo+
Party 1
Hel
Hel
Slypanda819
Hel
Level 96
God Stats
9W - 10L
1,513 SR
Queue Stats
258W - 228L
1,472 Elo+
Party 1
Team Averages
Level 84
1,549 SR
1,464 Elo+

VS

Team Averages
Level 73
1,547 SR
1,524 Elo+
Baron Samedi
Baron Samedi
BeamyGorilla1
Baron Samedi
Level 86
God Stats
8W - 11L
1,481 SR
Queue Stats
329W - 331L
1,490 Elo+
Party 2
Fenrir
Fenrir
BigChorizo805
Fenrir
Level 35
God Stats
0W - 1L
1,674 SR
Queue Stats
4W - 6L
1,566 Elo+
Solo
Rama
Rama
cazadork75
Rama
Level 99
God Stats
0W - 2L
1,487 SR
Queue Stats
92W - 79L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GotLosted
Zhong Kui
17
6 / 5 / 8
14,828
618
19,794
22,573
16,308
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
Hunted4FUN
Baron Samedi
20
10 / 4 / 11
16,894
704
29,501
18,829
10,309
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
5 / 3 / 16
16,411
684
15,296
29,740
16,559
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeamyGorilla1
Baron Samedi
19
6 / 9 / 5
15,452
644
22,032
25,000
8,883
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
1 / 10 / 5
12,995
541
7,457
24,168
7,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 3 / 7
15,227
634
22,192
28,726
18,576
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
21
Kills
12
12
Deaths
22
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BeamyGorilla1
Baron Samedi
6
9
5
0.94
L
1
10
5
0.35
W
Zhong Kui
GotLosted
Zhong Kui
6
5
8
2
W
Baron Samedi
Hunted4FUN
Baron Samedi
10
4
11
3.88
W
5
3
16
4.33
L
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,591
Damage
51,681
71,142
Taken
77,894
43,176
Mitigated
34,868
46,141
Healing
20,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BeamyGorilla1
Baron Samedi
22,032
941
1,824
4,912
25,000
8,883
0
21,766
3,234
94,867
0
L
7,457
748
598
4,273
24,168
7,409
0
18,366
5,802
0
42,734
W
Zhong Kui
GotLosted
Zhong Kui
19,794
1,501
0
8,131
22,573
16,308
2,409
10,112
12,461
66,417
0
W
Baron Samedi
Hunted4FUN
Baron Samedi
29,501
1,661
3,020
6,802
18,829
10,309
1,058
6,478
12,351
100,242
0
W
15,296
1,756
9,163
19,025
29,740
16,559
897
5,487
24,253
84,627
0
L
22,192
17,017
0
9,194
28,726
18,576
0
25,108
3,618
0
101,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,133
Gold Earned
43,674
283
Minions Killed
268
0
Camps Cleared
0
1,251,839
Distance Traveled
1,114,433
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
15,452
644
101
4
0
351,164
1
L
Fenrir
12,995
541
42
2
0
384,401
3
W
Zhong Kui
14,828
618
86
4
0
385,438
3
W
Baron Samedi
16,894
704
110
5
0
387,156
5
W
Hel
16,411
684
87
4
0
479,245
2
L
Rama
15,227
634
125
5
0
378,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role