Player Matchup

Thor
Thor
Jon49er
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,038 Elo+
Party 2
Yemoja
Yemoja
PabloLikeCoke
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,204 Elo+
Party 1
Chaac
Chaac
RFGxTiger
Chaac
Level 28
God Stats
36W - 36L
1,513 SR
Queue Stats
60W - 65L
1,462 Elo+
Party 2
Ymir
Ymir
o541-819-2194o
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,204 Elo+
Party 1
Neith
Neith
oP NiTh
Neith
Level 27
God Stats
12W - 17L
1,438 SR
Queue Stats
68W - 68L
1,390 Elo+
Solo
Team Averages
Level 13
1,490 SR
1,260 Elo+

VS

Team Averages
Level 20
1,418 SR
1,325 Elo+
Sobek
Sobek
 
Sobek
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
BORDINGLE
Danzaburou
Level 24
God Stats
7W - 5L
1,388 SR
Queue Stats
33W - 37L
1,304 Elo+
Party 3
Nemesis
Nemesis
Factory-Settings
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,056 Elo+
Solo
Scylla
Scylla
Reaver033
Scylla
Level 28
God Stats
5W - 7L
1,390 SR
Queue Stats
73W - 73L
1,449 Elo+
Party 4
Anubis
Anubis
Scorp1onRyder
Anubis
Level 18
God Stats
1W - 3L
1,309 SR
Queue Stats
27W - 31L
1,316 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Jon49er
Thor
5
0 / 7 / 0
5,024
314
1,479
7,974
2,154
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 8 / 2
5,604
350
752
10,162
5,538
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chaac
RFGxTiger
Chaac
13
4 / 3 / 0
8,349
522
7,238
12,281
7,490
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
1 / 11 / 2
6,612
413
3,996
20,494
9,239
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
oP NiTh
Neith
12
2 / 0 / 1
7,412
463
6,285
5,536
1,491
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 2 / 10
8,338
521
4,587
10,273
7,483
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
BORDINGLE
Danzaburou
13
5 / 0 / 6
8,860
554
8,251
6,458
2,467
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
14 / 1 / 6
9,637
602
11,870
8,470
3,389
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Reaver033
Scylla
13
6 / 1 / 6
8,537
534
10,977
5,524
1,920
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 3 / 3
7,723
483
7,251
6,277
2,829
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
7
Kills
29
29
Deaths
7
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
10
3.5
W
Danzaburou
BORDINGLE
Danzaburou
5
0
6
8
W
14
1
6
17
L
Thor
Jon49er
Thor
0
7
0
0
L
0
8
2
0.13
L
Chaac
RFGxTiger
Chaac
4
3
0
1.33
W
Scylla
Reaver033
Scylla
6
1
6
9
W
2
3
3
1.17
L
1
11
2
0.18
L
Neith
oP NiTh
Neith
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,750
Damage
42,936
56,447
Taken
37,002
25,912
Mitigated
18,088
7,900
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,587
435
478
3,324
10,273
7,483
553
913
9,360
23,609
0
W
Danzaburou
BORDINGLE
Danzaburou
8,251
4,644
0
2,185
6,458
2,467
4,162
1,047
5,411
0
44,868
W
11,870
7,547
0
2,662
8,470
3,389
995
1,217
7,253
0
49,633
L
Thor
Jon49er
Thor
1,479
126
0
252
7,974
2,154
0
3,483
4,491
0
9,880
L
752
377
751
30
10,162
5,538
0
5,352
4,810
12,288
0
L
Chaac
RFGxTiger
Chaac
7,238
1,002
0
3,947
12,281
7,490
178
5,293
6,988
0
35,554
W
Scylla
Reaver033
Scylla
10,977
813
0
250
5,524
1,920
1,829
828
4,696
45,436
0
W
7,251
593
0
2,054
6,277
2,829
1,708
743
5,534
33,969
0
L
3,996
1,448
0
0
20,494
9,239
96
7,298
13,196
20,601
0
L
Neith
oP NiTh
Neith
6,285
2,593
0
2,920
5,536
1,491
0
1,389
4,147
0
45,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,001
Gold Earned
43,095
210
Minions Killed
317
0
Camps Cleared
0
1,187,228
Distance Traveled
1,400,923
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,338
521
31
2
0
306,048
1
W
Danzaburou
8,860
554
91
6
0
279,703
0
W
Nemesis
9,637
602
78
5
0
327,722
5
L
Thor
5,024
314
13
1
0
210,765
2
L
Yemoja
5,604
350
24
2
0
206,811
1
L
Chaac
8,349
522
66
4
0
274,489
0
W
Scylla
8,537
534
74
5
0
253,914
7
W
Anubis
7,723
483
43
3
0
233,536
5
L
Ymir
6,612
413
24
2
0
222,542
2
L
Neith
7,412
463
83
5
0
272,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role