Player Matchup

Sun Wukong
Sun Wukong
IDC WHAT U WANT
Sun Wukong
Level 70
God Stats
4W - 2L
1,500 SR
Queue Stats
84W - 91L
1,407 Elo+
Party 2
Jormungandr
Jormungandr
RythmicRenegade
Jormungandr
Level 128
God Stats
2W - 0L
1,713 SR
Queue Stats
127W - 132L
1,355 Elo+
Party 2
Zeus
Zeus
legend4ry ch4os
Zeus
Level 125
God Stats
22W - 20L
1,469 SR
Queue Stats
176W - 173L
1,405 Elo+
Party 2
Team Averages
Level 108
1,561 SR
1,389 Elo+

VS

Team Averages
Level 86
1,570 SR
1,421 Elo+
Baron Samedi
Baron Samedi
QRL Blanco
Baron Samedi
Level 112
God Stats
4W - 1L
1,960 SR
Queue Stats
126W - 117L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
QRL Russell
Cthulhu
Level 67
God Stats
0W - 1L
1,456 SR
Queue Stats
25W - 26L
1,402 Elo+
Party 1
Fenrir
Fenrir
SNYDER199
Fenrir
Level 79
God Stats
0W - 5L
1,295 SR
Queue Stats
111W - 124L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IDC WHAT U WANT
Sun Wukong
19
5 / 6 / 13
16,639
693
12,244
23,534
19,973
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
RythmicRenegade
Jormungandr
20
4 / 6 / 15
15,687
654
13,840
28,949
20,970
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
13 / 9 / 7
17,184
716
22,830
20,940
8,502
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
QRL Blanco
Baron Samedi
19
8 / 6 / 8
15,413
642
20,578
14,390
7,704
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
QRL Russell
Cthulhu
20
7 / 4 / 11
16,149
673
23,132
22,140
21,965
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
SNYDER199
Fenrir
18
5 / 12 / 11
15,434
643
10,237
23,796
19,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
50
22
Kills
20
21
Deaths
22
35
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
IDC WHAT U WANT
Sun Wukong
5
6
13
1.92
L
Baron Samedi
QRL Blanco
Baron Samedi
8
6
8
2
L
Cthulhu
QRL Russell
Cthulhu
7
4
11
3.13
W
Jormungandr
RythmicRenegade
Jormungandr
4
6
15
1.92
L
Fenrir
SNYDER199
Fenrir
5
12
11
0.88
W
13
9
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,914
Damage
53,947
73,423
Taken
60,326
49,445
Mitigated
49,125
22,215
Healing
7,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
IDC WHAT U WANT
Sun Wukong
12,244
2,311
1,117
8,374
23,534
19,973
453
12,944
10,590
2,321
55,592
L
Baron Samedi
QRL Blanco
Baron Samedi
20,578
632
1,290
2,496
14,390
7,704
1,151
10,482
3,867
74,804
0
L
Cthulhu
QRL Russell
Cthulhu
23,132
588
236
951
22,140
21,965
672
14,875
6,970
77,729
0
W
Jormungandr
RythmicRenegade
Jormungandr
13,840
2,437
0
7,015
28,949
20,970
283
17,488
11,461
87,534
0
L
Fenrir
SNYDER199
Fenrir
10,237
2,202
534
2,361
23,796
19,456
0
11,590
11,887
0
50,459
W
22,830
1,868
0
5,709
20,940
8,502
2,034
13,624
7,316
90,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,510
Gold Earned
46,996
257
Minions Killed
242
0
Camps Cleared
0
1,168,213
Distance Traveled
1,187,662
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
16,639
693
53
2
0
415,381
0
L
Baron Samedi
15,413
642
98
4
0
357,331
0
L
Cthulhu
16,149
673
89
4
0
421,007
0
W
Jormungandr
15,687
654
113
5
0
395,786
0
L
Fenrir
15,434
643
55
2
0
409,324
7
W
Zeus
17,184
716
91
4
0
357,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role