Player Matchup

Fenrir
Fenrir
CoDKiLLeRx64
Fenrir
Level 27
God Stats
49W - 61L
1,378 SR
Queue Stats
55W - 67L
1,345 Elo+
Party 1
Amaterasu
Amaterasu
JORDA64
Amaterasu
Level 4
God Stats
3W - 2L
1,392 SR
Queue Stats
4W - 5L
1,339 Elo+
Party 1
Ah Puch
Ah Puch
Makler_RUS
Ah Puch
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,142 Elo+
Solo
Thor
Thor
idpesadito
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,241 Elo+
Solo
Nu Wa
Nu Wa
jo110288
Nu Wa
Level 18
God Stats
1W - 1L
1,197 SR
Queue Stats
22W - 23L
1,331 Elo+
Solo
Team Averages
Level 12
1,393 SR
1,279 Elo+

VS

Team Averages
Level 13
1,300 SR
1,193 Elo+
Odin
Odin
Diablo179
Odin
Level 18
God Stats
1W - 2L
1,402 SR
Queue Stats
6W - 9L
1,294 Elo+
Party 2
Nemesis
Nemesis
Liminstajn
Nemesis
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,244 Elo+
Party 3
Scylla
Scylla
Mandis6
Scylla
Level 23
God Stats
0W - 7L
987 SR
Queue Stats
74W - 101L
1,261 Elo+
Solo
Da Ji
Da Ji
S2KV1ruz
Da Ji
Level 4
God Stats
0W - 4L
1,157 SR
Queue Stats
0W - 4L
954 Elo+
Party 2
Ao Kuang
Ao Kuang
WectorM
Ao Kuang
Level 18
God Stats
1W - 2L
1,454 SR
Queue Stats
6W - 10L
1,212 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
11 / 12 / 13
15,067
1,076
12,924
19,554
8,710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
JORDA64
Amaterasu
20
9 / 11 / 25
15,575
1,113
23,801
31,546
15,639
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Makler_RUS
Ah Puch
20
14 / 6 / 21
16,899
1,207
35,392
16,524
6,191
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 7 / 19
13,797
986
8,454
20,485
12,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Nu Wa
jo110288
Nu Wa
20
6 / 4 / 28
15,174
1,084
27,725
12,516
4,024
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

13

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
4 / 12 / 24
14,197
1,014
18,736
25,741
9,816
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
Liminstajn
Nemesis
20
7 / 6 / 19
15,376
1,098
20,052
25,699
9,669
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Mandis6
Scylla
20
2 / 3 / 16
13,845
989
15,324
11,059
4,573
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
S2KV1ruz
Da Ji
20
8 / 15 / 18
14,845
1,060
16,762
29,229
11,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
WectorM
Ao Kuang
20
19 / 8 / 12
18,227
1,302
24,103
26,235
8,400
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
129
44
Kills
40
40
Deaths
44
106
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
12
13
1.46
L
Odin
4
12
24
1.33
W
Amaterasu
JORDA64
Amaterasu
9
11
25
1.95
L
Nemesis
Liminstajn
Nemesis
7
6
19
2.75
W
Ah Puch
Makler_RUS
Ah Puch
14
6
21
4.08
L
Scylla
Mandis6
Scylla
2
3
16
3.33
L
Da Ji
S2KV1ruz
Da Ji
8
15
18
1.13
L
Ao Kuang
WectorM
Ao Kuang
19
8
12
3.13
W
4
7
19
1.93
W
Nu Wa
jo110288
Nu Wa
6
4
28
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,296
Damage
94,977
100,625
Taken
117,963
46,691
Mitigated
44,356
6,977
Healing
13,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,924
2,144
0
181
19,554
8,710
0
7,796
11,758
0
17,058
L
Odin
18,736
10,366
0
1,293
25,741
9,816
0
13,447
12,294
0
38,206
W
Amaterasu
JORDA64
Amaterasu
23,801
14,095
0
3,487
31,546
15,639
0
10,464
21,082
0
31,549
L
Nemesis
Liminstajn
Nemesis
20,052
6,600
0
2,492
25,699
9,669
0
13,212
12,487
0
39,645
W
Ah Puch
Makler_RUS
Ah Puch
35,392
2,001
0
547
16,524
6,191
0
8,598
7,926
83,422
0
L
Scylla
Mandis6
Scylla
15,324
86
0
917
11,059
4,573
0
4,959
6,100
73,009
0
L
Da Ji
S2KV1ruz
Da Ji
16,762
2,811
0
32
29,229
11,898
0
15,327
13,902
0
40,097
L
Ao Kuang
WectorM
Ao Kuang
24,103
10,946
0
8,930
26,235
8,400
0
16,172
10,063
41,325
0
W
8,454
2,807
0
940
20,485
12,127
0
8,979
11,506
0
32,184
W
Nu Wa
jo110288
Nu Wa
27,725
6,308
595
1,227
12,516
4,024
0
3,590
8,926
52,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,512
Gold Earned
76,490
247
Minions Killed
306
5
Camps Cleared
9
1,159,641
Distance Traveled
1,300,349
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,067
1,076
7
1
0
192,622
0
L
Odin
14,197
1,014
36
3
0
232,048
1
W
Amaterasu
15,575
1,113
14
1
0
264,621
0
L
Nemesis
15,376
1,098
42
3
0
299,600
0
W
Ah Puch
16,899
1,207
100
7
3
251,942
0
L
Scylla
13,845
989
162
12
0
275,083
1
L
Da Ji
14,845
1,060
37
3
1
235,736
5
L
Ao Kuang
18,227
1,302
29
2
8
257,882
0
W
Thor
13,797
986
66
5
1
221,678
0
W
Nu Wa
15,174
1,084
60
4
1
228,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role