Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Rudyk_song16
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
899 Elo+
Solo
Neith
Neith
regular_ol_s1ayr
Neith
Level 9
God Stats
0W - 2L
1,291 SR
Queue Stats
4W - 24L
921 Elo+
Solo
Team Averages
Level 60
1,430 SR
1,106 Elo+

VS

Team Averages
Level 35
1,507 SR
1,126 Elo+
Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
kekeplayz7806
Neith
Level 15
God Stats
1W - 0L
1,741 SR
Queue Stats
1W - 6L
937 Elo+
Solo
Danzaburou
Danzaburou
xICUxWelsHxBudA
Danzaburou
Level 24
God Stats
1W - 1L
1,279 SR
Queue Stats
10W - 39L
940 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 8 / 1
6,713
559
1,695
7,078
1,596
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Serqet
9
1 / 3 / 0
7,159
597
2,354
5,710
2,076
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 0
7,382
615
1,356
4,129
1,351

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
6 / 1 / 2
8,832
736
1,702
6,879
3,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 0 / 8
7,872
656
3,515
3,888
1,131
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
xICUxWelsHxBudA
Danzaburou
10
2 / 1 / 7
7,851
654
3,020
4,709
1,497

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
10
13
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
8
1
0.06
W
Ymir
 
Ymir
6
1
2
7
L
Serqet
1
3
0
0.33
W
2
0
8
6
L
1
2
0
0.5
W
Danzaburou
xICUxWelsHxBudA
Danzaburou
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,405
Damage
8,237
16,917
Taken
15,476
5,023
Mitigated
6,465
402
Healing
2,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,695
1,098
0
297
7,078
1,596
0
267
6,811
13,191
0
W
Ymir
 
Ymir
1,702
378
450
1,008
6,879
3,837
885
816
5,907
27,529
0
L
Serqet
2,354
458
0
0
5,710
2,076
0
1,199
4,511
0
10,924
W
3,515
2,029
0
290
3,888
1,131
542
459
3,429
0
12,752
L
1,356
321
0
105
4,129
1,351
0
452
3,677
0
7,525
W
Danzaburou
xICUxWelsHxBudA
Danzaburou
3,020
2,073
0
360
4,709
1,497
1,133
438
4,116
0
13,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,254
Gold Earned
24,555
39
Minions Killed
76
0
Camps Cleared
0
407,980
Distance Traveled
542,949
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,713
559
7
1
0
154,106
0
W
Ymir
8,832
736
45
4
0
186,066
0
L
Serqet
7,159
597
26
2
0
134,830
1
W
Neith
7,872
656
9
1
0
171,744
0
L
Neith
7,382
615
6
1
0
119,044
0
W
Danzaburou
7,851
654
22
2
0
185,139
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role