Player Matchup

Nemesis
Nemesis
AllySharkey95
Nemesis
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,492 Elo+
Party 1
Cupid
Cupid
CavemanTurtle78
Cupid
Level 41
God Stats
3W - 0L
1,728 SR
Queue Stats
24W - 25L
1,429 Elo+
Party 1
Nike
Nike
Duplex Comix
Nike
Level 12
God Stats
5W - 1L
1,721 SR
Queue Stats
8W - 2L
1,495 Elo+
Party 1
Hades
Hades
Infinite8Life
Hades
Level 97
God Stats
6W - 0L
1,856 SR
Queue Stats
21W - 11L
1,558 Elo+
Party 1
Yemoja
Yemoja
xXTOX1C WAVEXx
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Team Averages
Level 37
1,661 SR
1,495 Elo+

VS

Team Averages
Level 20
1,419 SR
1,448 Elo+
Ymir
Ymir
BlackAcaner0
Ymir
Level 27
God Stats
4W - 5L
1,445 SR
Queue Stats
51W - 46L
1,262 Elo+
Solo
Cerberus
Cerberus
GreenFire_99Neu
Cerberus
Level 14
God Stats
2W - 4L
1,428 SR
Queue Stats
21W - 18L
1,396 Elo+
Party 2
Set
Set
MRSAVAGE1197
Set
Level 25
God Stats
8W - 10L
1,479 SR
Queue Stats
61W - 41L
1,572 Elo+
Solo
Geb
Geb
R0B WxM
Geb
Level 7
God Stats
2W - 4L
1,147 SR
Queue Stats
8W - 7L
1,434 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wir_sind_CARNAGE
Ah Muzen Cab
Level 26
God Stats
7W - 4L
1,595 SR
Queue Stats
70W - 45L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
7
3 / 0 / 0
4,339
868
2,416
2,876
642
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 0 / 0
3,074
615
174
2,391
447
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 1 / 1
3,411
682
1,038
2,601
971
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 1 / 1
3,854
771
1,421
1,891
664
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 0 / 0
2,949
590
137
1,366
380
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,214
643
418
3,367
1,520
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
1
0 / 0 / 0
2,478
496
0
0
0
7
1 / 1 / 1
4,029
806
910
3,120
939
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Geb
3
0 / 0 / 0
2,832
566
467
1,341
448
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ah Muzen Cab
Wir_sind_CARNAGE
Ah Muzen Cab
5
0 / 0 / 0
3,315
663
1,282
1,184
244
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
1
2
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
3
0
0
3
L
0
3
0
0
W
0
0
0
0
W
0
1
1
0.5
L
Cerberus
0
0
0
0
W
1
1
1
1.5
L
1
1
1
1.5
L
Geb
0
0
0
0
L
Ah Muzen Cab
Wir_sind_CARNAGE
Ah Muzen Cab
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,186
Damage
3,077
11,125
Taken
9,012
3,104
Mitigated
3,151
3,911
Healing
2,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
2,416
1,452
0
860
2,876
642
0
108
2,768
0
15,942
L
418
175
0
222
3,367
1,520
0
1,294
2,073
6,755
0
W
174
50
0
987
2,391
447
0
241
2,150
0
10,997
W
1,038
167
0
100
2,601
971
125
0
2,601
0
9,627
L
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
1,421
370
32
862
1,891
664
525
310
1,581
13,197
0
L
910
576
0
999
3,120
939
0
127
2,868
0
16,484
L
Geb
467
0
0
0
1,341
448
0
95
1,246
3,187
0
L
Ah Muzen Cab
Wir_sind_CARNAGE
Ah Muzen Cab
1,282
0
0
919
1,184
244
0
42
1,142
0
11,202
W
137
61
748
322
1,366
380
0
226
1,140
2,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,627
Gold Earned
15,868
90
Minions Killed
86
0
Camps Cleared
0
477,499
Distance Traveled
367,766
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,339
868
34
7
0
111,421
0
L
Ymir
3,214
643
21
4
0
86,012
0
W
Cupid
3,074
615
19
4
0
83,848
2
W
Nike
3,411
682
8
2
0
112,674
0
L
Cerberus
2,478
496
0
0
0
229
0
W
Hades
3,854
771
25
5
0
89,528
0
L
Set
4,029
806
43
9
0
103,656
2
L
Geb
2,832
566
4
1
0
95,699
2
L
Ah Muzen Cab
3,315
663
18
4
0
82,170
1
W
Yemoja
2,949
590
4
1
0
80,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role